Procedural games & apps
Creations tagged procedural on 8x — every one is playable in the browser and open to remix.
134 creations · page 4 / 6

Farlight — Quiet Orbits
Farlight — Quiet Orbits is a meditative, one-thumb space-exploration game rendered in WebGL2. Steer a relay ship through seven procedurally-seeded worlds with shader surfaces, scan each world to collect one line of a story, and fold-jump between orbits. Zero assets, no fail state, built for phones in portrait and landscape.

VELOCITY RIFT — Neon Open-World Racer
Velocity Rift is an open-world neon racing game you play right in the browser. Free-roam a procedurally generated cyber megacity in a hover car, hunt the glowing gates scattered across the road grid, and race each circuit against your own records. Drift to refill your boost meter and shave seconds off every run.

WARD 13
WARD 13 is a one-thumb flashlight-horror game set in a haunted hospital at night. You are a patient gathering medicine vials and escaping floor by floor while spectral staff hunt you in the flickering dark. It plays great in both portrait and landscape, with a fully synthesized WebAudio soundscape and escalating difficulty.

Farlight — Quiet Orbits
A meditative one-thumb space exploration game in WebGL2 with zero assets. Fly a 2.5D ship across seven seeded worlds — each with a procedurally generated surface, rings and moons — and survey them all to find out who has been transmitting the same seven-note lullaby for forty years. No fail state, fully procedural, built for phones.

Farlight — Quiet Orbits
A meditative one-thumb space explorer in WebGL2, built for phones. Survey seven procedurally-seeded worlds, each a shader-built planet holding one note of a forty-year-old melody; fold between orbits, scan every globe, and uncover who is still transmitting. No fail state, no assets — just you, the ship, and a quiet signal.

Aurora Loom
Aurora Loom is a generative art toy that weaves flowing curtains of light from a seeded phase field. Tune threads, curves, trails, glow and palette, then export a perfectly seamless GIF or WebM loop that plays everywhere.

Prism Bloom — Generative Kaleidoscope
A generative art toy where every seed blooms a unique kaleidoscope of glowing petals, orbiting lights and thread webs that breathe and spin in a mathematically seamless loop. Tune symmetry, hue, speed and sparkle, save a PNG still, or export the whole loop as a WebM video.

Lumenreach
A peaceful open-world explorer where every sunrise reveals a freshly generated continent of lakes, forests and ridges. Wander freely, collect glowing lumessence, and chart hidden landmarks — Sunken Ruins, Elder Trees, Hearth Beacons — that light up your map as you discover them. A full day/night cycle, live circular minimap, and a real-time lighting engine make drifting through the wild feel alive. Works in portrait and landscape with touch-first controls and a persistent save that resumes your exact world.

Powderveil — Aurora Descent
An endless snow-carving game rendered entirely in code with hand-written WebGL2 GLSL. Ride a twilight valley, drag to carve persistent grooves that slowly heal, thread slalom gates, and build a sustained-carve flow combo from blue morning through alpenglow dusk into an aurora night. Zero image assets — every ridge, rider, pine and aurora ribbon is generated procedurally.

ORBITA
ORBITA is a generative art toy that grows orbiting light-ribbons from a seeded flow-field. Every composition follows closed, integer-frequency trajectories, so it loops forever with no jump cut. Tune ribbons, harmonics, turbulence, palette and trail, then export a seamless WebM loop or a PNG still.

Farlight — Quiet Orbits
A meditative WebGL2 space-exploration game for phones: survey seven seeded worlds with shader-rendered surfaces, fold between them, and piece together a lullaby left for an empty crib. One-thumb controls, zero assets, no fail state.

Beastbrand — The Twelve Minutes
A survival roguelike where you forge a living beast: six auto-cast arts, five-star synergies, worn gear that redraws your hero, and six grounds crawling with elites, warlords and arena-ringing crowns. Pure no-build canvas, zero external assets, one-thumb friendly.

Loopling World
Raise a shared living pet with Clide players worldwide. Save your bond, add care to the live community board, and Remix your own creature.

AI Video Creator
AI Video Creator turns text prompts into cinematic, procedural animations in real-time. Type any scene description — aurora borealis, neon cyberpunk city, deep space nebula, ocean sunset, fire embers, enchanted forest, storm lightning, abstract particles — and the AI engine generates a beautiful, looping video with dynamic colors, particle effects, and motion. Features 6+ scene types, color palettes, speed control, and WebM video export. No build step, runs entirely in the browser.

