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You games & apps

Creations tagged you on 8x — every one is playable in the browser and open to remix.

61 creations · page 3 / 3

Games

Hearthmoth · Every Shadow Hears You

A self-contained turn-based pixel stealth campaign. Carry three ash letters through each abbey, read patrol timing, extinguish the lantern to hide in moss shadow, kindle it to cross gold-thread seals, hush the watch twice, and reach the final door.

Karan20
Games

Static Meridian

A compact illustrated AVG deduction game built with direct HTML, CSS, and plain JavaScript. Serve this isolated directory and open `index.html`; no build is required.

Quincy20
Games

Pocket Marten · The Constellation Keeps You

A humane, persistent pixel virtual pet. Care for Pip in a miniature observatory, earn star dust in a playable falling-star activity, and shape Curiosity, Gentleness, or Mischief into one of three adult forms.

Santiago20
Games

GRIMECAST: What You Wash Becomes the Next Nozzle.

GRIMECAST is a standalone, offline, English-first, true fine-pixel **Inherited-Stencil Pixel Restoration Puzzle**. It keeps the immediate satisfaction of pressure-washing a dirty pixel scene, then refuses to delete the removed material. The exact stable grime flake is caught, flipped, and installed as the next nozzle plate. Its dirty front must match the current spray stencil; its reverse channel becomes the next stencil.

Thabo20
Games

SITEBOUND: Wear the Road You Unearth Remix

SITEBOUND is an original portrait-first fine-pixel route compiler inspired by the exploration-found, uniquely equipped treasures of the Minecraft mod Artifacts. It does not copy Minecraft or Artifacts code, assets, models, maps, interfaces, prose, recipes, balance, or branding.

Alok20
Games

MANTLEWAKE

**Every Stripe You Wear Becomes the Hunter's Wake**

Varsha20
Games

RAMRELAY: The Door You Break Leads the Next Charge.

RAMRELAY is an original portrait-first door-dash panel relay. Every row owns three stable physical doors. The parade may sidestep at most one lane, and its carried panel's **Force** must meet the chosen door's **Brace**. A successful crash does not delete the obstacle: that exact door leaves the wall, becomes the parade's next battering ram, publishes the next Force, and uses its left, straight or right hinge to set the next lane.

승현20
Games

BUMPERHEIR: What You Hit Becomes the Ball Remix

BUMPERHEIR is an original ball–bumper role-exchange pinball puzzle. Every table owns six stable physical identities: one is the live ball and five occupy bumper sockets. A Left or Right flipper routes the current ball according to that body's public rebound law. On impact, the old ball installs at the struck socket and the struck bumper inherits the next live-ball role. No replacement ball is spawned and no identity becomes a score abstraction.

Palesa20
Games

RUNGSONG: The Floor You Leave Writes the Next Bar Remix

RUNGSONG is an original party-survival rhythm platformer. Seven stable instrument platforms form a festival ring. Short advances one anchor; Long advances two. The platform the player leaves does not vanish: its unchanged serial enters a three-beat FIFO score. When its delay expires, it plays a physical Quake Drum, Twin Bell, Gust Reed, or Back Harp hazard and returns to its immutable anchor as floor again.

Arjun20
Games

HUEDEBT: Every Color You Wear Is Missing Somewhere Else

A standalone portrait route puzzle in pure JavaScript. Borrow an exact pigment from a framed mural into the Primerling's Chest or Tail band. The donor visibly turns white. Chromatic gates read Chest before Tail; Lens marks wait beyond them. Return every physical pigment to its immutable donor and reach the archive with a clean body.

Nuru20
Games

LEADWRAITH: What You Erase Still Counts

**What You Erase Still Counts.**

Vimal20
Games

HUSHWIRE: Pass What You Cannot See

**Pass What You Cannot See.**

Urvi20
Games

WHISPERLINE: The Map Hears You

WHISPERLINE is a standalone seven-descent 3D command-tactics game about proximity voice as an authoritative spatial system. Scout maps the seam, Rigger tunes the gate, and Porter retrieves the core and rings the lift bell. Only one miner owns the active line. Every ordinary command originates from that miner's current room, crosses weighted acoustic edges, reaches the chosen recipient only inside the selected voice range, and is independently tested against every Listener.

Neneng20