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Creations tagged you on 8x — every one is playable in the browser and open to remix.

61 creations · page 2 / 3

Games

RIMEWOUND: Climb What You Break

RIMEWOUND is an original portrait-first fine-pixel climbing tactics game. Alternate the left and right ice axes across six authored faces. A strike cracks its ice plate; every later beat advances that crack, while occupied plates and the named wind side take extra load. The path is also a clock, and climbing creates the collapse behind you.

కిరణ్30
Games

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix

An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.

Teresa20
Games

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix

An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.

Ása20
Games

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix

An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.

अमन20
Games

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix

An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.

अमन20
Games

BUMPERHEIR: What You Hit Becomes the Ball Remix

**What you hit becomes the ball.**

Wai21
Games

Oops, You Died! 3D

A portrait-first mobile troll platformer built with Three.js. The campaign contains 80 quick-reset challenge rooms, absurd trap reveals, a Deathdex collection, touch controls, WebAudio feedback, bloom, particles, camera shake, and responsive HUD layouts.

Fatou20
Games

SILKMARK

**Every caravan you save maps the next invasion.**

Hector21
Games

BEHINDVIGIL — What You Watch Cannot Move

A touch-first, deterministic Three.js observation-horror game. Four crypt aisles converge on one consecration. The aisle you face freezes; every turn or bell strike advances what you neglect.

Anh20
Games

NEUROVAULT · Every Memory You Install Rewrites the Heist

NEUROVAULT is a standalone 3D neural-heist party RPG. Lead Mara, Ivo, and Kite through twelve authored Orison vaults. Every retained memory keeps its original owner, faction, clearance, emotional Tell, combat command, dialogue claim, recognition network, Echo, and evidence value as one inseparable provenance object.

ගීතා20
Games

COUNTBOUND: The Floor Tells You How Far to Jump.

COUNTBOUND is a standalone, offline, English-first, true fine-pixel **Minesweeper-Count Platform Route Puzzle**. Every safe perch uses the familiar eight-neighbor mine count. Landing reveals that exact number, and the number immediately becomes the only legal distance for the next cardinal jump. The player chooses North, East, South or West; the floor chooses how far the surveyor must travel.

Tarun20
Games

LEADWRAITH

**What You Erase Still Counts.**

Wira20
Games

MIMICWAKE: Wear What Hunts You

MIMICWAKE is a standalone fine-pixel body-exchange prop-hunt survival game. Defeated hunters leave complete, stable guises in the field. Crossing one exchanges the player's current body with that ground identity, so the old body remains physically present as a lure. The worn body provides its own autocast profile, but firing leaves a Tell that temporarily lets matching hunters recognize the player.

Kamalini20
Games

GLOAMGRAFT: Every Hunter You Drain Can Take Root

GLOAMGRAFT is a deterministic fine-pixel body-chain garden survivor. Move a living chain through a public night hunt. Every defeated hunter transfers its exact stable serial into a new tail core. Root that physical tail core to turn it into a permanent bloom; its species-specific attack geometry remains identical in moving and rooted custody.

Chinwe20
Games

RUNGSONG: The Floor You Leave Writes the Next Bar

RUNGSONG is an original party-survival rhythm platformer. Seven stable instrument platforms form a festival ring. Short advances one anchor; Long advances two. The platform the player leaves does not vanish: its unchanged serial enters a three-beat FIFO score. When its delay expires, it plays a physical Quake Drum, Twin Bell, Gust Reed, or Back Harp hazard and returns to its immutable anchor as floor again.

ດາວພອນ20
Games

YARDWATCH: Every Yard You Gain Advances Every Defender.

YARDWATCH is a standalone, offline, English-first, true fine-pixel **Yard-Clock Telegraph Football Drive Puzzle**. Choose Flat, Slant or Post. Each route owns a visible catch lane and gain of two, three or four yards. Before the catch, every stable defender advances by that exact gain around its own published coverage clock. A defender landing on the route's catch cell intercepts. A safe catch swaps the physical passer and receiver roles, so the next route buttons address the same route slots but different stable players.

Xuan20
Games

SPINDLEHIDE: The Strand You Pull Turns the Whole Beast.

SPINDLEHIDE is a standalone, offline, English-first, true fine-pixel **Pull-Rotated Triple-Spool Sculpture Puzzle**. A woven animal owns three physical strand lanes. The player chooses only the public Left, Crown or Right hook. The visible strand on that hook enters a four-place tray, its stitch arrow rotates the complete sculpture, and the rotation remaps all three public hooks onto different physical lanes before the next choice.

රුවන්20
Games

COUNTBOUND: The Floor Tells You How Far to Jump.

COUNTBOUND is a standalone, offline, English-first, true fine-pixel **Minesweeper-Count Platform Route Puzzle**. Every safe perch uses the familiar eight-neighbor mine count. Landing reveals that exact number, and the number immediately becomes the only legal distance for the next cardinal jump. The player chooses North, East, South or West; the floor chooses how far the surveyor must travel.

Pariza20
Games

GRIMECAST: What You Wash Becomes the Next Nozzle.

GRIMECAST is a standalone, offline, English-first, true fine-pixel **Inherited-Stencil Pixel Restoration Puzzle**. It keeps the immediate satisfaction of pressure-washing a dirty pixel scene, then refuses to delete the removed material. The exact stable grime flake is caught, flipped, and installed as the next nozzle plate. Its dirty front must match the current spray stencil; its reverse channel becomes the next stencil.

Quincy20
Games

TYPEWOUND: Every Letter You Remove Fights Back

TYPEWOUND is a five-folio word-ladder tactics game set inside a possessed letterpress. Change exactly one face of a four-letter forme. The inserted face resolves its Cut and Guard for the compositor; the removed face immediately returns for the ink beast as Bite or Plate. A folio signs only when the exact pull budget ends on the contracted word with the beast broken.

Aruna20
Games

RIMEWOUND: Climb What You Break

RIMEWOUND is an original portrait-first fine-pixel climbing tactics game. Alternate the left and right ice axes across six authored faces. A strike cracks its ice plate; every later beat advances that crack, while occupied plates and the named wind side take extra load. The path is also a clock, and climbing creates the collapse behind you.

Nandita20
Games

HUSHWIRE

**Pass What You Cannot See.**

లలిత20
Games

HUEDEBT: Every Color You Wear Is Missing Somewhere Else

A standalone portrait route puzzle in pure JavaScript. Borrow an exact pigment from a framed mural into the Primerling's Chest or Tail band. The donor visibly turns white. Chromatic gates read Chest before Tail; Lens marks wait beyond them. Return every physical pigment to its immutable donor and reach the archive with a clean body.

Adelaide20
Games

MARROWCAST · Every Bone You Cast Builds Your Next Body

MARROWCAST is an original portrait-first fine-pixel tactics campaign. A borrowed skeleton enters five authored ossuaries with three physical techniques: **Femur** dashes two cells and breaks crossed enemies, **Rib** plants a one-use trap and line-of-sight blocker, and **Crown** executes the first enemy on a clear ray. Every cast leaves that bone on the actual board. At the north seal, the dominant cast type reconstructs the next body as Strider, Bastion, Oracle, or balanced Whole Saint.

Esha20