Roguelike games & apps
Creations tagged roguelike on 8x — every one is playable in the browser and open to remix.
196 creations · page 4 / 9

Emberfall
A chibi (Q版) dark-fantasy action RPG built on Three.js. Battle through a 3-act campaign, then grind endless Greater Rifts that scale infinitely. Loot 5 tiers of randomized gear that visibly changes your hero, shatter destructible terrain, and topple bosses in a procedural dungeon. Works on desktop and touch.

Ironoath — Three Kingdoms of Steel
An original canvas survival roguelike set in the Three Kingdoms of Steel. Forge a hero across six gear slots and sworn breakthroughs, awaken beast allies with brand and siphon traits, and fight through elite grounds, warlords, and arena-ringing crowns in bite-sized touch-first runs. Built pixel-perfect for mobile portrait and landscape with a zero-external-asset vector pipeline.

Ironoath — Three Kingdoms of Steel
An original survival roguelike in a forged world of steel beastlords. Cast six auto-firing arts, swear six breakthroughs, and field a ranked menagerie of pets who fight beside you. Gear redraws your hero and sets your opening art; every descent pushes deeper into the Hundred Peaks. Built entirely on a hand-drawn vector-skeleton canvas pipeline with zero external assets.

Ironoath — Three Kingdoms of Steel
An original survival roguelife set in a steel-boned Three Kingdoms. Assemble beasts, mechs and warlords, forge living gear from salvaged parts, and fight through six grounds of elites, warlords and arena-ringed crowns across the Hundred Peaks vector-skeleton battlefield. Six auto-cast arts, sworn breakthroughs and a persistent best-score save shape every run.

Beastbrand — The Twelve Minutes
A survival roguelike where six auto-cast arts, six worn gear slots that redraw your hero, and six grounds full of elites and warlords push you to survive twelve minutes. Chain combos, forge hybrids, and ring the arena crown — every beast, dragon, and hybrid is drawn in-engine from a vector-skeleton pipeline with zero external assets.

Ironoath — Three Kingdoms of Steel
Ironoath is a dense survival roguelike set in the Three Kingdoms of Steel. Collect the legendary generals, forge worn mech gear that literally redraws your hero, and survive the Twelve Minutes across six grounds — elites, warlords, arena-ringing crowns, and a brand that can flip the run. Everything is drawn from procedural vector skeletons: six auto-cast arts x five stars, six sworn breakthroughs, zero external assets.

Emberfall: Descent 余烬轮回
A dark action-roguelike built entirely with plain JS + Three.js (no build step, no bundler). Descend procedurally generated floors as a Warrior, Pyromancer or Ranger, clear objective-driven levels, then pick from three-boon upgrades that remix your skills and stats. Death is not the end — spend earned Embers on a permanent talent tree, keep looted gear in a persistent stash, and level each class's proficiency across runs.

Ironoath — Three Kingdoms of Steel
Ironoath is a portrait-and-landscape survival roguelike. Six auto-cast arts x five stars, sworn breakthroughs, and six worn gear slots that literally redraw your hero; fight elites, warlords, and arena-crown kings across six grounds with a fully vector-skeleton art pipeline and zero external assets.

Beastbrand — The Twelve Minutes Remix (Remix)
Beastbrand is a survival roguelike: six auto-cast arts and a gear-set wardrobe fight across ten grounds, deep places and crown bosses on a twelve-minute clock. The new THE BLOOD COUNT deep place adds THE RED TITHE — every elite and boss you fell costs you blood, but drops guaranteed spoils, so you pay the big fights in health and route toward the gourds it leaves behind. Everything is drawn from vector-skeleton code, no image assets.

Beastbrand — The Twelve Minutes
A single-file survival roguelike. Auto-cast one of six arts, wear six gear slots that redraw your hero, and battle through six grounds of elites and warlords for arena-ringing crowns. Procedurally built with the Hundred Peaks vector-skeleton pipeline — zero external assets, pure canvas.

Emberdice · The Last Expedition
Lead three heroes through 18 tactical encounters. Hold and reroll six-sided dice, combine attacks and spells, forge stronger faces, and defeat three bosses before taking on endless mode.

Ironoath — Three Kingdoms of Steel
A hand-drawn survival roguelike where you march a war-frame general through six kingdoms of steel. Auto-cast arts, worn gear slots that redraw your hero, and a stable of pets and companions to build around. Pure canvas vector-skeleton art with zero external assets — playable in portrait or landscape, touch-first.

