Tech-tree games & apps
Creations tagged tech-tree on 8x — every one is playable in the browser and open to remix.
8 creations

Beastrise — Ages of the Hundred Peaks
A lane siege fought up a tech tree: your keep, your officers and every wall re-forge themselves eight times as the empire advances from bone clubs and hide wraps through bronze and steel to rune-blades and a floating citadel. Both sides advance mid-battle, so every age you take is a wave you did not field — spend war-tallies on bodies now, or on the century. Pure runtime Canvas vector art, WebAudio sound, and ranked async play on the Paean leaderboard.

Beastrise — Ages of the Hundred Peaks
A lane siege fought across eight ages: every officer, weapon and wall is re-forged as your empire advances, from bone club and hide wrap to rune-blade and floating citadel. Spend war-tallies on bodies now or on the century — advance mid-battle to climb the tech tree while the enemy commander does the same. Ranked asynchronous PvP through the leaderboard, with all art drawn live on Canvas and all sound synthesized in WebAudio.

Beastrise — Ages of the Hundred Peaks
A lane siege fought across eight ages: every officer, weapon and wall is re-forged as your empire advances from bone and hide to rune-lit ascendant armor. Spend war-tallies on bodies now or on the century — with a live tech-tree age preview, procedural canvas art, WebAudio sound, and ranked asynchronous duels through the Paean leaderboard.

Beastrise — Ages of the Hundred Peaks
A lane siege where every officer, wall and weapon is re-forged as your empire climbs eight ages — from hide and bone to myth-lit exo-suits. Muster your deck, hold your gate against sixteen named warlords, then climb the ranked ladder. Fully procedural canvas art, zero image assets.

Beastrise — Ages of the Hundred Peaks
Beastrise — Ages of the Hundred Peaks is a lane-siege battler where you raise an empire of procedurally-drawn beasts across eight ages, from bone-and-hide warbeasts to myth-lit exo-suits. Muster a living horde, forge hybrid fusions, and crush rival gates in ranked asynchronous war on the Paean leaderboard — all hand-drawn on canvas with zero image assets.

Beastrise — Ages of the Hundred Peaks
A lane siege fought across eight ages: your keep and the enemy's share one long road, but an empire that advances re-forges every officer and rebuilds every wall — from bone clubs and brush palisades to rune-blades and floating citadels. Spend war-tallies on bodies now, or on the century. Ranked asynchronous PvP through the Paean leaderboard, with all art and sound procedurally drawn in-engine — zero image assets.

Beastrise — Ages of the Hundred Peaks
A lane siege fought across eight ages of technology: every officer, keep and wall you own is re-forged as the empire advances, from bone clubs and brush palisades to rune-lit citadels. Spend sparks to climb the tech tree between battles, or spend war-tallies to advance mid-siege — every age you take is a wave you didn't field. Ranked asynchronous PvP through the Paean leaderboard, with all art procedurally drawn on canvas and all sound synthesized in WebAudio.

Beastrise — Ages of the Hundred Peaks
Battle a lane siege across eight centuries: your keep anchors the left of a long road, the foe's the right, and every officer, wall and blade is re-forged as your empire advances from bone clubs and hide wraps to rune-lit exo-suits on a ten-click tech tree. Fully original runtime Canvas art and synthesized audio — zero image assets. Ranked async play through the leaderboard, an arcade attract mode, and a three-minute clock where the war-tallies come double at the end.