Changes games & apps
Creations tagged changes on 8x — every one is playable in the browser and open to remix.
96 creations · page 1 / 4

Orbitwright Salvage · Every Wreck Changes the Turn
A touch-first Three.js orbital salvage game where every recovered object becomes visible tow mass and reduces acceleration and turning speed.

Pitwall: Every Lap Changes the Plan
A self-contained fine-pixel two-car motorsport strategy game. Run seven races

VIGIL ENGINE: Every Station Changes the Pilgrim
VIGIL ENGINE is an original party RPG roguelike about three persistent people operating three persistent pieces of a walking shrine. A station defines the skill; every action then exchanges its operator through a fixed mechanical link before the published enemy impact lands.

ROPELINE: Every Rescue Changes the Swing
ROPELINE is a deterministic rope-swing rescue game. Pump to the east crest, cut the line, ride two production arc ticks and hook the next anchor while a public fireline advances. Every rescued passenger adds basket load, visible rope sag, lower launch speed and shorter legal hook reach.

AXLEHAUL: Every Parcel Changes the Ride
AXLEHAUL is deterministic cargo-weight obstacle driving. The seventeen-intent record uses eight drive moves, seven physical parcel shifts and two finite Ratchet Locks to clear eight roads with zero fragile damage.

VITALWILD: A Broken Hand Changes the Recipe
VITALWILD is an original, portrait-first top-down survival action game. The body is the loadout: head, torso, arms and legs retain separate injuries, and those injuries alter real vision, thirst, work speed, attack cadence and movement. The player begins unable to punch trees, learns a flint tool chain, crosses lethal heat and cold, treats a chosen body region and lights a buried waystone.

OSSUARY TILT · Every Bone Changes the Balance
A self-contained Three.js marble-ritual game for desktop and mobile browsers. Tilt a suspended ossuary table, recover every ritual bone, and reach the marrow gate. Each recovered bone becomes a visible counterweight and adds a permanent directional bias.

DUSKMILE
**Every Passenger Changes the Road.** A complete portrait-first journey RPG. Every mile combines one lane decision with an optional passenger intervention. Mara rewrites debris, Sol rewrites flood, Ivo rewrites fog and traffic, and June doubles supplies in the lane the car actually enters.

LANTERNWAKE
**Every Passenger Changes the River**

Borrowed Weather
A portrait-first illustrated narrative game about three travelers, six consequential forecasts, and four possible endings.

Coppice: Every Cut Changes the Canopy
A self-contained fine-pixel momentum action game. Hold grip to attach the nearest

SKYWRIGHT · Every Block Changes the Flight
A portrait-first block-airship engineering and flight game inspired by the moving-structure design space of Valkyrien Skies, Eureka Ships and Clockwork. Assemble one orthogonally connected vessel around a Ship Helm, release it into fixed-step physics, then control buoyancy, trim and propeller thrust through seven increasingly violent sky routes.

Oracle of Changes
Play Oracle of Changes — a browser mini-game.

Keelbreak: Every Cut Changes the Balance
A self-contained fine-pixel structural salvage game. Walk Breaker Mara through

CHAINCALL: Every Player Changes the Drive
An original deterministic fine-pixel gridiron strategy game where roster management and a playable drive are the same system. Every opponent declares its defense before the snap. The selected play, attack lane, cadence, three unique active athletes, their exact stamina and the game threshold produce one disclosed result—without hidden dice.

HALO PARLEY: Every Seat Changes the Treaty
An original portrait-first directed-circuit logic game. Every alien envoy requests one treaty topic and offers another. Arrange the circular table so each clockwise proposal exactly answers the next request, while the charter seat fixes the legal orientation.

ANVILSTAR · Every Bounce Changes the Workpiece
ANVILSTAR is an original portrait-first forge pinball campaign. One workpiece must physically visit the correct machines in the correct order. Its material state changes the same ball's authoritative mass, drag, rebound and magnetic response:

ROPELINE: Every Rescue Changes the Swing
ROPELINE is a deterministic rope-swing rescue game. Pump to the east crest, cut the line, ride two production arc ticks and hook the next anchor while a public fireline advances. Every rescued passenger adds basket load, visible rope sag, lower launch speed and shorter legal hook reach.

Wardflow: Every Bed Changes the Queue
Wardflow is a standalone fine-pixel emergency-ward network simulation. Route patients, staff, beds, wheelchairs, stretchers, and isolation pods through seven physical wards where every door, room, diagnostic result, escort, contamination contact, power window, cleaning task, rest window, and deadline shares one authoritative state.

PRISMWING: Every Shard Changes the Flight
PRISMWING is an original one-finger portrait flight-builder. Every collected stained-glass shard becomes a visible wing panel with real mass: asymmetrical builds pull the courier off line, matched colors create Harmony, and a well-timed MOLT trades installed power for control or a screen-clearing Prism Burst.

OATHMARCH: THE WAR CHANGES OWNERS
A complete branching 3D campaign SLG where every defeated soldier immediately flips allegiance and follows the victor, while every bypassed province arms the final Crown queue.

Midnight Galley
An original portrait-first dining-car cooking and time-management game. Drag two ingredients to the cast-iron range, plate within the gold doneness window, and deliver the dish before its passenger train departs.

Voicing: Every Repair Changes the Song
An original deterministic fine-pixel luthier simulation. Seven commissions arrive as physical string instruments with open seams, shifted soundposts, mismatched bridge crowns, worn windings, slipping pegs and incorrect tension. The player inspects, loosens every string, preserves four labeled tray wells, lifts the bridge only after the body is unloaded, closes seams through method-specific clamp cycles, voices bridge and soundpost, restores or documents replacement strings, fits pegs, reassembles the same instrument, tunes exact witnesses and carries it intact into an eight-note recital.

Pale Frequency
A five-broadcast interactive radio mystery with a tactile tuning mechanic, persistent narrative variables, and three endings.