Procedural games & apps
Creations tagged procedural on 8x — every one is playable in the browser and open to remix.
131 creations · page 3 / 6

CraftVox — Mundo Pixel 3D
CraftVox é um sandbox voxel 3D estilo Minecraft direto no navegador: terreno procedural com biomas, cavernas, dia/noite, mineração, construção e mobs (porcos, ovelhas, vacas e creepers explosivos à noite). 100% JavaScript + WebGL, funciona no celular (touch) e no desktop, com save automático no navegador.

Emberrogue
Emberrogue 是一款暗黑幻想肉鸽 ARPG:在无限程序化地牢中向下潜行,从战士、火法、游侠三职业中择一,清剿成群的怪物,在 40+ 祝福与高风险的诅咒契约之间抉择,拾取跨局保留的彩色词缀装备,并用「余烬」点亮永久天赋树。纯 JS + Three.js 无构建,含地形破坏、精英词缀、Boss 战与满屏战斗特效。A dark roguelike ARPG — descend an endless dungeon, pick boons & pacts, and grow forever.

Emberfall
A chibi (Q版) dark-fantasy action RPG built on Three.js. Battle through a 3-act campaign, then grind endless Greater Rifts that scale infinitely. Loot 5 tiers of randomized gear that visibly changes your hero, shatter destructible terrain, and topple bosses in a procedural dungeon. Works on desktop and touch.

Powderveil — Aurora Descent
An endless snow-carving game: ride an analytic procedural mountain, drag to carve persistent grooves into a self-healing snowfield, flick to jump. Thread slalom gates, dodge boulders, and build a flow multiplier through a full day cycle — from blue morning to aurora night. Every ridge, rider, pine and aurora ribbon is generated in code: WebGL2 with hand-written GLSL, zero image assets, mobile portrait first.

Pocketkart — Mesa Grand Prix
A pocket-sized cartoon kart racer in WebGL2 with zero assets — the circuit, karts and desert scenery are all generated procedurally in code. Drift to charge boost, grab item boxes, and race five AI rivals across three laps of the Mesa Grand Prix circuit. No downloads, no build step: just steer and go.

ما وراء
لعبة استكشافٍ وسردٍ عربية في «أرضِ الحواشي»: راوِيةٌ تتبع شظيّةً من «النَّوْل» المزّق عبر غابةٍ صامتة وجبال أشباح ومستنقعات، لتكشف الرموز، تحلّ الألغاز، وتبني علاقاتٍ مع فصائل وشخوصٍ يعيشون بدورات نهارٍ وليلٍ وطقسٍ ديناميكي.

ORBWILD
ORBWILD is a one or two player local co-op egg-beast survivor roguelike. Every critter is born with claws — melee is your always-on, default weapon — while flying spell-orbs are the prize: each Arcana draft adds a new orbital weapon with real ballistic flight (homing wisps, gravity-arc comets, sine-weave prisms, satellite halos). Survive endlessly seeded, chunk-streamed 3D Rifts and carry your build forward.

FILAMENT — boucle d'art génératif
FILAMENT est un jouet d'art génératif qui tisse des rubans de soie lumineux le long d'un champ de flux périodique. Chaque graine produit un motif unique qui boucle de manière parfaitement fluide — et vous pouvez régler la palette, la densité, la fluidité et la durée, puis exporter la boucle en WebM ou un cadre PNG haute résolution. Un terrain de jeu d'art procédural, entièrement sans build, en canvas pur.

AMBERWALK
AMBERWALK is a cozy open-world top-down city adventure. Play a courier exploring a procedurally generated sunlit metropolis — deliver cargo, gather glowing crystals, race to beacons, and collect sparks while the city shifts from golden afternoon to star-lit night. No build step, touch and keyboard friendly, with a growing harbor rank.

Beastbrand — The Twelve Minutes
A single-file survival roguelike. Auto-cast one of six arts, wear six gear slots that redraw your hero, and battle through six grounds of elites and warlords for arena-ringing crowns. Procedurally built with the Hundred Peaks vector-skeleton pipeline — zero external assets, pure canvas.

Farlight — Quiet Orbits
A meditative space-exploration game in WebGL2, made for phones. Survey all seven seeded worlds to solve the mystery of a signal that has repeated the same phrase for forty years — one-thumb flight, fold jumps between orbits, procedural planets, and a slow-beating synth score. No fail state, just quiet orbits.

