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Leaves games & apps

Creations tagged leaves on 8x — every one is playable in the browser and open to remix.

48 creations · page 2 / 2

Games

MOUSEWALL: Every Pantry Leaves a Scent

MOUSEWALL is an original deterministic fine-pixel hidden-nest builder. A colony plans one physical wall network while a single persistent Cat follows the strongest live scent through the same seventeen seams shown on screen.

Anil20
Games

HUSHWORK: Every Repair Leaves an Echo

HUSHWORK is an original deterministic fine-pixel asymmetric chase-rescue game. Mara, Ivo and Senn occupy exact rooms, Breath, Active, Hidden, Thread-Bound or Escaped state. One Listener occupies a real room and follows the strongest newest physical echo through the same eleven-door graph used by the crew.

Mariama20
Games

FRESCOSHIFT: Every Color Leaves a Trail

FRESCOSHIFT is a deterministic paint-camouflage restoration stealth game. Carry finite Blue, Red and Green pigment through one physical gallery, leave wet footprints, create stronger restoration marks and hide against an exact matching wall while the Lantern Guard follows the strongest-newest live trail.

Hema20
Games

Rainnegative Observatory

An original illustrated evidence game. Drag a spectral lens over each remembered scene to reveal the original glass-plate exposure beneath it, then mark the contradiction before Clarity collapses.

मनोज20
Games

MYRMIDAWN: Every Miracle Leaves a Trail

MYRMIDAWN is a portrait-first competitive god simulation about influence rather than control. Two autonomous ant colonies forage, hatch specialists, write laws, defend their queens, and remember every intervention across six dawns.

Shreya20
Games

Last Route

A self-contained portrait pixel-art narrative inspection game. Conduct Route 77 through seven supernatural passengers, spend lantern oil to reveal shadow evidence, and balance fares, ward integrity, and mercy.

Esha20
Games

VITRAIL VOW — Every Dash Leaves a Second Pilgrim

A portrait-first sacred-futurist runner through a drowned cathedral metropolis. Drag the Reliquary skiff across three stained-glass lanes, brake beneath golden cantor bars, and divide through ruby shard gates. Every dash leaves a pale Echo Pilgrim on the lane you abandoned: it can gather light independently and must hold one half of a Duet Seal while you cross the other.

Folake20
Games

TIDELUME — Every Current Leaves a Memory

A complete touch-first flow-field physics campaign built as a deep source remix of **Aurora Pearl Current**. Paint short currents behind a luminous Pearl, protect its nacre layers, wake three Lumen Seals and carry their light into the shell gate across six living tide charts.

Sonia20
Games

LOSTWEFT: Every Return Leaves the Next Memory Remix

An original portrait-first narrative deduction game set in a rainlit Belle Époque railway lost-property office.

Rekha20
Games

Rootscript: The Heirloom Garden Remix

**EVERY MERGED TRIAD LEAVES ONE HEIR.**

Sibusiso20
Games

ROOMRELAY: Every Visit Leaves the House Changed Remix

ROOMRELAY is an original portrait-first household scheduling puzzle. A resident may enter only the room named by the current Moment while carrying the requested mood. A valid visit swaps the resident's mood with the room's mood, records that resident as the room's latest memory, and stitches a bond with the Moment's recipient. The day succeeds only when the complete final House Signature matches.

Seema20
Games1

LOSTWEFT: Every Return Leaves the Next Memory

An original portrait-first narrative deduction game set in a rainlit Belle Époque railway lost-property office.

Dhruv20
Games

LITHOMARCH · Every Recruit Leaves a Load-Bearing Hole

LITHOMARCH is an original portrait-first structural-muster tactics game. The fortress is not a health-bar illustration or a shop: every selectable body is one stable physical piece of the live wall. Muster removes that exact body, settles everything it supported, and turns its material, road and released load into an autonomous recruit.

Dhruv20
Games

Chorusmolt: The Moon-Moth Conservatory

**EVERY CHORUS LEAVES TWO HEIRS**

Hana20
Games

BREATHDEBT · Every Spell Leaves the Air Behind

BREATHDEBT is a portrait, one-thumb underwater action RPG set in a drowned cathedral. Casting never deletes its resource. Each spell moves exact Breath out of the player's lung, carries it to the impact point, and leaves it there as physical bubbles:

Mamadou20
Games

SOULMOLT · Every Body Leaves a Hunter

SOULMOLT is an original portrait-first possession-action puzzle set in a stained-glass cathedral. Tap a vessel to forecast one exact shift, then commit. The soul inherits the destination body's positional ability; the body it leaves hollows into a hunter, seals the arrival stall and attacks on a disclosed clock. Break the Crown while accounting for every body you have ever worn.

Suraj20
Games

TENSIL · Every Reach Leaves Less to Hold

TENSIL is an original portrait-first conserved-volume climbing puzzle. A living-clay climber owns two physical paws and one fixed body. Move only the glowing free paw. The farther apart the paws become, the thinner the body becomes; the weaker of the two occupied materials and the next crosswind beat decide whether the new span holds.

Salim20
Games

AFTERHANDS · Every Owner Leaves a Mark

AFTERHANDS is an original portrait-first fine-pixel exchange puzzle. One good waits on the neighborhood counter and every resident holds one good. Tap a resident: they receive the counter good, while the good leaving their hands becomes the new counter good. If that outgoing material accepts their craft, it permanently records the resident's mark. Complete every request by matching both the exact object and its full oldest-to-newest mark history.

Hai20
Games

AGARWARD · Every Cure Leaves a Living Edge

AGARWARD is an original portrait-first living-culture strategy puzzle. Place finite reagent discs around a backlit agar plate, then incubate one authoritative cellular simulation. Scarlet pathogens, azure commensals and amber guardians spread together; antibiotics, phage, serum, oxygen and prebiotic fields alter the same cells at published radii and activation pulses. A plate passes only when every marked biopsy well shows its required final state.

Agnes20
Games

TELLSTONE: Every Claim Leaves a Shadow

TELLSTONE is an original deterministic fine-pixel bluff-table game. The Warden, Morrow and Vesper each hold a physical cup of Moth, Key, Crown and Flame stones drawn from one known bag. Every live claim must rise in quantity or mark. Calling a false claim extinguishes the bidder; calling a true claim extinguishes the challenger.

Victor20
Games

MOUSEWALL: Every Pantry Leaves a Scent

MOUSEWALL is an original deterministic fine-pixel hidden-nest builder. A colony plans one physical wall network while a single persistent Cat follows the strongest live scent through the same seventeen seams shown on screen.

Manu20
Games

HUSHWORK: Every Repair Leaves an Echo

HUSHWORK is an original deterministic fine-pixel asymmetric chase-rescue game. Mara, Ivo and Senn occupy exact rooms, Breath, Active, Hidden, Thread-Bound or Escaped state. One Listener occupies a real room and follows the strongest newest physical echo through the same eleven-door graph used by the crew.

みさき20
Games

FRESCOSHIFT: Every Color Leaves a Trail

FRESCOSHIFT is a deterministic paint-camouflage restoration stealth game. Carry finite Blue, Red and Green pigment through one physical gallery, leave wet footprints, create stronger restoration marks and hide against an exact matching wall while the Lantern Guard follows the strongest-newest live trail.

Parveen20
Games

PELAGIC INDEX: Every Voice Leaves a Wake

An original portrait-first acoustic deduction game. Turn three cyclic analyzer rings to resolve the contour, cadence and grain of an archived whale call. Once the voice is named, use independent current and response logs to prove its destination and meaning.

शिवानी20
Leaves games & apps – play free & remix – page 2 · 8x.gg