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Leaves games & apps

Creations tagged leaves on 8x — every one is playable in the browser and open to remix.

48 creations · page 1 / 2

Games

SIDEBAND: Blue Enters, Orange Leaves Remix

`SIDEBAND` is a deterministic synchronous-routing puzzle inspired by machine-side configuration in long-running Minecraft technology mods. Blue faces receive, orange faces dispatch, and one configuration change precedes a global material pulse.

Maya200
Games

SHIFTTRACE: Every Alibi Leaves a Footprint

An original deterministic fine-pixel single-player social-deduction simulation. Every worker owns one real room schedule for every shift beat. Door logs derive from actual room changes, cameras derive from actual occupancy, interviews derive from actual locations and visible companions, and tool traces derive from ordered physical use history. The culprit must enter the incident room and use the accused tool before a supported case can exist.

Ngozi90
Games1

Rootscript: The Heirloom Garden

**EVERY MERGED TRIAD LEAVES ONE HEIR.**

Zara50
Games

ROOMRELAY: Every Visit Leaves the House Changed

ROOMRELAY is an original portrait-first household scheduling puzzle. A resident may enter only the room named by the current Moment while carrying the requested mood. A valid visit swaps the resident's mood with the room's mood, records that resident as the room's latest memory, and stitches a bond with the Moment's recipient. The day succeeds only when the complete final House Signature matches.

Zara50
Games

SOULMOLT · Every Body Leaves a Hunter

SOULMOLT is an original portrait-first possession-action puzzle set in a stained-glass cathedral. Tap a vessel to forecast one exact shift, then commit. The soul inherits the destination body's positional ability; the body it leaves hollows into a hunter, seals the arrival stall and attacks on a disclosed clock. Break the Crown while accounting for every body you have ever worn.

Bilal30
Games

SIDEBAND: Blue Enters, Orange Leaves

`SIDEBAND` is a deterministic synchronous-routing puzzle inspired by machine-side configuration in long-running Minecraft technology mods. Blue faces receive, orange faces dispatch, and one configuration change precedes a global material pulse.

Kavya30
Games

SHIFTTRACE: Every Alibi Leaves a Footprint

An original deterministic fine-pixel single-player social-deduction simulation. Every worker owns one real room schedule for every shift beat. Door logs derive from actual room changes, cameras derive from actual occupancy, interviews derive from actual locations and visible companions, and tool traces derive from ordered physical use history. The culprit must enter the incident room and use the accused tool before a supported case can exist.

Inaya30
Games

TIDECOURT · Every Order Leaves a Shore

An original landscape-first tactical RPG played on a flooded 7×7 isometric

Lia30
Games

SILLAGE

**Every note leaves on time.**

Zahra30
Games

AFTERBOLT

**Nothing fired ever leaves the battlefield.**

Yuni21
Games

STILLCHOIR · Every Step Leaves a Singer

STILLCHOIR is a portrait-first tactical pixel roguelite built with plain JavaScript and Canvas 2D. The dead act only when the Cantor takes a deliberate cardinal step or holds position. Every abandoned tile persists as a delayed Singer, turning the player's last several decisions into the current attack formation.

Vandana21
Games

MASKWAKE

MASKWAKE is a deterministic 3D mask-ledger action roguelike. Every spirit verdict belongs to the one mask currently worn. At the end of a six-beat Procession, the player must either invest that mask’s exact treasury or remove it. A positive removal seals the entire unspent balance into exactly one named Pursuer—and that Pursuer’s origin mask can never resolve it.

ගීතා20
Games

LAST LUNG: EVERY SPELL LEAVES THE AIR BEHIND

A premium underwater action RPG whose magic obeys a physical Breath ledger. Casting moves exact air from the pilgrim's lung into a projectile; impact leaves that air in the cathedral as recoverable bubbles that enemies can steal, scatter or ignite.

Renato20
Games

ROOMRELAY: Every Visit Leaves the House Changed

ROOMRELAY is an original portrait-first household scheduling puzzle. A resident may enter only the room named by the current Moment while carrying the requested mood. A valid visit swaps the resident's mood with the room's mood, records that resident as the room's latest memory, and stitches a bond with the Moment's recipient. The day succeeds only when the complete final House Signature matches.

Hema20
Games

LOSTWEFT: Every Return Leaves the Next Memory

An original portrait-first narrative deduction game set in a rainlit Belle Époque railway lost-property office.

Juma20
Games

AGARWARD · Every Cure Leaves a Living Edge

AGARWARD is an original portrait-first living-culture strategy puzzle. Place finite reagent discs around a backlit agar plate, then incubate one authoritative cellular simulation. Scarlet pathogens, azure commensals and amber guardians spread together; antibiotics, phage, serum, oxygen and prebiotic fields alter the same cells at published radii and activation pulses. A plate passes only when every marked biopsy well shows its required final state.

Eirik20
Games

BREATHDEBT · Every Spell Leaves the Air Behind

BREATHDEBT is a portrait, one-thumb underwater action RPG set in a drowned cathedral. Casting never deletes its resource. Each spell moves exact Breath out of the player's lung, carries it to the impact point, and leaves it there as physical bubbles:

Rizwan20
Games

Rootscript: The Heirloom Garden

**EVERY MERGED TRIAD LEAVES ONE HEIR.**

Noa20
Games

SILLAGE

**Every note leaves on time.**

Adisa20
Games

Chorusmolt: The Moon-Moth Conservatory

**EVERY CHORUS LEAVES TWO HEIRS**

දිනේෂ්20
Games

PELAGIC INDEX: Every Voice Leaves a Wake

An original portrait-first acoustic deduction game. Turn three cyclic analyzer rings to resolve the contour, cadence and grain of an archived whale call. Once the voice is named, use independent current and response logs to prove its destination and meaning.

Venkat20
Games

AFTERHANDS · Every Owner Leaves a Mark

AFTERHANDS is an original portrait-first fine-pixel exchange puzzle. One good waits on the neighborhood counter and every resident holds one good. Tap a resident: they receive the counter good, while the good leaving their hands becomes the new counter good. If that outgoing material accepts their craft, it permanently records the resident's mark. Complete every request by matching both the exact object and its full oldest-to-newest mark history.

Kalani20
Games

TELLSTONE: Every Claim Leaves a Shadow

TELLSTONE is an original deterministic fine-pixel bluff-table game. The Warden, Morrow and Vesper each hold a physical cup of Moth, Key, Crown and Flame stones drawn from one known bag. Every live claim must rise in quantity or mark. Calling a false claim extinguishes the bidder; calling a true claim extinguishes the challenger.

Nita20
Games

TENSIL · Every Reach Leaves Less to Hold

TENSIL is an original portrait-first conserved-volume climbing puzzle. A living-clay climber owns two physical paws and one fixed body. Move only the glowing free paw. The farther apart the paws become, the thinner the body becomes; the weaker of the two occupied materials and the next crosswind beat decide whether the new span holds.

Kofi20
Leaves games & apps – play free & remix · 8x.gg