Something Went Wrong
Something in the community is always broken. A streetlight dies, a main splits, a boiler gives up — and a warning beacon rises where it happened. You are the one person who answers. Walk over, diagnose it, open it up, fix it, test it, get paid. Do that often enough and you stop being a person with a toolbox and start being a company: hire technicians who jog to their own callouts, watch the works yard grow a van, a workshop and a citywide dispatch mast, and keep living in the town you keep running — its cafes, its neighbours, its koi pond, its sky islands.
More 3d creations

Lumipals: Cozy Creature Adventure
A bright 3D creature-collecting adventure. Seal wild pals with capture cards and send them out to fight while you back them up with support skills. Fill a 1000-entry codex across eight elements, then grow your team through evolutions, star ranks, skill trees and awakenings. Roam a sunlit open world, take on wandering trainers, and dive into random cave, sky, ruin and depths dungeons for pals you can't find above ground. Between battles, put your team to work mining, farming and fishing, then trade the haul at the market. Meet other players in the market square.

Bun & Money: Bladeward Duo
Same-screen co-op: Bun the Shiba blade-and-board Warden teams up with Money the armored shield-charging Cat. Pick your fighters from a voxel animal roster — Bun / Fox / Rabbit on the blade, Money / Panda / Penguin on the guard — then face the slime tide plus feral wolves and boars. Fixed no-shake steady-cam, motion-sickness friendly. Left half steers one hero, right half the other; attacks are automatic, and level-ups auto-pick after 6s for idle players. 17-species bestiary, wood-to-crystal forge paths, meme bark/meow voices. Bot-proven winnable in test/sim.mjs.

ORBWILD
An egg-beast survivor-roguelike where claws are your birthright and flying spell-orbs are your prize. Melee is always-on from frame one; every Arcana draft grants a new orbital weapon — homing wisps, arcing comets, weaving prisms and satellite halos with real ballistic flight. A lifted tactical camera, pixel-art wilds and 1-2 player shared-camera co-op across endlessly seeded, chunk-streamed Rifts. Enhances Wildbound Infinite: orb-first combat, higher camera, richer atmosphere, minimap memory kept.

TINY GT
Diecast-scale racing on seven real circuits — Monza, Suzuka, Spa, Silverstone, Nürburgring, COTA and Interlagos, rebuilt as tabletop miniatures from survey data of the actual tracks. Twelve toy machines lofted entirely from code — 911, GT40, F40, SLR, Chiron homages, a stainless cyber-pickup, a stately SUV. Earn race winnings to unlock cars, paints and circuits, tune them GT-style (engine, tires, brakes, suspension, nitro, weight), buy premium collectibles, and climb per-circuit world lap-record leaderboards with cloud save. Nitro, drifts, crash damage, MIDI soundtrack. Touch-first.

Silhouette Forge
Forge 96 unique silhouettes from luminous crystal fragments in a polished touch-first puzzle arcade.

Graveyard Shift
尸潮都市 · A 3D roguelike zombie-survivors campaign in the box-people style of Monkey Market Co-op: fight through a supermarket, a parking garage, a mega mall and an office tower — 16 waves, 4 bosses, twin-stick auto-fire combat, level-up card builds, safe-room perks. Survive until dawn. Fully headless engine; the whole campaign is proven winnable by a bot in test/sim.mjs.