Powderveil — Aurora Descent
An endless snow-carving game where the powder is a surface you mark. Ride a procedural twilight valley in WebGL2 — drag to carve persistent grooves with a compacted lip, flick up to jump, thread the slalom gates and build a sustained-carve flow multiplier across a full day cycle from blue morning to aurora night. Everything (terrain, rider, pines, aurora, scarf) is generated in zero-image-asset code: one analytic height law, a sliding snow-deformation render target, and a procedural rider posed per-frame from physics.

SANDLINE — Tactical FPS
A browser-native tactical FPS. Hold one sun-bleached market street against eight escalating waves of soldiers with three lives. 100% procedural world, weapon and audio, full touch + keyboard controls, no install and no build step — a finished, mobile-first take on a fully procedural Three.js engine.

Tu incarnes un « Gardien d’Échos », une entité c
Gardien d'Échos — tu incarnes un esprit chargé de recueillir les derniers souvenirs d'une ville qui se dissout. Chaque run génère une cité différente dont les murs, les passants et le sol s'effacent du bord vers le centre : glisse ton doigt pour recueillir les lueurs de souvenir avant qu'elles ne deviennent blanches, et enchaîne-les vite pour un multiplicateur. À la fin, un journal des échos conserve les phrases sauvées.

Farlight — Quiet Orbits
A meditative WebGL2 space-exploration game made for phones. Steer with one thumb across a seeded system of seven shader-rendered worlds — scan each one for a forty-year-old signal, and fold between planets in a slow, no-fail survey loop with generative audio.

Beastholm — Isles of the Hundred Peaks
A floating shelf of rock, a road spiraling in from the rim, and one holt to hold. Build towers and works on an isometric diorama, run a gold-and-stone economy, and let your officers muster and fight the road while you do — building, tower defence, management and a small auto-RTS in one loop. Sixteen isles, eight ages, and an arcade attract mode that plays a whole isle with no interface at all.

Shibaria — What's the dog doing? (Remix)
A cozy pixel-art action roguelike starring a shiba. Every descent is procedurally built with its own floor-plan — ring halls, branch spines, twin wings or sprawling grids — and rooms are cut to varied silhouettes (L-shaped, round, colonnaded). This update adds four floor-plan archetypes, five room shapes, biome set-piece hazards (floods, skid fields, spike lanes) and new Great Hall arenas and guarded Vaults.

Loomlight · Looping Generative Art
A generative art toy that weaves seamless motion loops. Four engines — Currents, Rings, Shards and Weave — recombine your seed, palette and six dials into endless abstract animation, then export a perfect looping video (WebM) straight from the canvas. Pure no-build canvas art, touch-first and playable in any orientation.

TerraForge
A first-person voxel sandbox where you mine and build block by block. Procedural terrain with lakes and trees, 10 selectable block types, break-and-place building, mobile touch controls, and near-endless worlds — all in a warm golden-hour palette.

Luminostar
A generative loop lab that weaves glowing mandalas from seeded rosette threads. Live-tune petals, layers and motion, drag to scrub the loop, then export a perfectly-sealed WebM or GIF loop — or a PNG still.

Loopbloom
Loopbloom grows glowing bloom orbits that form a mathematically seamless loop — every particle path is a closed curve, so the last frame is the first frame. Tune the seed, palette, density, trail, glow, and motion, then export a perfectly looping WebM or save a PNG frame.

Emberfall · 余烬裂隙
Q 版暗黑风动作 RPG:在程序化生成的燃烧地牢中讨伐怪物与 Boss,三幕剧情战役 + 无限成长的小秘境/大秘境,19 种随机词缀装备实时改变角色外观,火球还能在地面砸出永久弹坑。纯 JavaScript + 本地 vendored Three.js,零构建,手机和桌面都能玩。

Farlight — Quiet Orbits
Farlight — Quiet Orbits is a meditative, one-thumb space-exploration game rendered in WebGL2. Steer a relay ship through seven procedurally-seeded worlds with shader surfaces, scan each world to collect one line of a story, and fold-jump between orbits. Zero assets, no fail state, built for phones in portrait and landscape.

Blockora — Pocket Earth Sandbox
Blockora is an original mobile-first voxel sandbox. Wander, dig, and build in a procedurally generated little world with grass, trees, cubic rivers and snowy peaks, a gentle day/night cycle, and touch-friendly controls for building and breaking blocks. Runs entirely in the browser with no install or build step.