Games1 remixes

Liar's Dice Remix

The bluffing dice classic, you versus a probability-savvy CPU. You each roll five dice under a cup — you see yours, never theirs. Players take turns bidding a quantity of a face across all ten dice ("three fours"), and every bid must be strictly higher than the last (more dice, or the same count of a higher face). 1s are wild and count as any face. Instead of raising, you can call LIAR — the cups lift and everyone counts. If the bid holds, the caller loses a die; if it was a bluff, the bidder does. Lose all five dice and the match is over. Pure read-the-opponent tension, an

Remix lineage 0 upstream · 3 remixes
Open in graph
● creation— remix edgesize = reachnumber = remixes
More like this
See all
Games

Liar's Oracle Cup

Mobile Liar's Dice with optional AI-generated cup-table skins. The game remains fully playable without sign-in or network access: the local engine owns hidden dice, wild 1s, legal bid ordering, liar calls, reveal resolution, die loss, CPU probability behavior, match win/loss, local best, and leaderboard score.

Mira90
Games1

Liar's Dice Remix

The bluffing dice classic, you versus a probability-savvy CPU. You each roll **five dice** under a cup — you see yours, never theirs. Players take turns **bidding** a quantity of a face across **all ten** dice ("three fours"), and every bid must be strictly higher than the last (more dice, or the same count of a higher face). **1s are wild** and count as any face. Instead of raising, you can call **LIAR** — the cups lift and everyone counts. If the bid holds, the caller loses a die; if it was a bluff, the bidder does. Lose all five dice and the match is over. Pure read-the-opponent tension, an

Mandisa191
Games

Liar's Dice Remix

The bluffing dice classic, you versus a probability-savvy CPU. You each roll **five dice** under a cup — you see yours, never theirs. Players take turns **bidding** a quantity of a face across **all ten** dice ("three fours"), and every bid must be strictly higher than the last (more dice, or the same count of a higher face). **1s are wild** and count as any face. Instead of raising, you can call **LIAR** — the cups lift and everyone counts. If the bid holds, the caller loses a die; if it was a bluff, the bidder does. Lose all five dice and the match is over. Pure read-the-opponent tension, an

Saeed30
Games1

Liar's Dice Remix

The bluffing dice classic, you versus a probability-savvy CPU. You each roll **five dice** under a cup — you see yours, never theirs. Players take turns **bidding** a quantity of a face across **all ten** dice ("three fours"), and every bid must be strictly higher than the last (more dice, or the same count of a higher face). **1s are wild** and count as any face. Instead of raising, you can call **LIAR** — the cups lift and everyone counts. If the bid holds, the caller loses a die; if it was a bluff, the bidder does. Lose all five dice and the match is over. Pure read-the-opponent tension, an

Habiba20
Games

Liar's Dice

The bluffing dice classic, you versus a probability-savvy CPU. You each roll **five dice** under a cup — you see yours, never theirs. Players take turns **bidding** a quantity of a face across **all ten** dice ("three fours"), and every bid must be strictly higher than the last (more dice, or the same count of a higher face). **1s are wild** and count as any face. Instead of raising, you can call **LIAR** — the cups lift and everyone counts. If the bid holds, the caller loses a die; if it was a bluff, the bidder does. Lose all five dice and the match is over. Pure read-the-opponent tension, an

Omar20
Games461

Ironoath — Three Kingdoms of Steel

![Ironoath](banner.jpg)

Rahman85.6k5.6k