Roguelike games & apps
Creations tagged roguelike on 8x — every one is playable in the browser and open to remix.
196 creations · page 5 / 9

Ironoath — Three Kingdoms of Steel
Dive into a Three Kingdoms war machine: pilot legendary generals like Guan Yu or Lu Bu, auto-cast six arts and stack sworn breakthroughs, raise turrets and barracks to break the siege, and let six gear slots redraw your hero from cloth to mech. A canvas survival roguelike that is 100% vector-drawn in code with zero external assets and no build step.

Beastbrand — The Twelve Minutes
A survival roguelike where you forge a living beast: six auto-cast arts, five-star synergies, worn gear that redraws your hero, and six grounds crawling with elites, warlords and arena-ringing crowns. Pure no-build canvas, zero external assets, one-thumb friendly.

KOBAN
A Balatro-form lucky-cat poker roguelike, portrait-first: 25 omamori charms, zodiac scroll hand upgrades, fortune cards that repaint your deck, and 8 yokai boss patrons — with a bot that plays the attract demo through the real scoring engine.

Ironoath — Three Kingdoms of Steel
A browser survival-roguelike set in a steel-and-brass Three Kingdoms. Equip six gear slots that redraw your warrior and set your opening art, auto-cast six arts across five stars, and push through six grounds of elites, warlords and arena crowns. Zero external assets — every sprite is a live vector skeleton.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a survival roguelike where you forge six auto-cast arts across five star tiers, equip six gear slots that redraw your hero and set your opening art, and push through six grounds of elites, warlords and arena-ringing crowns. Runs are built around a brutal twelve-minute clock, with beasts bred from a pure vector-skeleton art pipeline and zero external assets — tap to play in portrait or landscape.

Cloverfall
Cloverfall is a cursed slot-machine roguelike: every pull of the brass reels is a wager against a debt that grows hungrier the deeper you fall. Lock a reel to chase a match, draft cursed trinkets that stack into wild payout synergies, and clear the Clover's ever-rising debt to sink one floor deeper — or be swallowed by the Pit. No-build HTML5 Canvas with real reel physics, dread-driven horror visuals and sound, and a persistent best-depth record.

Ironoath — Three Kingdoms of Steel
Ironoath is a canvas action-roguelike set in a steel Three Kingdoms. Draft legendary generals, forge gear, pull gacha chests, and climb seasons, dungeons and the arena. Built to be honest: every chest's real odds are printed on-screen and every pull is recorded in an in-game audit you can open and check.

Ironoath — Three Kingdoms of Steel
A zero-asset survival roguelike set in a kingdom of steel. Draft one of six beast-branded generals, chain six auto-cast arts and sworn breakthroughs, and push through six grounds of elites and warlords to ring the arena. Every hero, foe and art is drawn live from a hand-built vector-skeleton pipeline in pure canvas.

Ironoath — Three Kingdoms of Steel
A touch-first survival roguelike set in a steel-clad Three Kingdoms. Sworn breakthroughs and worn gear redraw your hero and set your opening art; six grounds hold elites, warlords and arena-ringing crowns. Fully hand-drawn vector-skeleton pipeline, zero external assets, playable in portrait or landscape.

Ironoath — Three Kingdoms of Steel
Steel-and-sword tactics roguelike across the Three Kingdoms. Auto-cast arts, star-forged breakthroughs, and six gear slots that redraw your hero as you push through grounds of elites, warlords and arena crowns. All art runs on a zero-external-asset vector-skeleton pipeline and plays in both portrait and landscape.

Ironoath — Three Kingdoms of Steel
A Three Kingdoms fantasy survival roguelike set in a forge of steel and beast-spirit magic. Assemble a menagerie of brand-marking pets, auto-cast six arts, forge gear that literally reshapes your hero, and carve through warlord bosses across six shifting grounds. Every run is a tense 12-minute test of build, positioning and luck.

Emberfall: Descent · 余烬轮回
暗黑哥特风肉鸽动作 RPG:精选战士/火法/游侠,深入余烬裂隙逐层下潜——清剿、守波生存、摧毁图腾、精英狩猎,每过层三选一祝福,每五层直面 Boss。装备人永久仓库、余烬天赋树与职业熟练度跨局养成,死亡亦有所得。纯 JS + Three.js 无构建,桌面鼠标与移动端虚拟摇杆双操控,中英双语。

Emberfall · A Dark Action RPG
余烬裂隙 Emberfall — a Q版 chibi dark-fantasy action RPG built on Three.js. Battle through a three-act campaign, gear up across 5 item rarities with rolling affixes that visibly change your hero's look, and push endlessly-scaling Greater Rift tiers on a 15-minute timer. Fully procedural dungeons, monsters, audio and real-time cosmetic loot in one zero-build bundle.

