Multiplayer games & apps
Creations tagged multiplayer on 8x — every one is playable in the browser and open to remix.
41 creations · page 1 / 2

Whisker Bistro
Run a tiny mouse bistro (鼠餐馆) in a giant house: harvest giant crops and fight farm bugs in the backyard for bug-meat specials, raid the rooms in paint-egg toy-gun royales for ingredients and parts, and step through a magic mirror into ink-wash, Halloween and Backrooms event realms. Show off outfits and weapon skins with other players in Crumb Square. A remix of Tiny Royale (gameplay base), Tiny Bistro (management loop), Ink Brawl (ink event mode) and Critter Fixit (workshop characters and props).

SEALBOUND
A pixel dungeon roguelite where human Sealbinders dive the Hollow with bound beast companions. Buy seal cards in the village, brave twenty floors, and when a chapter boss falls a rift may open into its own Beast Space: weaken the wild beasts that haunt that boss's lore and seal them. Beasts fight on their own, level up, come in gear series (gold-blade shiba, frostfire shiba...) and fill a codex. Show off your party in the multiplayer plaza.

SNAPJAW
A predator-arcade of hunting and evolving: you are a little crocodile with a big appetite. Gulp what fits in your jaws, stalk what does not - strike from behind, bite and run until the giant falls. Every meal grows your body from hatchling to primeval monster. Clear four wilds, then sail into ENDLESS EXPEDITIONS: procedural islands with frost fens, coral shoals and salt flats, scaling elites, and 37 species for your bestiary. Storms, quakes and eruptions sweep the wilds. Meet other hunters online and collect croc skins.

KEELSTONE
A five-versus-five battle arena on floating sky-islands. Pick one of twelve heroes — a windblade duelist, a stormcaller, a kite-riding scout, a cloud-hidden assassin, a druid who grows bridges across the sky — and fight bots or friends across three lanes to break the enemy Keelstone. The sky itself is alive: drift isles swing on their chains every four minutes and reroute the map, a jetstream carries you along the river, open rims fling the unwary home on a gust, and the cloud leviathan Thunderhead wakes to grant a Second Wind.

DUST PROTOCOL
DUST PROTOCOL is a 1.5-era tactical FPS rebuilt from scratch in pure WebGL/Three.js — no build step, no engine. Eight maps, bot deathmatch and bomb defusal, a real weapon economy, an operator/finish locker, and online rooms via the Paean SDK. Plays in portrait or landscape on touch, keyboard/mouse on desktop. 致敬经典 1.5 时代的战术射击,全部用代码重建。

World of Shiba
Emberpaw Isle goes online: hang out in the shiba plaza, party up by room code, and relight the Great Beacon with up to 4 keepers. Host-authoritative netplay over stateless rooms — seed worlds, snapshot interpolation, host migration, bot teammates — the reference multiplayer design, documented in the README. Fully playable offline.

Something Went Wrong
Something in the community is always broken. A streetlight dies, a main splits, a boiler gives up — and a warning beacon rises where it happened. You are the one person who answers. Walk over, diagnose it, open it up, fix it, test it, get paid. Do that often enough and you stop being a person with a toolbox and start being a company: hire technicians who jog to their own callouts, watch the works yard grow a van, a workshop and a citywide dispatch mast, and keep living in the town you keep running — its cafes, its neighbours, its koi pond, its sky islands.

SKYSHIFT SQUADRON
Four-squadron jet skirmish over Cobalt Reach. A team draft before every round, room-code squads that fly together on Blue, a live arena map, aim-assisted cannon and homing missiles, and a debrief ranked by hits. Gold or Paean credits upgrade the Raptor-9 in the hangar. Remixed from SKYSHIFT ACE.

FOXBURROW
A cozy pixel stealth-tycoon: dig secret tunnels under the river, pop up inside guarded farms, snatch crops past vision cones, warp home through the roots, and let your web-shop auto-sell the haul. Now with a full homestead: step INSIDE the den tree - sleep through dangerous nights (owls and shade wolves hunt after dusk), cook breakfast buffs, furnish every corner, and play DEN DIGGER on your FOXPUTER. Hunt relics in the endless Rootways delve, trade them with other foxes in the shared Glade Market, and dress your fox in skins and outfits.

un juego de disparos de zombies en 2D con barra
Shooter de zombis 2D con supervivencia: barras de hambre y sed, saqueo de casas, mercados, farmacias y gasolineras, y reparar un auto con batería y motor para escapar. Añade multijugador cooperativo en red: hasta 4 supervivientes comparten el mismo mapa con anfitrión autoritativo, lista de aliados con sus vitales y código de sala para invitar. Incluye demo automático, récord y guardado en la nube.

