Powderveil — Aurora Descent

An endless snow-carving ride through a twilight alpine valley, rendered entirely in WebGL2 with hand-written GLSL — a procedurally generated mountain is a living analytic surface you mark with persistent, self-healing carve grooves. Carve lines, thread slalom gates, dodge boulders, and build flow combo as the day rolls from blue morning to a glowing aurora night. Zero image assets: every ridge, rider, pine and aurora ribbon is code-generated.

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Powderveil — Aurora Descent

An endless snow-carving game for the browser. Carve persistent grooves into a self-healing WebGL2 snowfield, thread the gates to build flow, and chase the aurora down the valley — from blue morning to aurora night. One-thumb friendly, zero image assets, hand-written GLSL.

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A pocket-sized cartoon kart racer in WebGL2 with zero external assets — the mesa circuit, karts, and scenery are all generated procedurally in code. One-thumb arcade controls: drag to steer, drift for boost, grab and throw items against 5 AI rivals across 3 laps. Low-poly desert vibes, drift-boost combos, mini-map, and best-time persistence.

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Pocketkart — Mesa Grand Prix

A pocket-sized cartoon kart racer in WebGL2. Six karts, three laps around a mesa canyon circuit — drag to steer, drift to charge a boost, grab item boxes and throw homing shells and bananas. One-thumb mobile controls, zero assets: the track, karts, mesas and chiptune are all generated in code.

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