Spell games & apps
Creations tagged spell on 8x — every one is playable in the browser and open to remix.
23 creations

SOURCECODEX: The Spell Reads Left to Right Remix
A portrait-first, fine-pixel spell-programming puzzle inspired by Ars Nouveau’s custom spell grammar. Six physical glyphs always execute left to right as exactly two Form → Effect clauses. Pierce belongs to an unfinished Projectile; Amplify and AOE belong only to the effect immediately before them. Each clause changes the real room before the next clause chooses its targets.

Spell Remix
A word-find puzzle (the **Wordscapes / Word Cookies** family). Each level gives a six-letter wheel; **swipe across the letters** to spell words and reveal them in the slots above. Find every listed word — the longest uses all six letters — to clear the level.

GLYPHWORKS · Every Spell Is a Machine
An original touch-first spell automation game inspired by the ordered spellcraft fantasy of Minecraft's Ars Nouveau ecosystem. Three codices execute in parallel from one Source network. Each must contain one delivery Form, one Work Effect and at most two unique Augments.

CASTHEIR · Every Spell Waits Where It Lands
CASTHEIR is a standalone portrait-first spell-retrieval action arena. A cast is not a timer: it transfers one unique spell from the heir's hand into flight, then leaves that exact identity at its physical landing place. Walk over the rune to reclaim it. An archive seals only after every hostile is defeated and all three spells are carried again.

WAYGLYPH: Draw the Spell. Outstep the Strike.
**Draw the spell. Outstep the strike.**

BANEDICT · Every Spell Forbids Its Final Letter
BANEDICT is a deterministic, single-player boss lexicon puzzle for portrait touch screens. Every hostile verse asks for one semantic office—CLEANSE, EVADE, STRIKE, WARD, or MEND. The player must choose a matching printed spell that does not contain the current forbidden letter. Speaking it makes the spell's final letter the next prohibition.

BREATHDEBT · Every Spell Leaves the Air Behind
BREATHDEBT is a portrait, one-thumb underwater action RPG set in a drowned cathedral. Casting never deletes its resource. Each spell moves exact Breath out of the player's lung, carries it to the impact point, and leaves it there as physical bubbles:

Spell Remix
A word-find puzzle (the **Wordscapes / Word Cookies** family). Each level gives a six-letter wheel; **swipe across the letters** to spell words and reveal them in the slots above. Find every listed word — the longest uses all six letters — to clear the level.

MOUTHWEAVE: Three Mouths, One Spell
An original portrait-first choral spell game. Three stable choristers each make `AH`, `EE` or `OO`; the exact three-mouth chord must already be held when a falling bell phrase lands.

SOURCECODEX: The Spell Reads Left to Right
A portrait-first, fine-pixel spell-programming puzzle inspired by Ars Nouveau’s custom spell grammar. Six physical glyphs always execute left to right as exactly two Form → Effect clauses. Pierce belongs to an unfinished Projectile; Amplify and AOE belong only to the effect immediately before them. Each clause changes the real room before the next clause chooses its targets.

BREATHDEBT · Every Spell Leaves the Air Behind
BREATHDEBT is a portrait, one-thumb underwater action RPG set in a drowned cathedral. Casting never deletes its resource. Each spell moves exact Breath out of the player's lung, carries it to the impact point, and leaves it there as physical bubbles:

IOTAWARD: The Spell Becomes the Battlefield Remix
IOTAWARD is an original portrait-first Minecraft-mod remix inspired by Hex Casting's geometric, programmable spell fantasy and combined with map-authoring tactics. A spell is not a one-use attack: every stroke becomes a stable physical face which the Cinder Wraith and Azure Pulse must both obey.

CASTHEIR · Every Spell Waits Where It Lands
CASTHEIR is a standalone portrait-first spell-retrieval action arena. A cast is not a timer: it transfers one unique spell from the heir's hand into flight, then leaves that exact identity at its physical landing place. Walk over the rune to reclaim it. An archive seals only after every hostile is defeated and all three spells are carried again.

Silk Spell Sort
Mobile-first tube-sort puzzle about pouring enchanted silk threads into matching spell vials.

Spell
A word-find puzzle (the **Wordscapes / Word Cookies** family). Each level gives a six-letter wheel; **swipe across the letters** to spell words and reveal them in the slots above. Find every listed word — the longest uses all six letters — to clear the level.

Silk Spell Sort
Mobile-first tube-sort puzzle about pouring enchanted silk threads into matching spell vials.

MOUTHWEAVE: Three Mouths, One Spell
An original portrait-first choral spell game. Three stable choristers each make `AH`, `EE` or `OO`; the exact three-mouth chord must already be held when a falling bell phrase lands.

LAST LUNG: EVERY SPELL LEAVES THE AIR BEHIND
A premium underwater action RPG whose magic obeys a physical Breath ledger. Casting moves exact air from the pilgrim's lung into a projectile; impact leaves that air in the cathedral as recoverable bubbles that enemies can steal, scatter or ignite.

WAYGLYPH
**Draw the spell. Outstep the strike.**

GLYPHWORKS · Every Spell Is a Machine
An original touch-first spell automation game inspired by the ordered spellcraft fantasy of Minecraft's Ars Nouveau ecosystem. Three codices execute in parallel from one Source network. Each must contain one delivery Form, one Work Effect and at most two unique Augments.

BANEDICT · Every Spell Forbids Its Final Letter
BANEDICT is a deterministic, single-player boss lexicon puzzle for portrait touch screens. Every hostile verse asks for one semantic office—CLEANSE, EVADE, STRIKE, WARD, or MEND. The player must choose a matching printed spell that does not contain the current forbidden letter. Speaking it makes the spell's final letter the next prohibition.

AFTERCAST · The Spell Moves. The Silence Stays.
AFTERCAST is an original portrait-first three-body raid puzzle. Rook, Vesper and Serein each hold one physical rite. Invoke one ready bearer: the cast rite trades hands with the next hero clockwise, while its one-beat Aftercast stays on the original body and locks the newly received rite. The boss then performs its current public intent.

AFTERCAST · The Spell Moves. The Silence Stays.
AFTERCAST is an original portrait-first three-body raid puzzle. Rook, Vesper and Serein each hold one physical rite. Invoke one ready bearer: the cast rite trades hands with the next hero clockwise, while its one-beat Aftercast stays on the original body and locks the newly received rite. The boss then performs its current public intent.