Multiplayer games & apps
Creations tagged multiplayer on 8x — every one is playable in the browser and open to remix.
111 creations · page 1 / 5

SNAPJAW
A predator-arcade of hunting and evolving: you are a little crocodile with a big appetite. Gulp what fits in your jaws, stalk what does not - strike from behind, bite and run until the giant falls. Every meal grows your body from hatchling to primeval monster. Clear four wilds, then sail into ENDLESS EXPEDITIONS: procedural islands with frost fens, coral shoals and salt flats, scaling elites, and 37 species for your bestiary. Storms, quakes and eruptions sweep the wilds. Meet other hunters online and collect croc skins.

FOXBURROW
A cozy pixel stealth-tycoon: dig secret tunnels under the river, pop up inside guarded farms, snatch crops past vision cones, warp home through the roots, and let your web-shop auto-sell the haul. Now with a full homestead: step INSIDE the den tree - sleep through dangerous nights (owls and shade wolves hunt after dusk), cook breakfast buffs, furnish every corner, and play DEN DIGGER on your FOXPUTER. Hunt relics in the endless Rootways delve, trade them with other foxes in the shared Glade Market, and dress your fox in skins and outfits.

SEALBOUND
A pixel dungeon roguelite where human Sealbinders dive the Hollow with bound beast companions. Buy seal cards in the village, brave twenty floors, and when a chapter boss falls a rift may open into its own Beast Space: weaken the wild beasts that haunt that boss's lore and seal them. Beasts fight on their own, level up, come in gear series (gold-blade shiba, frostfire shiba...) and fill a codex. Show off your party in the multiplayer plaza.

Something Went Wrong
Something in the community is always broken. A streetlight dies, a main splits, a boiler gives up — and a warning beacon rises where it happened. You are the one person who answers. Walk over, diagnose it, open it up, fix it, test it, get paid. Do that often enough and you stop being a person with a toolbox and start being a company: hire technicians who jog to their own callouts, watch the works yard grow a van, a workshop and a citywide dispatch mast, and keep living in the town you keep running — its cafes, its neighbours, its koi pond, its sky islands.

Obsidian Barricade Online
A clean 9×9 path-building duel — vs AI, face-to-face, or online with a friend via a shared room code.

World of Shiba
Emberpaw Isle goes online: hang out in the shiba plaza, party up by room code, and relight the Great Beacon with up to 4 keepers. Host-authoritative netplay over stateless rooms — seed worlds, snapshot interpolation, host migration, bot teammates — the reference multiplayer design, documented in the README. Fully playable offline.

Shiba Block Community
A cozy voxel town you can live in — and now race, fly and sail across. Walk into thirty-five buildings, meet neighbours with schedules and memories, buy and trade homes on a live shared street. Then: PAW SPEEDWAY, a kart circuit with tyre walls and a pit lane; THE HIGH SHOALS, islands in a cloud sea crossed by hang-glider on rising thermals; and the SHIBA REGATTA, buoy racing where the swell itself pushes your hull. Storms blow in off the sea — and the thunder arrives late, seconds behind its own lightning.

Ricochet Rivals
Bank shots through multiplier gates and out-push your rival in a touch-first arcade duel.

Poké Isle: Ultra
Village Season update. Every Pokémon line evolves all the way — Ultra Beasts and legendary lines included — in the run or at the Trainer School, where you train, boost, teach a second move and evolve while lower forms stay yours. The Trainer Plaza is a village: chop, mine and gather, sell at the Poké Mart and buy Poké Balls for coins, crank the capsule arcade, heal your partners at the Pokémon Center, and step through the Battle Portal into a different arena every time to duel other trainers' showcase parties. Three optional roads, co-op rooms and Rank Brawl carry on.

Craftstrike Online
Voxel CS deathmatch with REAL room-code multiplayer: you + friends + wisecracking io rivals in one 10-soldier server. No lockstep — the ownership mesh keeps every shot, dig and block-build instant on your screen. Mine the map into cover, first to 25. Full offline play (STRIKE rounds, io bots, sandbox) included.

Poor Bunny: Duo Panic
Touch-first rhythm survival: dodge collapsing floors and arrows, unlock 26 code-built misfits, or share the panic in two-player co-op.

Poké Isle
A fan-homage remix of World of Shiba: the same co-op island roguelike — per-run generated isles, fog-of-war, drafts, room-code online — rebuilt as a Pokémon expedition. Play a trainer (7 looks), pick a starter, free snared Pokémon into your party, cleanse shadow dens guarded by random boss Pokémon, and relight the Great Beacon. PMD SpriteCollab sprites stream in lazily per species. Non-commercial fan tribute.

