Liars games & apps
Creations tagged liars on 8x — every one is playable in the browser and open to remix.
6 creations

Liar's Oracle Cup
Mobile Liar's Dice with optional AI-generated cup-table skins. The game remains fully playable without sign-in or network access: the local engine owns hidden dice, wild 1s, legal bid ordering, liar calls, reveal resolution, die loss, CPU probability behavior, match win/loss, local best, and leaderboard score.

Liar's Dice Remix
The bluffing dice classic, you versus a probability-savvy CPU. You each roll **five dice** under a cup — you see yours, never theirs. Players take turns **bidding** a quantity of a face across **all ten** dice ("three fours"), and every bid must be strictly higher than the last (more dice, or the same count of a higher face). **1s are wild** and count as any face. Instead of raising, you can call **LIAR** — the cups lift and everyone counts. If the bid holds, the caller loses a die; if it was a bluff, the bidder does. Lose all five dice and the match is over. Pure read-the-opponent tension, an

Liar's Dice Remix
The bluffing dice classic, you versus a probability-savvy CPU. You each roll **five dice** under a cup — you see yours, never theirs. Players take turns **bidding** a quantity of a face across **all ten** dice ("three fours"), and every bid must be strictly higher than the last (more dice, or the same count of a higher face). **1s are wild** and count as any face. Instead of raising, you can call **LIAR** — the cups lift and everyone counts. If the bid holds, the caller loses a die; if it was a bluff, the bidder does. Lose all five dice and the match is over. Pure read-the-opponent tension, an

Liar's Dice Remix
The bluffing dice classic, you versus a probability-savvy CPU. You each roll **five dice** under a cup — you see yours, never theirs. Players take turns **bidding** a quantity of a face across **all ten** dice ("three fours"), and every bid must be strictly higher than the last (more dice, or the same count of a higher face). **1s are wild** and count as any face. Instead of raising, you can call **LIAR** — the cups lift and everyone counts. If the bid holds, the caller loses a die; if it was a bluff, the bidder does. Lose all five dice and the match is over. Pure read-the-opponent tension, an

Liar's Dice Remix
The bluffing dice classic, you versus a probability-savvy CPU. You each roll **five dice** under a cup — you see yours, never theirs. Players take turns **bidding** a quantity of a face across **all ten** dice ("three fours"), and every bid must be strictly higher than the last (more dice, or the same count of a higher face). **1s are wild** and count as any face. Instead of raising, you can call **LIAR** — the cups lift and everyone counts. If the bid holds, the caller loses a die; if it was a bluff, the bidder does. Lose all five dice and the match is over. Pure read-the-opponent tension, an

Liar's Dice
The bluffing dice classic, you versus a probability-savvy CPU. You each roll **five dice** under a cup — you see yours, never theirs. Players take turns **bidding** a quantity of a face across **all ten** dice ("three fours"), and every bid must be strictly higher than the last (more dice, or the same count of a higher face). **1s are wild** and count as any face. Instead of raising, you can call **LIAR** — the cups lift and everyone counts. If the bid holds, the caller loses a die; if it was a bluff, the bidder does. Lose all five dice and the match is over. Pure read-the-opponent tension, an