Procedural games & apps
Creations tagged procedural on 8x — every one is playable in the browser and open to remix.
138 creations · page 5 / 6

ارض — مولّد عوالم
مولّد عوالم تفاعلي: ارسم أراضٍ وتضاريس جديدة في لحظة من بذرة عشوائية، بنمط خرائط التظليل الرقمي. تحكّم بمستوى البحر والوعورة والمناخ واتجاه الشمس، وشاهد غيومًا تتحرّك فوق الخريطة، ثم صدّر ملصقًا جاهزًا للمشاركة. يعمل على الجوال والكمبيوتر، وواجهة عربية كاملة.

Farlight — Quiet Orbits
Farlight — Quiet Orbits is a meditative space-exploration game in WebGL2, built one-thumb-first for phones. Seven procedurally-seeded worlds with shader-computed surfaces and fresnel atmospheres await: steer, thrust, hold SCAN to survey each world, and FOLD-jump between orbits to uncover a seven-note signal and its quiet ending. Zero assets, no build step, score your fastest full survey.

لا تنظر خلفك 👁️
لعبة رعب وبقاء من منظور الشخص الأول داخل فندق مهجور. اجمع ٥ مفاتيح واهرب، ومخلوق يتبعك لا يظهر إلا في اللحظة التي تنظر إليه فيها — فالالتفات خلفك يعني الهجوم. اختبئ تحت السرير أو داخل الخزانة، لا تثق بكل صوت خلفك، وبطاقات «كل لاعب يرى شيئًا مختلفًا» تُخبرك بما تراه أنت مقابل ما يراه صديقك. محرّك عرض أول-شخص ورسوم وأصوات مُولَّدة بالكامل داخل المتصفح بلا أي خطوة بناء، مع اختيار ١–٦ ناجين يزيد من شراسة المخلوق.

أُفُق ٢٠١٣١٢ — عالم مفتوح 3D
عالم مفتوح ثلاثي الأبعاد بجرافيك حقيقي المبني بـThree.js عبر WebGL: خريطة تُولَّد إجرائياً من بذرة واحدة (وديان، نهر، جبال ثلجية، غابات وقرى)، وليل ونهار وطقس متغيّر يقلّص الرؤية على الجميع، وذكاء اصطناعي يسمع طلقاتك ويطاردك ويحتمي بالمباني. احتلّ نقاط السيطرة الثلاث مع فصيلتك، وبلمسة واحدة على الجوال أو بلوحة المفاتيح.

بلوكفيل
لعبة صندوق رمل مكعّبات بنمط ماين كرافت: عالم ثلاثي الأبعاد مولّد إجرائياً بتلال وأشجار وبحيرات، يمكنك المشي والطيران وكسر الكتل ووضع تسعة أنواع منها لبناء إبداعاتك. تدعم اللمس على الجوال والحاسوب، مع دورة ليل ونهار وشريط أدوات للكتل.

Aurora Loom
Aurora Loom is a generative art toy that weaves rotating mandalas of luminous silk threads across a dark gradient field. Tune threads, harmony, turbulence, glow and palette, scrub the timeline, then record a perfectly seamless WebM loop, save a PNG frame, or share a reproducible seed link.

Emberrogue
A dark 3D action roguelike built on Three.js: descend a procedurally generated dungeon layer by layer, pick run-changing Boons, and push deeper with permanent ember-talent progression. Touch + keyboard controls, bilingual EN/中文, runs straight from the browser with no build step.

Ironoath — Three Kingdoms of Steel
Ironoath — Three Kingdoms of Steel is a Three-Kingdoms-themed survival roguelike drawn entirely on a pure canvas. Auto-cast arts, a menagerie of branded beast pets, gem-forged gear, shifting seasons and warlord elites all feed an endless arena where you assemble a build and chase crowns. Zero external assets — every sprite is a procedural vector skeleton.

Powderveil — Aurora Descent
An endless snow-carving ride through a twilight alpine valley, rendered entirely in WebGL2 with hand-written GLSL — a procedurally generated mountain is a living analytic surface you mark with persistent, self-healing carve grooves. Carve lines, thread slalom gates, dodge boulders, and build flow combo as the day rolls from blue morning to a glowing aurora night. Zero image assets: every ridge, rider, pine and aurora ribbon is code-generated.

Make me a mobile ultrakill game with good optimi
VELTRIK // MOBILE BLITZKRIEG — a thumb-first raycast blitz-shooter that runs entirely in the browser with zero downloaded assets. 8 distinct weapons (revolver, shotgun, nailgun, railcannon, rocket, plasma, grenade, coil lance) plus a melee parry-punch, 20 procedurally built arenas with escalating hell-layer themes, and 20 enemies including 6 named bosses with charge, teleport, summon, beam and phase mechanics. Adaptive internal resolution keeps the raycast renderer at 60fps on phones; progress, unlocks and settings persist locally.

