Life-sim games & apps
Creations tagged life-sim on 8x — every one is playable in the browser and open to remix.
31 creations · page 1 / 2

Something Went Wrong
Something in the community is always broken. A streetlight dies, a main splits, a boiler gives up — and a warning beacon rises where it happened. You are the one person who answers. Walk over, diagnose it, open it up, fix it, test it, get paid. Do that often enough and you stop being a person with a toolbox and start being a company: hire technicians who jog to their own callouts, watch the works yard grow a van, a workshop and a citywide dispatch mast, and keep living in the town you keep running — its cafes, its neighbours, its koi pond, its sky islands.

Shiba Block Community
A cozy voxel town you can live in — and now race, fly and sail across. Walk into thirty-five buildings, meet neighbours with schedules and memories, buy and trade homes on a live shared street. Then: PAW SPEEDWAY, a kart circuit with tyre walls and a pit lane; THE HIGH SHOALS, islands in a cloud sea crossed by hang-glider on rising thermals; and the SHIBA REGATTA, buoy racing where the swell itself pushes your hull. Storms blow in off the sea — and the thunder arrives late, seconds behind its own lightning.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up. You are the one person who answers the warning beacon: walk over, diagnose it, open it up, fix it, test it, get paid. Do that often enough and you stop being a person with a toolbox and become a company — hire technicians who jog to their own callouts, watch the works yard grow a van, a workshop and a citywide dispatch mast, and keep living in the town you keep running: its cafes, its neighbours, its koi pond, its sky islands. A cozy 3D voxel repair life-sim with a live multiplayer town.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up — and a warning beacon rises where it happened. Walk over, diagnose it, open it up, fix it, test it, get paid. Do that often enough and you stop being a person with a toolbox and start being a company: hire technicians, grow the works yard into a van, workshop and citywide dispatch mast, and keep living in the town you keep running. A cozy 3D voxel repair life-sim where you can also go live and meet real neighbors.

Something Went Wrong
A cozy 3D voxel community-repair life-sim. Something in town is always broken — a streetlight, a boiler, a burst main. Answer the signal, walk over, diagnose, fix it with your own hands, get paid. Grow from a lone technician into a company: hire a crew, build the works yard, and keep the whole town — its cafes, neighbours and koi pond — running.

Something Went Wrong
Something in the community is always broken — a streetlight, a main, a boiler — and a warning beacon rises where it happened. Walk over, diagnose it, fix it with your own hands, and get paid. Do that often enough and you stop being a person with a toolbox and start being a company: hire technicians who jog to their own callouts, watch the works yard grow a van, a workshop and a citywide dispatch mast, and keep living in the town you keep running — its cafes, its neighbours, its koi pond, its sky islands.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up, and a warning beacon rises where it happened. You are the one person who answers: walk over, diagnose it, open it up, fix it, test it, get paid. Do that often enough and you stop being a person with a toolbox and start being a company — hire technicians, grow the works yard, and keep living in the town you keep running, from its cafes and koi pond to its sky islands.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up. You're the one person who answers the signal: walk over, diagnose it, fix it with your own hands, test it, get paid. Do it well and you stop being a person with a toolbox and start being a company — hire technicians, grow a works yard, and keep the town you keep running alive.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up — and a warning beacon rises where it happened. Walk over, diagnose it, fix it, test it, get paid, then grow from a lone technician into a citywide repair company with a crew, a van and a dispatch mast. A cozy 3D voxel life-sim about living in — and keeping running — the town you call home.

Something Went Wrong
Something in the community is always broken — a streetlight, a water main, a boiler — and a warning beacon rises where it failed. Walk over, diagnose it, open it up, fix it, test it, and get paid, then grow from a lone technician into a real repair company with hired crews, a workshop and a citywide dispatch mast. A cozy 3D voxel life-sim about living in — and keeping — a town you actually care about.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up. Answer the warning beacon, walk over, diagnose and repair the fault with your own hands, and get paid. Do it often enough and you stop being a person with a toolbox and become a company: hire technicians, grow a works yard with a van and a citywide dispatch mast, and keep living in the cozy voxel town you keep running.

