Farlight — Quiet Orbits
A meditative space-exploration game in WebGL2, made for phones. Survey all seven seeded worlds to solve the mystery of a signal that has repeated the same phrase for forty years — one-thumb flight, fold jumps between orbits, procedural planets, and a slow-beating synth score. No fail state, just quiet orbits.
More webgl creations

Emberfall · 余烬裂隙
Q 版暗黑风动作 RPG:勇者挥舞余烬之剑,在燃烧的裂隙中讨伐恶魔、收集战利品。纯 JavaScript + Three.js 打造,支持中英双语与移动端触控,包含剧情章节与随机词缀的大秘境模式,实时战斗、闪避、技能与 BOSS 战。

Emberfall: Descent 余烬轮回
《Emberfall: Descent 余烬轮回》——基于余烬裂隙基座的肉鸽化暗黑风动作 RPG。纯 Three.js 网页游戏:三职业(战士/火法/游侠)下潜程序化地牢,过层三选一祝福 Boon 构筑流派,死亡结算余烬解锁永久天赋、装备仓库与职业熟练度,跨局成长循环。双语界面,支持桌面与移动端触控操作。

Paean × 8x — Living Mark
An interactive living brand mark: one iridescent ribbon of light that calmly morphs between three clean forms — a Gerono infinity, the Paean P, and 8x's upright 8 (whose crossing reads as an X) — on a real-time 3D stage with bloom. Drag to orbit with inertia, switch between neon-glass dark and lacquered-porcelain light themes, and export the current view as a deterministic 2048px PNG. Ships with a 2D vector print sheet and the Paean / PAEAN wordmarks drawn from the same mathematics — architecturally pure HTML/JS over vendored three.js, no build step.

Emberfall: Descent 余烬轮回
《Emberfall: Descent 余烬轮回》—— 暗黑风肉鸽动作 RPG,纯 Three.js 网页实现。灰烬营地开局,程序化生成的地牢逐层下潜:清剿、守波、摧毁图腾、精英狩猎四种关卡目标;过层三选一祝福(四档稀有度),每 5 层 Boss 战,还有商人层与诅咒契约层。三大职业、彩色词缀装备入永久仓库、余烬天赋树、职业熟练度跨局养成,死亡后余烬不灭。

Polyrush
A portrait-first low-poly 3D time-trial racer built with Three.js. Sprint across loops, banked curves, boost pads, ice and gap jumps over twelve tracks in three seasons. Earn bronze/silver/gold medals and race your personal-best ghost. No external dependencies — Three.js vendored, synth audio, fully self-contained.

余烬裂隙 · Emberfall — Q版暗黑动作RPG
Q 版暗黑风动作 RPG:三幕剧情战役 + 可无限成长的秘境挑战。纯 JavaScript + Three.js 零构建,程序化生成地牢,五档品质装备与实时外观变化,火球砸出永久弹坑、爆炸桶连锁殉爆。支持桌面点击与移动端虚拟摇杆,存档自动保存。