Mundo Aberto 4D
Um mundo aberto 3D em quatro dimensões sobrepostas. Explore uma ilha gerada proceduralmente e alterne entre ALVORADA, ZÊNITE, CREPÚSCULO e VAZIO: cada fase remodela o relevo em tempo real, muda o clima e revela os ecos escondidos — só visíveis na própria fase. Reúna os 12 ecos e desperte o portal no centro do mundo.

WILDREACH
An open voxel wilderness RPG for the browser, built on Three.js. Momentum combat with weapon-defining kits (sword, axe, hammer, dagger, bow, fire staff) plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen procedural biomes full of creatures, towns with merchants and quests, and dungeons that end in a boss floor — then share one seeded world with friends.

حلقة · HALQA
استوديو فن توليدي ثلاثي الأبعاد يبني شخصيات رقصة محمولة من عناصر هندسية مضيئة داخل حلقة نيون، ويصدّر حلقة متحركة متكررة بلا لحام (WebM) وصورة لحظة (PNG). تفاعلي باللمس: اسمح للشخصيات بتغيير ألوانها وإطلاق نبضات، مع صوت إيقاعي متزامن وثيمات لونية متعددة.

Phantom Wilds
A country-scale creature hunt. Explore a massive procedurally generated wildland, track down 115 feral beasts across five rarity tiers (Common→Mythic), weaken them in turn-based fights, and fill your collection. Touch-first movement, a tactical Free Fire-style HUD, and a full creature Index.

ORBWILD
ORBWILD is a 1–2 player local-coop survivor-roguelike where every egg-beast is born with claws (melee is always-on from frame one) and flying spell-orbs are the prize. Each Arcana draft grants a new orbital weapon — homing wisps, arcing comets, weaving prisms and satellite halos — with real ballistic flight. Battle Apex Guardians to tear open endlessly seeded, chunk-streamed 3D wilds under a lifted tactical camera, with a walked-path minimap memory that carries your build across Rifts.

Aetherwild — Terres d'Aether
Aetherwild est un monde ouvert procédural à explorer librement, dans l'esprit des grandes aventures libre. Escaladez les montagnes d'endurance, planez au-dessus des océans, récoltez les Éclats d'Aether, affrontez des Faucheurs et des Golems, puis réveillez les sanctuaires pour reformer le monde. Cycle jour/nuit et météo (tempêtes et éclairs) dynamiques, minimap et boussole, contrôles clavier et tactiles.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a survival roguelike arena-builder. Grow a beast from vector parts, lay out six auto-cast arts, gear slots and sworn breakthroughs, then survive twelve-minute runs across six arenas against elites, warlords and arena-ringing crowns. Built on a zero-asset Hundred Peaks vector pipeline that redraws your hero as you equip it.

Swiftglyph: Neon Courier (Remix)
Swiftglyph: Neon Courier — now with 100 playable courier characters and 102 handcrafted arcade missions across 17 neon districts. Swipe the next vector, carry the signal, and unlock legendary runners from Ember to Omicron Veil. Each courier brings unique timing, speed, and score modifiers. All code-built with Three.js — no external assets.

LUMAWEAVE
LUMAWEAVE is a generative art toy: hundreds of particles drift through a curl-noise flow field, each tracing a closed filament loop, so every piece animates as a perfectly seamless loop. Tune density, turbulence, sweep, symmetry and palette, then export the loop as a WebM video, save a PNG frame, or share the exact look via a seeded link.

Blockhaven
A cozy, pastoral voxel sandbox built as an original take on the block-building genre. Explore procedurally generated hills, lakes and trees, then break and place blocks in a first-person world with warm dusk lighting, fog depth, a day/night cycle, and an in-game hotbar. Playable with mouse + keyboard on desktop and with virtual joystick controls on touch devices.

Grandstone — Stone Mansion Architect
Grandstone is a touch-first stone mansion architect. Paint hard granite, marble, basalt and slate blocks to raise a grand manor, with mirrored symmetry, day/night lighting that makes the windows glow, instant sound feedback, auto-save, and a one-tap shareable image export.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a canvas survival roguelike. Auto-cast six arts across five stars, swear six breakthroughs, and slot gear that literally redraws your hero with the Hundred Peaks vector-skeleton pipeline. Survive six grounds packed with elites, warlords, and arena-ringing crowns — every run procedurally remixed.

Emberfall · 余烬裂隙
Q 版暗黑风动作 RPG:《余烬裂隙》(Emberfall)。三幕战役、无限成长的大秘境、五档品质随机词缀装备(装备会实时改变角色外观)、可破坏地形与连锁殉爆。纯 JavaScript + 本地 vendored Three.js,零构建,手机/桌面双端触控适配。

Avalanche Alley
Avalanche Alley is a one-thumb launch-and-shred arcade game: fire a cartoon snowboarder from a powder cannon, then carve down an endless procedurally generated alpine mountain. Chain air spins to fill the trick meter, smash through ice blocks, spring off snow ramps, grab crystals and power-ups, and outrun the thundering avalanche chasing you down the slope. Earn crystals to unlock riders, boards, trails and upgrades. Runs fully offline in the browser with synthesized audio.