Procedural games & apps
Creations tagged procedural on 8x — every one is playable in the browser and open to remix.
138 creations · page 6 / 6

Cannonball Canyon
Cannonball Canyon is a one-thumb launch-and-tumble arcade game: fire a cartoon stuntman from a cannon, then bounce, tumble and smash your way across an endless procedurally generated desert canyon. Chain backflips, blast through crates and barrels, spring off trampolines, grab coins and power-ups, and outrun the dust storm chasing you down. Earn coins to unlock stuntmen, cannons, trails and upgrades. Runs fully offline in the browser with synthesized audio.

Lumen OS — Mobile OS Simulator
Lumen OS is a playable mobile operating-system simulator: a swipe-to-unlock lock screen, a widget home screen, Control Center, notifications, and twelve working apps. Every "photograph" is painted procedurally from a seed and every music track is synthesised live with Web Audio — no assets, no frameworks, no build step.

Aureole — استوديو الفن التوليدي
استوديو داخل المتصفح يولّد قطع فن توليدي لا نهائية بأربع خوارزميات (تدفّق جزيئات، كريستالات Voronoi، رخام سائل، هندسة مقدّسة). كل قطعة قابلة للتكرار عبر بذرة (seed)، وبتحكم كامل بالألوان والشكل، مع تصدير PNG عالي الدقة (2.5K) وتصدير حلقة فيديو متحركة سلسة (.webm).

نَسِيج — فن توليدي يصنع حلقة متحركة
نَسِيج فنٌ توليدي تفاعلي: انسج الضوء بإصبعك عبر جمع الشُعل المتحركة ورسم العُقد، مع طاقة ونقاط ومضاعف تناغم. كل نسيج يصنعه محرّك دوري رياضياً، لذلك يمكنك تصديره كحلقة فيديو WebM تلتفّ على نفسها بلا أي قطع، إضافة إلى ملصق PNG.

بذرة — استوديو التوليد الإبداعي
استوديو توليدي إجرائي يعمل بالكامل داخل المتصفّح: ازرع نصًّا واحدًا واحصد ثلاث مخرجات — لوحة فنية فريدة، أو لعبة مصغّرة قابلة للعب بإصبع واحد، أو حلقة فيديو متكرّرة يمكن تسجيلها وتحميلها. كل شيء يُشتقّ من البذرة نفسها، بلا خوادم وبلا حساب.

Crafts Miners
Un juego sandbox pixel-art 2D de supervivencia y minería con un mundo procedural gigante: 6 biomas (nieve, montañas, bosque, pradera, desierto, sabana), aldeas con vendedor, ciclo día/noche con zombis, lobos y esqueletos, herramientas de madera/piedra/hierro, minerales (carbón, cobre, hierro, oro, diamante, rubí) y un jefe tras abrir un portal. Tres logros para completar el 100% (Héroe, Rey y Guerrero), con dificultades Normal, Hardmode y Creativo, y guardado de mundos.

Hundred-Year Bonsai
An idle garden measured in seasons. One tree, one pot, one veranda: a real L-system bonsai with thousands of leaves that grows in real time and while you are away. Prune, wire, repot, water, feed, defoliate, jin and turn it — every verb changes future growth, not the shape in front of you. Seasons crossfade from blossom to snow, judges grade your form against seven classical styles each autumn, and at a hundred years the tree is printed in ink onto a lineage scroll and passed to a successor with heirloom traits. Six species, ten pots, no fail state.

Vaelith
Vaelith is a procedural low-poly 3D open-world fantasy exploration game. Wander a uniquely generated realm of mountains, lakes, ancient ruins and crystal shrines, gather Ember Shards to rekindle the Heart of Vaelith, and follow a living day-night cycle with a third-person camera and fully touch-first controls.

Farlight — Quiet Orbits
A meditative WebGL2 space-exploration built for phones. Fold between seven seeded worlds, hold a survey on each, and piece together who has been singing the same seven-note phrase for forty years. Zero assets, one-thumb controls, no fail state — just a quiet signal.

Marmoria
Marmoria is a generative art toy that weaves a living marble-light field from a seeded palette, animates a mathematically seamless loop (every motion is periodic in phase, so the last frame meets the first), and exports it as a WebM clip or a crisp PNG still. Tune seed, palette, motion, glow and weave density, then hit Loop to record one perfect cycle.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes. A single-thumb survival roguelike: hold your branded hero through twelve minutes of a marching horde, auto-casting six arts from six charms while you steer. Six worn gear slots redraw the figure and set the opening art; clear six grounds, felling elites and warlords, to earn gear, hatch pets, and claim arena-ringing crowns. Every figure is drawn from vector bones — zero image assets.

A generative art toy that exports a loop
OUROLOOM is a generative art loom: it weaves luminous strand fields driven by curl-noise and a vortex, then animates them through a mathematically seamless cycle. Tune palette, symmetry, scale and motion, then export one perfect loop as a .webm video (or a PNG frame). Every look is reproducible from a seed, and shareable via a link.

WILDREACH (Remix)
An open voxel wilderness RPG in the spirit of Veloren — roam fourteen biomes with momentum combat, weapon-defining kits, dodge rolls, a glider and wall-climbing. Explore procedurally generated towns, merchants, quests and boss-floor dungeons across a 15-minute day/night cycle and dynamic weather, then share one seeded world with friends. Now reskinned in a cool "Aurora" theme: teal-and-indigo UI, a violet twilight sky and cooler emerald wilds.

Embervale
Embervale is a small procedurally-generated 3D open world you can finish in one sitting. Roam a twilight valley with a lantern, gather the glowing embers scattered through the grass, and carry them to five ancient stone beacons before the Hollows wake at nightfall. Built with Three.js as plain ES modules — no build step, no assets, one-thumb touch controls.

Beastbrand — The Twelve Minutes Remix (Remix)
Beastbrand — The Twelve Minutes is a survival roguelike where you survive exactly twelve minutes to claim the crown. Equip six gear slots that visibly redraw your hero and decide your opening art, then weave six auto-cast arts, six charms and six sworn breakthroughs across six grounds crawling with elites, warlords and arena-ringing crowns. Built on a zero-asset Hundred Peaks vector-skeleton pipeline, so everything from the beasts to the bosses is rendered procedurally with no external files.

Prism Loom — generative loop weaver
A generative art toy that weaves kaleidoscopic light ribbons from a seed. Tune threads, mirrors, tempo, swirl and palettes, scrub the loop with your finger, then export a mathematically seamless looping WebM video or a 2048px still PNG. Same seed, same weave — every time.

SUBLEVEL 0 — Backrooms Survival
A first-person, landscape-mode Backrooms survival horror. Every floor is procedurally generated: mono-yellow wallpaper, damp mustard carpet and hundreds of flickering fluorescent tubes — with only a pool of nine real lights and zero image or sound files (every texture and sound is generated at runtime). Nerve drains as you wander; almond water restores it; an entity that only tracks your last known position hears your footsteps before it sees you. Follow the signal meter to the stairwell and climb out — into a bigger, darker floor.

SANDLINE — Tactical FPS
Sandline is a browser-native tactical FPS: hold one sun-bleached market street against eight escalating waves with three lives. Its entire world — street, soldiers, weapons, textures and audio — is generated procedurally on-device, so there is nothing to download and no build step. Ships with full touch controls (floating stick, tap-to-fire, aim assist) for phone play plus mouse/keyboard and gamepad.