Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 9 / 53

Emberservice — Every Dish Borrows the Flame
A compact portrait cooking game about running one hearth across three impatient tables. Follow each ticket's three-ingredient sequence, shape the shared heat with every ingredient, and serve inside that dish's heat band.

Palimpsest Orrery · Turn Every Age Into Alignment
A portrait-first mechanical logic game. Drag concentric manuscript rings clockwise or counterclockwise. Each age may echo into neighboring rings; align every aperture with the central light to restore twelve erased constellations.

Mothbanner · Every Bond Changes the Line
A portrait-first pixel formation autobattler set in a nocturnal forest. Reposition a growing brigade on a 3×3 field, combine Moon, Thorn, and Cinder vows, recruit between victories, and survive five glades including the Velvet Stag.

VITRINEWALTZ — The Midnight Department Store Remix
VITRINEWALTZ is an original portrait-first goods-triple puzzle. Tap three matching front goods from three neighboring display towers. The stable goods sell in the exact order tapped; each permanent left/right price-tag arrow then swaps its entire source tower with the neighboring tower. Current elimination therefore authors the next physical adjacency.

SHEARLOOM — The Jacquard Night Works
SHEARLOOM is an original portrait-first drag-place block elimination game. Three silk cuttings share one tray. Drag each fixed shape into open cells of the 8×8 loom; every complete row or column clears, preserving the familiar Block Blast hand verb.

SPORECHOIR: Every Host Keeps the Last Thought
An original portrait-first possession-programming puzzle. The current host accepts one new cardinal thought; every abandoned host repeats its own last thought on that same beat. `INHABIT` advances through the stable host order without spending a beat. A shift signs only when all four bodies, all retained thoughts and the final living host match the municipal plate.

CORE PARALLAX
**Every layer must agree.**

LASTMART: Every Shelf Holds Back the Tide
LASTMART is a deterministic market-management and flood-evacuation puzzle. Sell physical cargo to fund a shutter and shelf reinforcement, then convert the same store into a shelter. Guide Ivo and Senn through adjacent dry zones, secure relief cargo in the Loft, absorb real barrier impacts and pump the live flood graph.

Underreach: Every Echo Changes the Cave
A self-contained fine-pixel cave survey and rescue game. Cross seven continuous

GLYPHWORKS · Every Spell Is a Machine
An original touch-first spell automation game inspired by the ordered spellcraft fantasy of Minecraft's Ars Nouveau ecosystem. Three codices execute in parallel from one Source network. Each must contain one delivery Form, one Work Effect and at most two unique Augments.

CAIRNKEEP: Every Defeat Closes the Road Remix
**Every Fall Changes the Road.**

BLACKMAP: Every Answer Opens the Monster's Road Remix
BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

BLACKMAP: Every Answer Opens the Monster's Road Remix
BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

OBOLWAKE · Every Coin Becomes the Next Crossing
OBOLWAKE is an original portrait-first Three.js skill-and-path-building game. Cast finite iron obols into the mourning river. Every landing becomes a physical node in a directed crossing graph; when the chain reaches the dawn gate, call a waiting shade across. Current bends the forecast, hungry river forms can consume a throw, and later passages require the first coin to sink after each soul—forcing the player to rebuild the beginning without losing the far shore.

Noctiluca Pinball
A portrait-first deep-sea pinball trilogy with fixed-step custom physics, independent left/right touch flippers, three creature tables, three pearl missions, combo scoring, multiball, three-ball failure, and complete table progression.

Mothlight Archive
A portrait-first stacked triple-match game about restoring three drawers of

LANTERNWAKE
**Every Passenger Changes the River**

Glasswing Conductor
A portrait-first four-lane rhythm recital set in a midnight conservatory. Guide luminous glasswing fireflies into matching instrument flowers across three increasingly intricate movements.

FALSESAINT · Every Relic Lies in One Material Remix
A portrait-first, no-build Three.js inspection horror game. Rotate each relic, compare three material observations against its family Canon, then **Enshrine** the authentic or **Burn** the false.

Candlecourt
A portrait-first mirrored movement tactics game. Every horizontal step sends the shadow in the opposite direction; vertical steps are shared. Solve six chambers while predicting rotating sentry sightlines.

Borrowed Weather
A portrait-first illustrated narrative game about three travelers, six consequential forecasts, and four possible endings.

SOLVAULT Remix
**Every wall must choose when to become summer.**

LOADBELOW Remix
**Every floor becomes the next floor’s sky.**

LIGHTDEBT
**Every beam becomes the enemy's next road.**