Strategy games & apps
Creations tagged strategy on 8x — every one is playable in the browser and open to remix.
259 creations · page 1 / 11

Obsidian Barricade Online
A clean 9×9 path-building duel — vs AI, face-to-face, or online with a friend via a shared room code.

Beastrise — Ages of the Hundred Peaks
Beastrise: Ages of the Hundred Peaks is an epic strategy RPG and beast-evolution battler where you command powerful warlords, breed legendary beast hybrids, and conquer rival peaks across the ages.

Ashen Crown
A hardcore low-voxel empire simulation, all in English and all in pixels — every icon is hand-placed pixel art or rendered from the game's own voxel sprites, no emoji anywhere. Seven refugees land on a procedural continent: weave a 30-resource supply chain where one broken link cascades, govern citizens with real hunger, moods, classes and a live Gini index, and fight soldier-level wars where spears counter cavalry, archers own the high ground and catapults crack rival capitals into vassalage. English-edition remix of 灰烬王朝 Ashfall Dynasty (foundation).

Obsidian Barricade
A clean 9×9 path-building duel with mirrored face-to-face controls and tactical AI.

Wintercrown Banners Auto Legion
冰与火题材的自动战斗爬层 Roguelike:开局三名士兵全自动混战,战后招兵买马、升级军团与战旗,二选一遭遇冒险,每 10 回合挑战冰霜巨人/永冬之龙。角色全部由程序化矢量部件 × 参数化骨骼动画实时生成,战场随章节演变(秋叶林地→永冬冰湖→余烬焦土),败北结算龙晶可永久强化。中英双语,移动竖屏优先,零图片资源、零外部依赖。

Beastholm — Isles of the Hundred Peaks
A one-screen isometric isle you build on, garrison, run an economy on, and defend — tower defence, management and a small auto-RTS in one loop. Raise thirty age-aware towers and works beside a spiral road, muster your own officers, and push sixteen procedural isles across eight terrains. Zero image assets: every figure, tower and cloud is runtime canvas vector art, and all sound is WebAudio synthesis.

Crown & Claw: Nine Crowns
Build a tiny warband and conquer 54 battles across nine illustrated realms. Recruit 18 companion types, combine 36 keepsakes, command automatic battles, and defeat nine crowns. Touch-friendly tactics with Daily and Endless expeditions.

Beastholm — Isles of the Hundred Peaks
An isometric isle-defense diorama: raise towers and farms on a procedurally grown floating shelf, muster your own officers, and hold the road as beasts spiral in from the rim. A 16-isle campaign, eight age multipliers, age-aware buildings, and a leaderboard — every figure drawn at runtime in Canvas, all sound synthesized with WebAudio, zero image assets.

Beastholm — Isles of the Hundred Peaks
An isometric isle-defense diorama: build towers and works on a floating shelf of rock, run a gold-and-stone economy, and muster a company to hold your holt against the waves. Sixteen procedural isles, eight ages that multiply everything you build, and thirty age-aware buildings — all runtime canvas vector art with WebAudio-synth sound.

OTTERMOB — Lion City Romp
Lead a whole otter family as one squad through Singapore's canals. Numbers decide everything: one otter never dares a crocodile, nine can evict it. Rumble rival romps in comic dust-cloud brawls, march single-file across roads while traffic yields, charm citizens into photos, and weigh gangster muscle against city reputation. Clear a district and your grown pups stay behind as a branch family sending fish home, while you start small again one town further out. Meet other players on THE SANDBAR to wave and share a catch. Endless towns, wildlife, apex beasts, bandana skins.

Obsidian Barricade Online
A clean 9×9 path-building strategy duel. Reach the far edge before your opponent — move, jump, and place two-space walls to block them. Play vs AI (3 difficulty levels), face-to-face on one screen, or online with a friend via a private room code. Touch-optimized with a sleek dark-canvas UI.

Demon Lord's Deep
A pixel reverse-tower-defense roguelite: you ARE the Demon Lord. Excavate the cursed deep, harvest glowing mana veins, raise a horde of imps, skeleton archers, hellhounds and gargoyles, hurl dark bolts, and defend your beating Demon Heart against endless raids of righteous heroes. Deterministic dungeon engine with a torch-lit attract demo that plays a real seeded run.

Paw Pop — 300 Levels Unlocked
Paw Pop is a delightful match-3 puzzle RPG with miniature diorama battles. Expanded with 300 fully unlocked levels to explore!

Beastrise — Ages of the Hundred Peaks
A lane siege fought up a tech tree: your keep, your officers and every wall re-forge themselves eight times as the empire advances from bone clubs and hide wraps through bronze and steel to rune-blades and a floating citadel. Both sides advance mid-battle, so every age you take is a wave you did not field — spend war-tallies on bodies now, or on the century. Pure runtime Canvas vector art, WebAudio sound, and ranked async play on the Paean leaderboard.

Beastholm — Isles of the Hundred Peaks
An isometric isle you build on, garrison, and defend in one living diorama — raise towers and farms along a spiral road, hold your holt against the waves, and advance an empire across sixteen procedural peaks. Every figure, tower and cloud is runtime Canvas vector art; all sound is WebAudio synthesis.

Rich Nine Realms
A Three Kingdoms fortune board game: roll dice, claim cities, hire legendary generals, duel rivals and besiege strongholds. Online multiplayer (up to 3) + cloud save. EN/中文.

Aether Crown — Isles of Ascension
Merge legendary heroes, conquer floating islands, and reclaim enemy strongholds. A portrait-friendly fantasy battler with a 30-island campaign, daily expeditions, endless ascent, and local saves.

Wintervale — Kingdom of the Long Winter
Keep the Great Hearth burning through the Long Winter in a cozy-bright medieval survival SLG. Haul your first night to dawn, rescue survivors on the frozen road, raise heroes and companies, and raid rival strongholds in seed-deterministic asynchronous PvP. Ink-outlined vector art direction remixed from Beastholm; gameplay, systems, economy and story are original.

Wintervale — Kingdom of the Long Winter
A cozy-bright survival city-builder in ink-outlined vector. Keep the Great Hearth burning through the Long Winter: rescue survivors on the road, raise heroes and companies, research, and raid rival strongholds in seed-deterministic asynchronous PvP. Art direction remixed from Beastholm; all gameplay, systems, economy and content are original.

Sheepfold Split
Draw one freehand fence anywhere, block every route to 3–10 sheep, and hold the line against attacking wolves.

Beastrise — Ages of the Hundred Peaks
A lane siege fought across eight ages: every officer, weapon and wall is re-forged as your empire advances from bone and hide to rune-lit ascendant armor. Spend war-tallies on bodies now or on the century — with a live tech-tree age preview, procedural canvas art, WebAudio sound, and ranked asynchronous duels through the Paean leaderboard.

FRUITCOIL: Orchard Path Puzzle
Guide colorful coils through 100 increasingly intricate orchard puzzles by matching fruit, clearing blockers, and mastering the escape order.

Beastholm — Isles of the Hundred Peaks
A monster-breeding isle-defense game set across the Hundred Peaks of Beastholm. Hybridize beasts, muster companies of heroes, and hold your holt through six waves per isle, then sail deeper through Ages — with a living survey plate, local save, and leaderboard.

Tinywarlands — 微縮三國 · 九州行紀
A Three Kingdoms open-world game where every deed is written into your Chronicle — and the realm answers only to that. Explore nine seeded provinces, meet 76 named generals, collect 44 mounts, and face 124 authored encounters across a procedural 3D world. No build step, all art procedural with Three.js.