WILDREACH
An open voxel wilderness RPG where you're dropped at the gate of Hearthfield with nothing and must survive. Momentum-based combat with weapon-defining kits (sword, axe, hammer, bow, fire staff and more), dodge rolls, gliders and wall-climbing across fourteen biomes, procedurally generated towns with quests, and dungeons that end in a boss floor — all through a day/night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends via Paean rooms.

Powderveil — Aurora Descent
Powderveil now descends through SEVEN authored levels on one seamless mountain — a bright fjord, a claustrophobic canyon, an alpenglow kicker park, a treeless storm scree, a silent aurora basin, a whiteout and the endless night beyond. Each level has its own terrain physics, sky palette and hazards, blended so the descent never seams, and a Mountain Lifts board drops you into any level you've unlocked.

Ninja Arashi — Shadow Run
Ninja Arashi — Shadow Run: an endless moonlit side-scrolling runner. Dash, double-jump and wall-kick across procedurally generated rooftops, throw shuriken to cut down the village watch, chain kills for score multipliers, and grab chakra coins. One-thumb touch or keyboard, plays in portrait and landscape, with procedural WebAudio SFX.

Ironoath — Three Kingdoms of Steel
Ironoath is a survival-roguelike auto-battler set in a steel-and-ember fantasy. Forge a hero from a Hundred Peaks vector-skeleton pipeline, slot six auto-cast arts and six sworn breakthroughs, kit six gear slots that redraw your hero, then push deeper through shifting grounds against elites, warlords and arena-ringing crowns. No external assets — every sprite, effect and sound is generated in code, with zero downloads, built for both portrait and landscape touch play.

FLUXLOOM — generative loop art
FLUXLOOM is a generative art toy: sculpt flowing ribbons of light along a procedural vector field, then capture a perfectly seamless looping video with one tap. Tune seed, palette, ribbon density, flow detail and glow — every loop wraps with no visible seam by construction.

MineBlock
A fully playable first-person Minecraft-inspired sandbox built with Three.js. Explore infinite procedurally generated terrain with mountains, caves, trees, and water. Mine various ores (coal, iron, gold, diamond), break and place 20+ block types, craft items, and build anything you can imagine. Features day/night cycle, first-person controls with physics, inventory system with crafting, and a hotbar for quick block selection.

ارض — مولّد عوالم
مولّد عوالم تفاعلي: ارسم أراضٍ وتضاريس جديدة في لحظة من بذرة عشوائية، بنمط خرائط التظليل الرقمي. تحكّم بمستوى البحر والوعورة والمناخ واتجاه الشمس، وشاهد غيومًا تتحرّك فوق الخريطة، ثم صدّر ملصقًا جاهزًا للمشاركة. يعمل على الجوال والكمبيوتر، وواجهة عربية كاملة.

Farlight — Quiet Orbits
Farlight — Quiet Orbits is a meditative space-exploration game in WebGL2, built one-thumb-first for phones. Seven procedurally-seeded worlds with shader-computed surfaces and fresnel atmospheres await: steer, thrust, hold SCAN to survey each world, and FOLD-jump between orbits to uncover a seven-note signal and its quiet ending. Zero assets, no build step, score your fastest full survey.

أُفُق ٢٠١٣١٢ — عالم مفتوح 3D
عالم مفتوح ثلاثي الأبعاد بجرافيك حقيقي المبني بـThree.js عبر WebGL: خريطة تُولَّد إجرائياً من بذرة واحدة (وديان، نهر، جبال ثلجية، غابات وقرى)، وليل ونهار وطقس متغيّر يقلّص الرؤية على الجميع، وذكاء اصطناعي يسمع طلقاتك ويطاردك ويحتمي بالمباني. احتلّ نقاط السيطرة الثلاث مع فصيلتك، وبلمسة واحدة على الجوال أو بلوحة المفاتيح.

NIVEL 11 — La Ciudad Sin Fin
Un walking-simulator en primera persona ambientado en el Nivel 11 de los Backrooms: una ciudad infinita, vacía y de estética liminal y postapocalíptica. Explora avenidas interminables de hormigón entre niebla, coches abandonados y farolas encendidas, y recoge registros que cuentan la historia de quienes nunca estuvieron allí. Generación procedural por chunks para que la ciudad nunca termine.