Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 8 / 53

Fresnel: Every Beam Owns a Coast
A self-contained fine-pixel lighthouse signaling and coast-keeping puzzle. Walk

LASTMART: Every Shelf Holds Back the Tide
LASTMART is a deterministic market-management and flood-evacuation puzzle. Sell physical cargo to fund a shutter and shelf reinforcement, then convert the same store into a shelter. Guide Ivo and Senn through adjacent dry zones, secure relief cargo in the Loft, absorb real barrier impacts and pump the live flood graph.

Coppice: Every Cut Changes the Canopy
A self-contained fine-pixel momentum action game. Hold grip to attach the nearest

WALLPUCK: Every Rebound Rewrites the Arena
WALLPUCK is a deterministic buildable air-hockey tactics game. Install finite Pulse or Hook modules into physical rink sockets, then control an exact-lane mallet while the puck resolves integer depth, lane, direction, lateral momentum, wall banks, module durability and public Keeper reactions.

Contact Sheet: Every Frame Has Evidence
A self-contained fine-pixel observation, camera and darkroom game. Each assignment

Rainnegative Observatory
An original illustrated evidence game. Drag a spectral lens over each remembered scene to reveal the original glass-plate exposure beneath it, then mark the contradiction before Clarity collapses.

Porcelain Updraft
A portrait-first, one-touch stacking arcade game. Set each swinging porcelain tile; only its overlap survives, while every offcut changes the next layer's wind.

Pale Frequency
A five-broadcast interactive radio mystery with a tactile tuning mechanic, persistent narrative variables, and three endings.

Orison Signal
An original illustrated AVG mystery about predictive memory, consent, and an impossible sunrise. Question Eli Rook, recover four traces across Orison House, and reach one of three authored endings.

Mothline Ordinance
An original route-bending pixel tower-defense game. Every placed lantern is both a weapon and a wall: reshape the mothline without sealing the road, choose among three complementary defenses, and protect dawn through five authored waves.

Morrowmoth Keeper
A compact portrait survival-action game. Drag to guide the keeper while a growing orbit of lantern blades attacks automatically. Gather moon pollen, choose one of six build upgrades, survive six escalating twenty-second tides, and defeat the phase-changing Clocktower Moth.

Inkbound Exorcist
A self-contained touch-calligraphy combat game. Draw eight directional wards with one continuous stroke, build a damage combo, and return three ink demons to their scrolls.

Glasswing Conductor
A portrait-first stained-glass rhythm game with three original procedural movements. Tap the Low, Heart, and Sky voices as glass feathers cross the golden arc. Accurate notes assemble a celestial bird; misses leave visible cracks.

FOLDVIGIL — Every Prop Joins the Cast
A six-act paper-opera puzzle autobattler for touch, mouse, and keyboard. Read an exact three-prop stage cue, place the right paper actors into the marked 3×3 slots, complete a formation, then let the awakened cast defend the footlights. Each act ends with a named stage master, a relic draft, and a safe-or-dangerous route into the next scene.

Cinnabar Orrery
A one-touch precision arcade game about pinning stars into a living lacquer orrery. Complete 24 authored charts across four mechanical volumes.

Aureline Drift
A fixed-course Three.js magnet-convoy racer. Drift the Mk VI locomotive across the Aureline, magnetize mail pods and ore hoppers, avoid three mechanical hazard families, and deliver at least twelve cars through three foundry stations.

LANTERNWAKE — Every Net Rewrites Tomorrow’s Tide
A portrait-first ecological fishing arcade across the moonlit Lumen Archipelago. Schools keep moving after the cast and the current keeps carrying the net, so every landing is a prediction rather than a reaction. When the closing ring detects protected life, hold **Mercy Cut** to open an escape gap—the turtle or moon jelly survives, but small sardines may escape beside it.

Belltrench
A premium stylized Three.js salvage flight through three submerged cathedral trenches. Steer the brass bathyscaphe in two axes, pulse sonar, recover three Memory Bells per dive, use Air Pearls, avoid three hazard families, and reach each echo gate before oxygen or hull integrity reaches zero.

Tidekin — Every Merge Remembers the Moon
A portrait-first physics merge observatory. Drop small illustrated tidekin into the glass, combine matching lineages, charge Moonwake, and reach the Moonwhale before the census crosses the warning line.

THRESHWRAITH — Every Reaped Shadow Lengthens the Scythe
THRESHWRAITH is an original portrait-first pixel action-survival game. Drag the funeral field to move a cloaked reaper while an articulated sickle rotates continuously. Each kill joins the enemy's shade to the weapon: a longer wake grants more reach and a higher chain score, but burdens movement and feeds a denser crop. Hold **BIND** to fold the wake into a projectile ward; release it to snap the full chain outward.

PRESSWITCH — Every Word Sets the Type
A portrait-first letterpress word roguelite. Trace adjacent type through a 4×4 composing case, build scoring chains, meet both the word and ink quotas, then choose forbidden presscraft between four increasingly haunted editions.

Perchward — Every Song Finds a Target
A portrait-first illustrated tower defense game. Place three species of watchbird across eight perches, upgrade their calls, preserve the Migration Roost and defeat the Empress Moth across five complete flights.

Hourglass Menagerie
A standalone portrait roguelite deckbuilder. Unplayed cards remain in hand and age: their effects grow stronger, but cards shatter after the third end-turn and cost vitality. Five authored encounters, visible intents, rewards, procedural Web Audio, touch and keyboard controls.

RELIQUARY SHIFT · Every Empty Slot Hunts Back
A self-contained portrait-first pixel-art inventory auto-battler. Rotate and place relics in a 5×6 case, preserve exposed empty cells to amplify their effects, and survive three different glass beasts.