You games & apps
Creations tagged you on 8x — every one is playable in the browser and open to remix.
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RIMEWOUND: Climb What You Break
RIMEWOUND is an original portrait-first fine-pixel climbing tactics game. Alternate the left and right ice axes across six authored faces. A strike cracks its ice plate; every later beat advances that crack, while occupied plates and the named wind side take extra load. The path is also a clock, and climbing creates the collapse behind you.

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix
An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix
An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix
An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix
An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

Oops, You Died! 3D
A portrait-first mobile troll platformer built with Three.js. The campaign contains 80 quick-reset challenge rooms, absurd trap reveals, a Deathdex collection, touch controls, WebAudio feedback, bloom, particles, camera shake, and responsive HUD layouts.

SILKMARK
**Every caravan you save maps the next invasion.**

BEHINDVIGIL — What You Watch Cannot Move
A touch-first, deterministic Three.js observation-horror game. Four crypt aisles converge on one consecration. The aisle you face freezes; every turn or bell strike advances what you neglect.

NEUROVAULT · Every Memory You Install Rewrites the Heist
NEUROVAULT is a standalone 3D neural-heist party RPG. Lead Mara, Ivo, and Kite through twelve authored Orison vaults. Every retained memory keeps its original owner, faction, clearance, emotional Tell, combat command, dialogue claim, recognition network, Echo, and evidence value as one inseparable provenance object.

COUNTBOUND: The Floor Tells You How Far to Jump.
COUNTBOUND is a standalone, offline, English-first, true fine-pixel **Minesweeper-Count Platform Route Puzzle**. Every safe perch uses the familiar eight-neighbor mine count. Landing reveals that exact number, and the number immediately becomes the only legal distance for the next cardinal jump. The player chooses North, East, South or West; the floor chooses how far the surveyor must travel.

LEADWRAITH
**What You Erase Still Counts.**

MIMICWAKE: Wear What Hunts You
MIMICWAKE is a standalone fine-pixel body-exchange prop-hunt survival game. Defeated hunters leave complete, stable guises in the field. Crossing one exchanges the player's current body with that ground identity, so the old body remains physically present as a lure. The worn body provides its own autocast profile, but firing leaves a Tell that temporarily lets matching hunters recognize the player.

GLOAMGRAFT: Every Hunter You Drain Can Take Root
GLOAMGRAFT is a deterministic fine-pixel body-chain garden survivor. Move a living chain through a public night hunt. Every defeated hunter transfers its exact stable serial into a new tail core. Root that physical tail core to turn it into a permanent bloom; its species-specific attack geometry remains identical in moving and rooted custody.

RUNGSONG: The Floor You Leave Writes the Next Bar
RUNGSONG is an original party-survival rhythm platformer. Seven stable instrument platforms form a festival ring. Short advances one anchor; Long advances two. The platform the player leaves does not vanish: its unchanged serial enters a three-beat FIFO score. When its delay expires, it plays a physical Quake Drum, Twin Bell, Gust Reed, or Back Harp hazard and returns to its immutable anchor as floor again.

YARDWATCH: Every Yard You Gain Advances Every Defender.
YARDWATCH is a standalone, offline, English-first, true fine-pixel **Yard-Clock Telegraph Football Drive Puzzle**. Choose Flat, Slant or Post. Each route owns a visible catch lane and gain of two, three or four yards. Before the catch, every stable defender advances by that exact gain around its own published coverage clock. A defender landing on the route's catch cell intercepts. A safe catch swaps the physical passer and receiver roles, so the next route buttons address the same route slots but different stable players.

SPINDLEHIDE: The Strand You Pull Turns the Whole Beast.
SPINDLEHIDE is a standalone, offline, English-first, true fine-pixel **Pull-Rotated Triple-Spool Sculpture Puzzle**. A woven animal owns three physical strand lanes. The player chooses only the public Left, Crown or Right hook. The visible strand on that hook enters a four-place tray, its stitch arrow rotates the complete sculpture, and the rotation remaps all three public hooks onto different physical lanes before the next choice.

COUNTBOUND: The Floor Tells You How Far to Jump.
COUNTBOUND is a standalone, offline, English-first, true fine-pixel **Minesweeper-Count Platform Route Puzzle**. Every safe perch uses the familiar eight-neighbor mine count. Landing reveals that exact number, and the number immediately becomes the only legal distance for the next cardinal jump. The player chooses North, East, South or West; the floor chooses how far the surveyor must travel.

GRIMECAST: What You Wash Becomes the Next Nozzle.
GRIMECAST is a standalone, offline, English-first, true fine-pixel **Inherited-Stencil Pixel Restoration Puzzle**. It keeps the immediate satisfaction of pressure-washing a dirty pixel scene, then refuses to delete the removed material. The exact stable grime flake is caught, flipped, and installed as the next nozzle plate. Its dirty front must match the current spray stencil; its reverse channel becomes the next stencil.

TYPEWOUND: Every Letter You Remove Fights Back
TYPEWOUND is a five-folio word-ladder tactics game set inside a possessed letterpress. Change exactly one face of a four-letter forme. The inserted face resolves its Cut and Guard for the compositor; the removed face immediately returns for the ink beast as Bite or Plate. A folio signs only when the exact pull budget ends on the contracted word with the beast broken.

RIMEWOUND: Climb What You Break
RIMEWOUND is an original portrait-first fine-pixel climbing tactics game. Alternate the left and right ice axes across six authored faces. A strike cracks its ice plate; every later beat advances that crack, while occupied plates and the named wind side take extra load. The path is also a clock, and climbing creates the collapse behind you.

HUSHWIRE
**Pass What You Cannot See.**

HUEDEBT: Every Color You Wear Is Missing Somewhere Else
A standalone portrait route puzzle in pure JavaScript. Borrow an exact pigment from a framed mural into the Primerling's Chest or Tail band. The donor visibly turns white. Chromatic gates read Chest before Tail; Lens marks wait beyond them. Return every physical pigment to its immutable donor and reach the archive with a clean body.

MARROWCAST · Every Bone You Cast Builds Your Next Body
MARROWCAST is an original portrait-first fine-pixel tactics campaign. A borrowed skeleton enters five authored ossuaries with three physical techniques: **Femur** dashes two cells and breaks crossed enemies, **Rib** plants a one-use trap and line-of-sight blocker, and **Crown** executes the first enemy on a clear ray. Every cast leaves that bone on the actual board. At the north seal, the dominant cast type reconstructs the next body as Strider, Bastion, Oracle, or balanced Whole Saint.