MINNOWED
A pixel endless prey-survival. You were the ocean's giant - one blue bolt shrank you to a mote, and every dive replays that fall. Eating never grows you back: dodge everything with teeth, chain morsels into combos, and BOLT away when jaws close. Hunters tire, wobble and give up if you break their line. Six regions cycle past - kelp cathedral, sunken fleet, scalding vents, jellyfish veil, ice roof, lantern trench - with hazards, rare relics, 8 creatures, 40 skins, 20 feats, daily ranks and a shared sea.

World of Shiba (Remix)
A cozy online pixel island RPG. Hang out in the shiba plaza, party up by room code, and relight the Great Beacon with up to four keepers. Solo runs with bot shiba teammates feel just as alive. Features seed-based worldgen, fog-of-war, pet codex, roguelike drafts, and host-authoritative netplay.

World of Shiba
A cozy online pixel island RPG. Hang out in the shiba plaza, party up by room code, and relight the Great Beacon with up to four keepers. Host-authoritative netplay over stateless rooms, seed-identical worldgen, snapshot interpolation, migration, and bot teammates — fully playable offline. Remix of Emberpaw Isle and Obsidian Barricade Online.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up. You are the one person who answers the warning beacon: walk over, diagnose it, open it up, fix it, test it, get paid. Do that often enough and you stop being a person with a toolbox and become a company — hire technicians who jog to their own callouts, watch the works yard grow a van, a workshop and a citywide dispatch mast, and keep living in the town you keep running: its cafes, its neighbours, its koi pond, its sky islands. A cozy 3D voxel repair life-sim with a live multiplayer town.

World of Shiba (Remix)
A co-op island RPG where shiba keepers explore procedurally generated isles, rescue caged pets, cleanse blight dens, and relight the Great Beacon. Hang out in the cozy Plaza lobby with other keepers, party up by room code for 2–4 player expeditions, or play solo with bot shibas. Features deterministic seed worlds, fog-of-war, roguelike drafts, and a full pet codex.

Paean SDK Playground
Fourteen tiny wonders — every Paean SDK capability as a small remixable exhibit, with an AI docent that explains the code in your language.

World of Shiba (Remix)
World of Shiba — a cozy online pixel island RPG. Hang out in the shiba plaza, party up by room code, and relight the Great Beacon with up to four keepers. Now with increased brightness, ambient sparkle particles, brighter water shimmer, enhanced glow effects, fireflies at night, and more visual juice on every interaction.

Create a next-generation mobile first-pe
SHADOW OPS: INFERNO is a next-generation mobile first-person shooter featuring 15+ original weapons, 10 unique operators with abilities, 7 game modes (Battle Royale, Team Deathmatch, Domination, Search & Destroy, Free-For-All, Capture the Flag, Gun Game), dynamic weather, squad-based AI with 6 personalities, weapon attachments & camos, progression system with levels 1-100 & prestige, and realistic 3D graphics powered by Three.js. Built mobile-first with dual-thumbstick controls, gyroscope aim, and fully customizable HUD.

Shiba Delve Online
Co-op pixel island RPG where the ground itself is loot — dig through vein walls, forge your claws from stone to gold, unseal the Warden vaults, and relight the Great Beacon with up to 4 keepers online. Local-authority netplay: your own shiba never rubber-bands, ever.

OTTERMOB — Lion City Romp
Lead a whole otter family as one squad through Singapore's canals. Numbers decide everything: one otter never dares a crocodile, nine can evict it. Rumble rival romps in comic dust-cloud brawls, march single-file across roads while traffic yields, charm citizens into photos, and weigh gangster muscle against city reputation. Clear a district and your grown pups stay behind as a branch family sending fish home, while you start small again one town further out. Meet other players on THE SANDBAR to wave and share a catch. Endless towns, wildlife, apex beasts, bandana skins.

Obsidian Barricade Online
A clean 9×9 path-building strategy duel. Reach the far edge before your opponent — move, jump, and place two-space walls to block them. Play vs AI (3 difficulty levels), face-to-face on one screen, or online with a friend via a private room code. Touch-optimized with a sleek dark-canvas UI.

Dragon Master Online
The Dragon Master isle RPG, now truly online: party up by room code (2–4 apprentices), hang out in the Dragon Roost lobby isle, pass the masters' trust trials and free the Wizard Dragon together. Host-authoritative netplay with prediction, host migration and self-healing seats; offline solo/duo with bot teammates is just as complete. Remix of Dragon Master × World of Shiba.