Pocket Paws: Mosslight Trails
Tiny paws, big adventures. Pixel woodland trails, collectible animal friends, and a cozy multiplayer lodge.

Craftstrike Online
Voxel CS deathmatch with REAL room-code multiplayer: you + friends + wisecracking io rivals in one 10-soldier server. No lockstep — the ownership mesh keeps every shot, dig and block-build instant on your screen. Mine the map into cover, first to 25. Full offline play (STRIKE rounds, io bots, sandbox) included.

Obsidian Barricade Online
A clean 9×9 path-building duel — vs AI, face-to-face, or online with a friend via a shared room code.

Shiba Block Community
A cozy voxel town you can live in — and now race, fly and sail across. Walk into thirty-five buildings, meet neighbours with schedules and memories, buy and trade homes on a live shared street. Then: PAW SPEEDWAY, a kart circuit with tyre walls and a pit lane; THE HIGH SHOALS, islands in a cloud sea crossed by hang-glider on rising thermals; and the SHIBA REGATTA, buoy racing where the swell itself pushes your hull. Storms blow in off the sea — and the thunder arrives late, seconds behind its own lightning.

Poor Bunny: Duo Panic
Touch-first rhythm survival: dodge collapsing floors and arrows, unlock 26 code-built misfits, or share the panic in two-player co-op.

Legend of Wolong · 臥龍傳說
A Three Kingdoms collectible card game with 6,662 cards across 15 historical sets, including 72 Precision Annals and 500 Masterwork cards with independent rules and art, tactical AI, packs, deck building, and Paean SDK 1.6 room duels.

IRONWAKE — 铁潮工坊
Build six-face combat vehicles and aircraft from 104 balanced modules: standard armor costs 1 load. 300-load combat, 999-load creative rigs, thrusters, grapples, driving terrain builders, garage saves, solo missions and shared rooms. Original music, 3D lighting and touch controls.

MINNOWED
A pixel endless prey-survival. You were the ocean's giant - one blue bolt shrank you to a mote, and every dive replays that fall. Eating never grows you back: dodge everything with teeth, chain morsels into combos, and BOLT away when jaws close. Hunters tire, wobble and give up if you break their line. Six regions cycle past - kelp cathedral, sunken fleet, scalding vents, jellyfish veil, ice roof, lantern trench - with hazards, rare relics, 8 creatures, 40 skins, 20 feats, daily ranks and a shared sea.

World of Shiba
Emberpaw Isle goes online: shiba plaza, room-code expeditions for 2-4 keepers, bot teammates offline. This edition: LOCAL AUTHORITY netplay (your shiba never rubber-bands - map interaction and skills resolve exactly where YOU stand), the Shiba Warden armory (wood/copper/iron/silver/gold blades and shields in six coats), and no two shibas ever stack into one sprite.

WILDREACH
WILDREACH is an open voxel-wilderness action RPG that runs right in your browser. Momentum combat meets weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — alongside dodge rolls, directional blocking, a glider and wall-climbing across fourteen biomes, procedural towns with merchants and quests, and dungeons that end in a boss floor. Craft, level a skill tree, ride a fifteen-minute day and six weathers, and share one seeded world with friends through Paean rooms.

WARDENHOLD
A pixel dungeon roguelite and creature-collecting chronicle. Wardenhold is a frontier town built over the mouth of the Hollow: dive its floors with a party of three bound beasts, seal wild creatures in rift spaces, then raise them back in town. Merge two of a kind to star up (1 to 5 stars), fuse pairs into rarer forms, train, boost and equip charms; weapon lines and charms star up the same way. Hunt Rift Lords through the Rift Gate, harvest and trade in the market, meet other Sealbinders in the tavern and duel their parties in the arena. Dragons, fey, undead and fiends await.

Global Wars: I — Steel Frontiers
Global Wars: I — an armored-warfare sandbox with a full mode hub: Multiplayer rooms, a 10-mission hard Campaign (with a "HE DIED A HERO" death card), on-foot Warfighter combat using a global arsenal, and Settings (FPS counter, graphics, callsign). Invented factions — Meridian Coalition (allies), Sarrakhan Dominion (enemy) and The Iron Veil (traitors). A cinematic intro and a shader post-processing pipeline round it out. Landscape orientation.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, through a 15-minute day and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends through Paean rooms.

Ironwake: Ascension
Pilot ten articulated war machines, including Wukong, Pangu and four mechanical divine beasts. Unleash sweeping relic strikes and charged Nova fire through five swarm waves or a 16-machine AI battle royale. Upgrade and exhibit your build in the multiplayer plaza. A sequel remix of João’s TITANFORGE.