Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 1 / 53

CLOUD JURY: Every Forecast Has a Cost
A complete portrait-first interactive climate drama. As the final Weather Clerk aboard *Cumulus Six*, spend finite reservoir water, lift gas, hours, crew trust, and public evidence across five hearings. Fifteen verdicts alter two regions, the ship's engine, later choice locks, crew testimony, and six endings.

Bridgebell: Every Opening Moves Two Queues Remix
A portrait-first fine-pixel bridge-operator strategy. One bascule span serves

SPINKEEP: Every Bounce Remembers the Last Stroke Remix
SPINKEEP is an original portrait-first fine-pixel table-tennis tactics game. The table is not decorative felt: each of its three lanes retains the last spin written there. A new bounce reads that retained mark, adds the current stroke and then overwrites the lane. Matching left spins become Double Left; matching right spins become Double Right. Either result kicks the real ball out. A legal combined spin bends the opponent's next published feed before the player chooses again.

GLOAMGRAFT: Every Hunter You Drain Can Take Root Remix
GLOAMGRAFT is a deterministic fine-pixel body-chain garden survivor. Move a living chain through a public night hunt. Every defeated hunter transfers its exact stable serial into a new tail core. Root that physical tail core to turn it into a permanent bloom; its species-specific attack geometry remains identical in moving and rooted custody.

FLIPLANE: Every Delivery Reverses the Road Behind It Remix
FLIPLANE is a deterministic self-reversing road delivery puzzle. Each stable road connects one district to Flip Hub and carries exactly one live direction. A stable vehicle may traverse only that direction. Immediately after the vehicle leaves a road, the same road reverses behind it. A successful arrival therefore edits the future city: it may prepare the next departure or make its destination unreachable.

GLOAMROSTER: Every Job Holds the Wall Remix
Gloamroster is a portrait-first ordered worker-placement night defense. Each

Lastpod: Every Seat Breathes From the Same Line Remix
Lastpod is a portrait-first constraint-packing survival puzzle. Six manifest

Wakewarden: The Sky Remembers Every Wing Remix
A portrait-first fine-pixel air-traffic strategy. Heavy craft leave one real

INKRAMPART: Every Enclosure Becomes the Next Siege Remix
INKRAMPART is a self-drawn border defense puzzle. The Cartographer Mink leaves the gate, traces a simple non-crossing trail and closes it by returning home. Cells strictly inside become claimed territory and only stable wardens standing there wake. The closed trail then becomes the Iron Ram's exact ordered route. There is no separate tower-defense path and no abstract territory bonus: the same enclosure is land, activation test and enemy road.

TURNCOAT: Every Fallen Banner Joins the Other Gate Remix
TURNCOAT is an original five-muster line-wars queue puzzle. Two public FIFO armies face across one castle bridge. Challenge compares their front soldiers through a cyclic arms law: Blade takes Bow, Bow takes Pike, and Pike takes Blade. The defeated physical soldier does not disappear. The winner returns to the winning queue first, and the loser turns their banner before joining immediately behind them. Every clash therefore rewrites both the current allegiance map and the future matchup order.

NETSCAR: Every Catch Tears the Next Cast Remix
NETSCAR is a standalone fine-pixel selective-net puzzle. Every caught fish tears its exact body shape into the 9×6 net. Future fish escape only if their whole silhouette fits through existing holes, so every successful catch rewrites the tool used by the next cast.

RUNGREFUGE: Every Rescue Takes the Way Out Remix
RUNGREFUGE is an original true fine-pixel route-consuming storm evacuation puzzle. Choose the next stable animal to evacuate. A deterministic route finder assigns the shortest safe path above the current flood line. Every exact stair crossed is then removed from the tower and installed, in traversal order, as the rooftop windbreak. The next survivor must navigate the genuinely reduced graph.

SHIFTFEAST: Every Guest Joins the Kitchen Remix
SHIFTFEAST is a standalone fine-pixel customer-to-worker pastry-line puzzle. Serve an available order and that exact guest immediately joins the ordered kitchen line; the enlarged crew then transforms one Milk Bun to replace the served pastry. A legal service can therefore install the wrong future machine.

GHOSTLAP: Every Finish Joins the Next Race Remix
GHOSTLAP is a standalone fine-pixel archived-lap permutation racer. Choose Left, Center or Right at every checkpoint and bank the pennant value. Finish the lap and that exact route returns as a physical ghost on every later lap, so sharing one lane at the same checkpoint causes real contact.

TAILSWITCH: Every Train Rewrites the Yard Remix
`TAILSWITCH` is a portrait-first fine-pixel railway dispatch puzzle about

REFUGEFORGE: Every Disaster Remakes the Shelter Remix
REFUGEFORGE is a deterministic fine-pixel disaster relay. Approach the shelter material named by the next public disaster. A correct shelter survives, transforms into the next material, and carries both its stable identity and its rider along the event vector. When the destination is occupied, the displaced shelter takes the vacated cell. Nothing is copied or deleted.

ROOTTAG: Every Caught Runner Builds the Maze Remix
ROOTTAG is a deterministic fine-pixel elimination-built maze chase. One public direction moves every mobile runner. Hunters then repath toward reachable prey. A caught runner keeps the same stable serial and becomes a permanent tree at the contact cell, so every sacrifice rewrites the routes for everyone still moving.

CROPTIDE: Every Harvest Turns the Waterwheel Remix
CROPTIDE is a fine-pixel harvest-coupled irrigation routing puzzle. The waterwheel has one physical direction. `IRRIGATE` sends one water mark only to the bed it faces. A ripe `HARVEST` transfers that stable crop identity into the basket, then rotates the shared wheel by the crop's signed seal. The harvest that scores now therefore rewrites every later route.

Midway: Every Queue Has a Pulse
A self-contained fine-pixel theme-park operations game. Operate seven parks

Cellarkind: Every Batch Remembers the Vessel
A self-contained fine-pixel cellar logistics game. Walk Brewer Elian through

Nocturne Aerodrome
A self-contained, portrait-first air-traffic path-drawing game. Select a moving aircraft, draw a luminous approach, and guide each cyan, coral, or gold flight to its matching runway without losing separation.

Prism Basilica · Every Bullet Becomes a Window
A touch-first reflection boss rush in a living stained-glass nave. Drag to move and raise the prism guard on impact; hostile bullets become the only weapon.

Tidemark Harbor · Every Departure Moves Dawn
A self-contained portrait sliding-block puzzle rendered as an illustrated harbor chart. Drag each vessel only along its keel, untangle the fleet, and release the gold Dawn Ferry through the eastern gate across eight solver-verified charts. Shortest solutions rise deliberately from 2 moves to 12 across the campaign.

Orbitwright Salvage · Every Wreck Changes the Turn
A touch-first Three.js orbital salvage game where every recovered object becomes visible tow mass and reduces acceleration and turning speed.