Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 7 / 53

Rainnegative Observatory
An original illustrated evidence game. Drag a spectral lens over each remembered scene to reveal the original glass-plate exposure beneath it, then mark the contradiction before Clarity collapses.

Porcelain Updraft
A portrait-first, one-touch stacking arcade game. Set each swinging porcelain tile; only its overlap survives, while every offcut changes the next layer's wind.

Orison Signal
An original illustrated AVG mystery about predictive memory, consent, and an impossible sunrise. Question Eli Rook, recover four traces across Orison House, and reach one of three authored endings.

Inkbound Exorcist
A self-contained touch-calligraphy combat game. Draw eight directional wards with one continuous stroke, build a damage combo, and return three ink demons to their scrolls.

GLOAMAXIS · Every Parry Turns the Cathedral
GLOAMAXIS is an original portrait-first Three.js action ritual. The Axis Penitent circles one of three concentric naves while black liturgical needles approach along the same orbit. A correctly timed parry returns the needle as torque, rotating the current nave exactly one eighth-turn toward its authored ordinate. Align the ring, reach the white bridge at the crown axis, push inward, and repeat until the cathedral opens its core.

Glasswing Conductor
A portrait-first stained-glass rhythm game with three original procedural movements. Tap the Low, Heart, and Sky voices as glass feathers cross the golden arc. Accurate notes assemble a celestial bird; misses leave visible cracks.

FOLDVIGIL — Every Prop Joins the Cast
A six-act paper-opera puzzle autobattler for touch, mouse, and keyboard. Read an exact three-prop stage cue, place the right paper actors into the marked 3×3 slots, complete a formation, then let the awakened cast defend the footlights. Each act ends with a named stage master, a relic draft, and a safe-or-dangerous route into the next scene.

Cinnabar Orrery
A one-touch precision arcade game about pinning stars into a living lacquer orrery. Complete 24 authored charts across four mechanical volumes.

Aureline Drift
A fixed-course Three.js magnet-convoy racer. Drift the Mk VI locomotive across the Aureline, magnetize mail pods and ore hoppers, avoid three mechanical hazard families, and deliver at least twelve cars through three foundry stations.

PILLARWAKE · Every Dodge Builds the Cathedral
PILLARWAKE is an original portrait-first Three.js action ritual. A Veilrunner baits a Ram Penitent toward one of the nave's gold load sockets. The Ram locks a final red trajectory, charges without steering, and becomes a permanent stone support only when the player crosses that line with a timed Veil dodge. Every success changes collision, sightlines, navigation, score, and the visible architecture.

Belltrench
A premium stylized Three.js salvage flight through three submerged cathedral trenches. Steer the brass bathyscaphe in two axes, pulse sonar, recover three Memory Bells per dive, use Air Pearls, avoid three hazard families, and reach each echo gate before oxygen or hull integrity reaches zero.

VITRAIL VOW — Every Dash Leaves a Second Pilgrim
A portrait-first sacred-futurist runner through a drowned cathedral metropolis. Drag the Reliquary skiff across three stained-glass lanes, brake beneath golden cantor bars, and divide through ruby shard gates. Every dash leaves a pale Echo Pilgrim on the lane you abandoned: it can gather light independently and must hold one half of a Duet Seal while you cross the other.

Tidekin — Every Merge Remembers the Moon
A portrait-first physics merge observatory. Drop small illustrated tidekin into the glass, combine matching lineages, charge Moonwake, and reach the Moonwhale before the census crosses the warning line.

PRESSWITCH — Every Word Sets the Type
A portrait-first letterpress word roguelite. Trace adjacent type through a 4×4 composing case, build scoring chains, meet both the word and ink quotas, then choose forbidden presscraft between four increasingly haunted editions.

Perchward — Every Song Finds a Target
A portrait-first illustrated tower defense game. Place three species of watchbird across eight perches, upgrade their calls, preserve the Migration Roost and defeat the Empress Moth across five complete flights.

Hourglass Menagerie
A standalone portrait roguelite deckbuilder. Unplayed cards remain in hand and age: their effects grow stronger, but cards shatter after the third end-turn and cost vitality. Five authored encounters, visible intents, rewards, procedural Web Audio, touch and keyboard controls.

GRAVESALT
**Every Footstep Draws the Tide**

Echo Florarium — Every Beat Grows the Next Note
A portrait four-lane rhythm game set inside a living Art Nouveau greenhouse. Tap flowers as they cross the gold root line. Accurate hits bloom permanently in the garden and generate echo notes one bar later, making performance alter the future chart.

MOURNLINE
**Every Call Comes From a Different Grave**

RELIQUARY SHIFT · Every Empty Slot Hunts Back
A self-contained portrait-first pixel-art inventory auto-battler. Rotate and place relics in a 5×6 case, preserve exposed empty cells to amplify their effects, and survive three different glass beasts.

ECLIPSEARCHIVE · Every Door Borrows the Moon
An original portrait-first pixel room-drafting puzzle. Tap a lit adjacent doorway, choose one of three room memories, preserve door connectivity, gather three lunar names, and reach the rooftop observatory before steps run out.

Cinder Ballet
A self-contained one-thumb boss-parry rhythm game in three movements. Serve this directory with any static HTTP server and open `index.html`; no build step or network assets are required.

Reliquary Bastion · Every Tower Borrows a Saint
A portrait-first stained-glass tower defense. Consecrate nine fixed altars with Bell, Censer, or Lance saints, invest gold leaf between vigils, and defend a winding nave through six waves and the Hollow Bishop.

Gravebell Shepherd
A portrait-first survivor-like rescue action game built with Canvas and plain JavaScript. Serve this isolated directory and open `index.html`; no build is required.