You games & apps
Creations tagged you on 8x — every one is playable in the browser and open to remix.
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GLOAMGRAFT: Every Hunter You Drain Can Take Root Remix
GLOAMGRAFT is a deterministic fine-pixel body-chain garden survivor. Move a living chain through a public night hunt. Every defeated hunter transfers its exact stable serial into a new tail core. Root that physical tail core to turn it into a permanent bloom; its species-specific attack geometry remains identical in moving and rooted custody.

MIMICWAKE: Wear What Hunts You Remix
MIMICWAKE is a standalone fine-pixel body-exchange prop-hunt survival game. Defeated hunters leave complete, stable guises in the field. Crossing one exchanges the player's current body with that ground identity, so the old body remains physically present as a lure. The worn body provides its own autocast profile, but firing leaves a Tell that temporarily lets matching hunters recognize the player.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

COUNTBOUND: The Floor Tells You How Far to Jump.
COUNTBOUND is a standalone, offline, English-first, true fine-pixel **Minesweeper-Count Platform Route Puzzle**. Every safe perch uses the familiar eight-neighbor mine count. Landing reveals that exact number, and the number immediately becomes the only legal distance for the next cardinal jump. The player chooses North, East, South or West; the floor chooses how far the surveyor must travel.

SPINDLEHIDE: The Strand You Pull Turns the Whole Beast.
SPINDLEHIDE is a standalone, offline, English-first, true fine-pixel **Pull-Rotated Triple-Spool Sculpture Puzzle**. A woven animal owns three physical strand lanes. The player chooses only the public Left, Crown or Right hook. The visible strand on that hook enters a four-place tray, its stitch arrow rotates the complete sculpture, and the rotation remaps all three public hooks onto different physical lanes before the next choice.

THE GAME YOU BOUGHT HAS LEFT THE SHELF Remix
An original English-language branching interactive comic about lending, resale, accessibility patches, repair, preservation, server dependence, data custody, and digital-license exit rights.

WHISPERLINE: The Map Hears You
WHISPERLINE is a standalone seven-descent 3D command-tactics game about proximity voice as an authoritative spatial system. Scout maps the seam, Rigger tunes the gate, and Porter retrieves the core and rings the lift bell. Only one miner owns the active line. Every ordinary command originates from that miner's current room, crosses weighted acoustic edges, reaches the chosen recipient only inside the selected voice range, and is independently tested against every Listener.

YARDWATCH: Every Yard You Gain Advances Every Defender.
YARDWATCH is a standalone, offline, English-first, true fine-pixel **Yard-Clock Telegraph Football Drive Puzzle**. Choose Flat, Slant or Post. Each route owns a visible catch lane and gain of two, three or four yards. Before the catch, every stable defender advances by that exact gain around its own published coverage clock. A defender landing on the route's catch cell intercepts. A safe catch swaps the physical passer and receiver roles, so the next route buttons address the same route slots but different stable players.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

THE GAME YOU BOUGHT HAS LEFT THE SHELF
Play THE GAME YOU BOUGHT HAS LEFT THE SHELF — a browser mini-game.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

DUSTHEIR · What You Leave Becomes the Frontier
A premium offline-first 3D frontier succession strategy roguelike. At every dawn the camp must move. Every adult, structure, weapon, heirloom, supply lot, animal, mount, and spent trail residue excluded from the finite wagon manifest receives one exact abandonment receipt and remains inside a stable `Site`. Revisited Sites become waystations, markets, homesteads, grave-towns, horde nests, or contested states from their retained causes.

BUMPERHEIR: What You Hit Becomes the Ball
BUMPERHEIR is an original ball–bumper role-exchange pinball puzzle. Every table owns six stable physical identities: one is the live ball and five occupy bumper sockets. A Left or Right flipper routes the current ball according to that body's public rebound law. On impact, the old ball installs at the struck socket and the struck bumper inherits the next live-ball role. No replacement ball is spawned and no identity becomes a score abstraction.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

RAMRELAY: The Door You Break Leads the Next Charge.
RAMRELAY is an original portrait-first door-dash panel relay. Every row owns three stable physical doors. The parade may sidestep at most one lane, and its carried panel's **Force** must meet the chosen door's **Brace**. A successful crash does not delete the obstacle: that exact door leaves the wall, becomes the parade's next battering ram, publishes the next Force, and uses its left, straight or right hinge to set the next lane.

TYPEWOUND: Every Letter You Remove Fights Back
TYPEWOUND is a five-folio word-ladder tactics game set inside a possessed letterpress. Change exactly one face of a four-letter forme. The inserted face resolves its Cut and Guard for the compositor; the removed face immediately returns for the ink beast as Bite or Plate. A folio signs only when the exact pull budget ends on the contracted word with the beast broken.

RIMEWOUND: Climb What You Break
RIMEWOUND is an original portrait-first fine-pixel climbing tactics game. Alternate the left and right ice axes across six authored faces. A strike cracks its ice plate; every later beat advances that crack, while occupied plates and the named wind side take extra load. The path is also a clock, and climbing creates the collapse behind you.