Something Went Wrong
Something Went Wrong is a cozy open-world repair sim: streetlights die, water mains split, boilers give up — and a warning beacon rises wherever it happened. Walk over, diagnose the fault, open it up, fix it, test it, and get paid. Grow from a person with a toolbox into a real company: hire technicians, watch the works yard gain a van and a workshop, and keep the town you live in running.

Something Went Wrong
Something in the community is always broken — a streetlight, a water main, a boiler — and a warning beacon rises where it happened. Walk over, diagnose it, open it up, fix it, test it, and get paid. Grow from a lone technician with a toolbox into a company: hire workers, expand the yard with a van and workshop, and keep living in the town you keep running.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up, and a warning beacon rises where it happened. Walk over, diagnose it, open it up, fix it, test it, get paid. Fix enough and you stop being a person with a toolbox and become a company: hire technicians, grow the works yard, and keep living in the town you keep running — its cafes, its neighbours, its koi pond, its sky islands. A cozy 3D voxel repair life-sim with a live multiplayer town.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, and a warning beacon rises where it happened. You're the one person who answers: walk over, diagnose it, fix it, test it, get paid. Do that often enough and you become a company — hire technicians, grow a van, a workshop and a citywide dispatch mast, and keep living in the town you keep running. A cozy 3D voxel repair life-sim with a live multiplayer town.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up. Walk over, diagnose it, open it up, fix it, test it, get paid. Grow from a lone technician into a citywide repair company: hire helpers, outfit a van and workshop, build a dispatch mast — all inside a living 3D voxel town where you can go live, meet real neighbors and trade homes.

Something Went Wrong
Something in your town is always broken — a streetlight dies, a main splits, a boiler gives up, and a warning beacon rises where it happened. You are the one person who answers: walk over, diagnose it, open it up, fix it, test it, get paid. Do that often enough and you stop being a person with a toolbox and start being a company — hire technicians who jog to their own callouts, watch the works yard grow a van, a workshop and a citywide dispatch mast, and keep living in the town you keep running, with its cafes, neighbours, koi pond and sky islands.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up. Walk to the warning beacon, diagnose and fix the fault with your own hands, then grow from one town repairer into a real company: hire technicians, build a van, a workshop and a citywide dispatch mast. A cozy voxel life-sim about keeping your town running.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up — and a warning beacon rises where it happened. Walk over, diagnose it, open it up, fix it, test it, get paid. Do that often enough and you stop being a person with a toolbox and become a company: hire technicians who jog to their own callouts, grow your works yard into a van, a workshop and a citywide dispatch mast — all while living in the town you keep running.

Something Went Wrong
Something in the community is always broken. Diagnose it, fix it with your own hands, and build the repair company that answers every callout — from one technician to a citywide crew. Featuring 3D voxel graphics, home design, multiplayer town, and live world events.

Something Went Wrong
A cozy 3D voxel repair life-sim: something in the community is always broken, and you're the one person who answers. Walk to each callout, diagnose and fix it with your own hands, then grow from a lone technician into a full repair company — hire staff, build out your yard, and keep the town running.

Something Went Wrong
Something in the community is always broken. Answer the signal, fix it with your own hands, then build the repair company that answers every signal after that — from one technician to a citywide crew. A cozy 3D life-sim with voxel towns, open-world exploration, and live multiplayer.

Something Went Wrong (Remix)
A cozy 3D voxel repair life-sim. Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up — and a warning beacon rises where it happened. You are the one person who answers: walk over, diagnose it, open it up, fix it, test it, get paid. Grow from a person with a toolbox into a company — hire technicians, watch the works yard grow a van, a workshop and a citywide dispatch mast, and keep living in the town you keep running, with its cafes, neighbours, koi pond and sky islands.

Something Went Wrong
Something in town is always breaking. A streetlight dies, a main splits, a boiler gives up — a warning beacon rises, and you're the one person who answers. Walk over, diagnose it, open it up, fix it, test it, get paid. Keep doing it and you stop being a person with a toolbox and become a repair company: hire technicians, grow the works yard, and keep the town — its cafes, its neighbours, its koi pond — running.