Roguelike games & apps
Creations tagged roguelike on 8x — every one is playable in the browser and open to remix.
196 creations · page 6 / 9

Emberrogue
A dark 3D action roguelike built on Three.js: descend a procedurally generated dungeon layer by layer, pick run-changing Boons, and push deeper with permanent ember-talent progression. Touch + keyboard controls, bilingual EN/中文, runs straight from the browser with no build step.

Ironoath — Three Kingdoms of Steel
Ironoath fuses Romance of the Three Kingdoms with a steel-and-mech survival roguelike. Auto-cast six sworn arts across five stars, unlock breakthroughs, and wear gear that physically redraws your hero and sets your opening art. Push through grounds of elites and warlords, forge allies, and ring the arena crown — all rendered with a zero-external-asset vector pipeline.

Ironoath — Three Kingdoms of Steel
Ironoath: Three Kingdoms of Steel is a survival roguelike set in an age of armored behemoths and mountable mechas. Draft six auto-cast arts, forge five-star breakthroughs, and equip worn gear that redraws your hero as you push through six grounds of elites, warlords, and arena-ringing crowns. A zero-external-asset vector-skeleton pipeline renders every unit in pure canvas.

Ironoath — Three Kingdoms of Steel
A signature survival roguelike set in the Three Kingdoms of Steel: lead your sworn heroes through six grounds of elites and warlords, auto-casting six arts while you stack five-star beasts, five sworn breakthroughs and six worn gear slots. Every run is rendered from a vector-skeleton pipeline with zero external assets — pure canvas, playable in both portrait and landscape.

Ironoath — Three Kingdoms of Steel
A high-fantasy survival roguelike set in a steel-and-sorcery Three Kingdoms. Auto-cast six arts to five stars, swear six breakthroughs, and equip six gear slots that actually redraw your hero and pick your opening art. Raid grounds teeming with elites and warlords, ring arena crowns, forge custom heroes and beasts from parts, and chase the crown across forty-plus systems. Touch-first, no external assets, fully vector-rendered.

Ironoath — Three Kingdoms of Steel
A survival roguelike set across the Hundred Peaks of a three-kingdoms world drawn in steel. Assemble a beast-riding hero from six auto-cast arts and five star-breaks, equip six gear slots that redraw your champion and set your opening move, then survive grounds crawling with elites, warlords and arena-crowned beasts. Vector-skeleton pixel art, zero external assets.

Ironoath — Three Kingdoms of Steel
A steel-and-beast survival roguelike set in Three Kingdoms. Auto-cast arts swap as you slot sworn breakthrough gear, six worn gear pieces literally redraw your hero's sprite, and living firebirds, serpent-pets and cursed beasts fight beside you through arenas, warlords, elite grounds and arena-ringing crowns. Runs, crowns and build combos persist — a one-thumb canvas fighter built for portrait and landscape.

Ironoath — Three Kingdoms of Steel
Ironoath — Three Kingdoms of Steel is a zero-asset survival roguelike set in a steel-age Three Kingdoms. Auto-cast one of six arts, swear a breakthrough, and fuse worn gear that redraws your hero's silhouette and sets your opening art. Clear grounds full of elites and warlords, ring the arena crowns, and chase a best-score across a Hundred Peaks vector-skeleton world.

Ironoath — Three Kingdoms of Steel (Remix)
Ironoath — Three Kingdoms of Steel. A survival roguelike where swore arts, gear, and allies auto-battle across six themed grounds. Chain breakthrough stars, equip gear that redraws your hero, and claw your way to the arena crowns in a Hundred Peaks vector-skeleton world with zero external assets.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a survival roguelike arena-builder. Grow a beast from vector parts, lay out six auto-cast arts, gear slots and sworn breakthroughs, then survive twelve-minute runs across six arenas against elites, warlords and arena-ringing crowns. Built on a zero-asset Hundred Peaks vector pipeline that redraws your hero as you equip it.