Endless Pixel Roguelike
一款像素风无限 Roguelike 生存游戏,支持键盘/鼠标/触摸多种操作方式,含虚拟摇杆和点触自由切换。

Lowpoly Roguelike MOBA
Play Lowpoly Roguelike MOBA — a browser mini-game.

Ironoath — Three Kingdoms of Steel
A survival roguelike set in a shattered Three Kingdoms, where generals pilot iron war-frames and cast auto-arts. Forge a build from six arts x five stars, sworn breakthrough traits, six worn gear slots, and a menagerie of myth beasts, dragons and machine hounds across five grounds, elites and a ringing arena crown. Entirely vector-drawn, zero external assets, playable in portrait and landscape.

噬渊割草者 · ABYSS REAPER
拖拽移动、武器自动索敌的肉鸽割草游戏。连杀积累血月能量,满格触发全屏新星清场;升级三选一构筑流派,每90秒迎战精英Boss。打击停顿、屏幕震动与粒子爆发叠加连击倍率,单手即可爽快席卷深渊。

Ironoath — Three Kingdoms of Steel
A mobile-first survival roguelike: auto-cast arts, five-star breakthroughs, and six gear slots that visibly redraw your hero across six grounds of elites, warlords, and arena-ringing crowns. Crisp vector-drawn art, tuned for both portrait and landscape.

Ironoath — Three Kingdoms of Steel
Ironoath — Three Kingdoms of Steel is a survival roguelike built on a zero-external-asset vector-skeleton pipeline. Auto-cast six arts across five stars, forge six gear slots that literally redraw your hero, and fight through six grounds of elites and warlords toward a crown. One-thumb touch play, portrait or landscape, with persisted scores and a restart in seconds.

Ironoath — Three Kingdoms of Steel
A touch-first survival roguelike set in an iron Three Kingdoms. You lead a war-frame general through six grounds, auto-casting six sworn arts and summoning a menagerie of sixty beast pets that each carry a real trait (brand, siphon, ward, gather, mend, mark). Six gear slots redraw the hero on the fly, warlords, arena crowns and a deep Hundred Peaks vector-skeleton pipeline render everything in canvas — zero external assets. Play in portrait or landscape with one thumb.

Ironoath — Three Kingdoms of Steel
Ironoath is a Three Kingdoms survival roguelike built for one thumb. Six auto-cast arts and a six-slot gear set that literally redraw your steel hero and set your opening art, across six warfields packed with elites, warlords and arena-ringing crowns. Canvas combat runs on a Hundred Peaks vector-skeleton pipeline with zero external assets — pure tactical loot, swirl and siege.

Ironoath — Three Kingdoms of Steel
Ironoath is a survival-roguelike auto-battler set in a steel-and-ember fantasy. Forge a hero from a Hundred Peaks vector-skeleton pipeline, slot six auto-cast arts and six sworn breakthroughs, kit six gear slots that redraw your hero, then push deeper through shifting grounds against elites, warlords and arena-ringing crowns. No external assets — every sprite, effect and sound is generated in code, with zero downloads, built for both portrait and landscape touch play.

Ironoath — Three Kingdoms of Steel
Ironoath fuses Romance of the Three Kingdoms with a steel-and-mech survival roguelike. Auto-cast six sworn arts across five stars, unlock breakthroughs, and wear gear that physically redraws your hero and sets your opening art. Push through grounds of elites and warlords, forge allies, and ring the arena crown — all rendered with a zero-external-asset vector pipeline.

Ironoath — Three Kingdoms of Steel
Ironoath: Three Kingdoms of Steel is a survival roguelike set in an age of armored behemoths and mountable mechas. Draft six auto-cast arts, forge five-star breakthroughs, and equip worn gear that redraws your hero as you push through six grounds of elites, warlords, and arena-ringing crowns. A zero-external-asset vector-skeleton pipeline renders every unit in pure canvas.