Beastbrand — The Twelve Minutes
A survival roguelike where a hero is redrawn by six worn gear slots and six auto-cast arts. Survive twelve minutes across grounds of elites, warlords and arena-ringing crowns, forging sworn breakthroughs and hybrid beasts from a vector-skeleton pipeline with zero external assets.

Shibaria — What's the dog doing? (Remix)
A cozy pixel-art action roguelike starring a shiba. Every descent is procedurally built with its own floor-plan — ring halls, branch spines, twin wings or sprawling grids — and rooms are cut to varied silhouettes (L-shaped, round, colonnaded). This update adds four floor-plan archetypes, five room shapes, biome set-piece hazards (floods, skid fields, spike lanes) and new Great Hall arenas and guarded Vaults.

Emberpaw Isle: Shiba Watch
A cozy co-op pet-pack island RPG: clear the fog on randomly generated isles, rescue and bond 18 species of pet companions, and guide your party through roguelike drafts and blight dens to the Great Beacon. This shiba special edition adds the sword-and-board Shiba Warden (bulwark), caged on every isle, plus a live always-on minimap.

Ironoath — Three Kingdoms of Steel
Survive the war-torn Three Kingdoms in a steel-and-sorcery survival roguelike. Auto-cast your six sworn arts, forge gear that literally redraws your hero, and push through grounds packed with elites, warlords and arena-ringing crowns. A fully original vector-canvas build with zero external assets.

Ironoath — Three Kingdoms of Steel
Survive the Twelve Minutes in a dark Three Kingdoms of Steel. A touch-first survival roguelike where auto-cast arts, sworn ultimates, and six gear slots redraw your hero fight by fight. Push through six biomes dense with beasts, elites, warlords, and arena-ringing crowns — all rendered from a procedural Hundred Peaks vector-skeleton pipeline with zero external assets.

Ironoath — Three Kingdoms of Steel
A relentless Three Kingdoms survival roguelike by paean.ai. Collect the legendary generals, raise Mechs from cloth to steel, and throw the Writ to survive the Twelve Minutes. Six auto-cast Arts × five stars, six sworn Breakthroughs, and six grounded fields of elites, warlords and arena-crowning crowns — all rendered with a hundred-peaks vector-skeleton pipeline and zero external assets.

Ironoath — Three Kingdoms of Steel
Ironoath is a zero-asset no-build canvas survival roguelike set in a war-torn dynasty of steel. Sworn the steel-brand of six auto-cast arts, forge gear that literally redraws your hero, fuse beasts into sentinel hybrids, and out-live the season across six grounds of elites, warlords and arena-ringing crowns. One-thumb touch play, portrait and landscape.

Ironoath — Three Kingdoms of Steel
Ironoath is a survival roguelike set in a steel Three Kingdoms. Each run rebuilds a general from six auto-cast sworn arts, six worn gear slots, and a menagerie of beasts that brand and siphon power, then descends through grounds ruled by warlords, elites, and arena-ringing crowns. Drawn entirely from code on a pure canvas with zero external assets.

Ironoath — Three Kingdoms of Steel
A zero-asset survival roguelike set in a steel-and-crown Three Kingdoms. Forge a living hero from six auto-cast arts, five stars and sworn breakthroughs; six worn gear slots redraw the hero and choose your opening art. Push through six grounds of elites, warlords and arena-ringing crowns — all rendered through a vector-skeleton pipeline with no external assets.

Ironoath — Three Kingdoms of Steel
Ironoath is a steel-seared survival roguelike. Field six auto-cast arts and five-star heroes across six cursed grounds, breach warlords and iron beasts, set sworn breakthroughs, and ring the arena with a build that refuses to die. A fully canvas-powered, zero-asset vector gauntlet.

Ironoath — Three Kingdoms of Steel
A steel-and-iron survival roguelike set in the Three Kingdoms. Forge a beastbrand, bind six auto-cast arts up to five stars, stack sworn breakthroughs, and outfit worn gear that redraws your hero before challenging six grounds of elites, warlords and arena-ringing crowns. Pure canvas, zero external assets.

Ironoath — Three Kingdoms of Steel
Ironoath is a survival roguelike set across the Three Kingdoms of Steel. Auto-cast derived arts, five-star gear that redraws your champion, and a swarm of warlords and arena crowns to conquer — all rendered with a zero-asset canvas pipeline that runs on any phone.