Dice Depth Roguelike Remix
Portrait-first roguelike dice combat template. Players spend deterministic dice rolls on Strike, Guard, Scout, and Rest actions, earn relics between encounters, and try to claim the depth crown.

Free Fire of the Mummy
Egyptian-themed roguelike survival auto-shooter. Play as a mummy pharaoh using ancient curses to defend tombs from scarabs, Anubis guards, mummy priests, and the Great Mummy Lord himself. 8 biomes, infinite tombs, 14 enemy types, 20 upgradable curses.

Arcane Rift Arcade
A dependency-free HTML Canvas arcade roguelite template based on the original

Poker Climb
A Balatro-style poker roguelike — play chips × mult hands to beat escalating blinds and buy jokers.

Crypt Relic Roguelike Remix
Portrait-first roguelike template. Choose one of three rooms each depth,

Grimhollow · Endless Dungeon Horde
A pixel-art D&D roguelike. Choose a hero, auto-battle the endless horde, level up with D&D boons, and chase a high score.

Ironoath — Three Kingdoms of Steel
Ironoath — Three Kingdoms of Steel is a zero-asset survival roguelike battle game built on a vector pipeline. Equip six gear slots that redraw the hero and set your opening art, auto-cast six arts and breakthrough, and survive six grounds full of elites and warlords. Includes a universal single-file downloader tool.

Ironoath — Three Kingdoms of Steel
Ironoath is a survival auto-battler roguelike set across three warring kingdoms of steel. Raise a Six-Arts beast, wear six gear slots that literally redraw your hero and set your opening art, hunt five-star breakthroughs, and fight through six grounds of elites, warlords and arena-ringing crowns. Everything is built on a hundred-peaks vector-skeleton canvas pipeline with zero external assets.

Ironoah — Three Kingdoms of Steel
An Ironoah horde-survival roguelike set in a steel-and-silk Three Kingdoms. Pick six auto-cast arts and sworn breakthroughs, forge gear that redraws your hero's silhouette and sets your opening art, then carve through six grounds of beasts, gilded elites and arena-ringing warlords. Built on a hand-rolled vector-skeleton pipeline with zero external assets — touch-first, canvas-rendered, playable in portrait and landscape.

Ironoath — Three Kingdoms of Steel
A survival roguelike set in a steel-boned Three Kingdoms: auto-cast arts, a menagerie of beast-pets and dragons, six worn gear slots that redraw your hero, and elite warlords in arena-ringed grounds. Each run twists the build as your sworn breakthroughs and gear fight the hundred-peaks battle for you on a 60fps canvas.

Ironoath — Three Kingdoms of Steel
Ironoath — Three Kingdoms of Steel is a Three-Kingdoms-themed survival roguelike drawn entirely on a pure canvas. Auto-cast arts, a menagerie of branded beast pets, gem-forged gear, shifting seasons and warlord elites all feed an endless arena where you assemble a build and chase crowns. Zero external assets — every sprite is a procedural vector skeleton.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a survival roguelike where you fuse a beast-skeleton hero from six auto-casting arts across five star tiers. Equip six worn gear slots that literally redraw your warrior and set your opening art, then fight through six grounds of elites, warlords and arena-ringing crowns — surviving a dizzying twelve-minute ring. Hand-built Hundred Peaks vector-skeleton pipeline, zero external assets.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a canvas survival roguelike. Auto-cast six arts across five stars, swear six breakthroughs, and slot gear that literally redraws your hero with the Hundred Peaks vector-skeleton pipeline. Survive six grounds packed with elites, warlords, and arena-ringing crowns — every run procedurally remixed.

Mainspring: Clockwork Roguelike
A standalone, portrait-first clockwork engine-building roguelike adapted from the original MAINSPRING source. The game keeps the strong parity-puzzle core: meshed gears counter-rotate, and odd gear loops jam the whole train.