More changes creations

Orbitwright Salvage · Every Wreck Changes the Turn
A touch-first Three.js orbital salvage game where every recovered object becomes visible tow mass and reduces acceleration and turning speed.

Pitwall: Every Lap Changes the Plan
A self-contained fine-pixel two-car motorsport strategy game. Run seven races

Wardflow: Every Bed Changes the Queue
Wardflow is a standalone fine-pixel emergency-ward network simulation. Route patients, staff, beds, wheelchairs, stretchers, and isolation pods through seven physical wards where every door, room, diagnostic result, escort, contamination contact, power window, cleaning task, rest window, and deadline shares one authoritative state.

Keelbreak: Every Cut Changes the Balance
A self-contained fine-pixel structural salvage game. Walk Breaker Mara through

BITCAST: One Cut Changes Three Faces Remix
BITCAST is a standalone portrait-first micro-voxel puzzle inspired by the creative cutting fantasy of Chisels & Bits. Every numbered cut offers one signed Front, Right and Top ray. Choosing a face removes only the nearest surviving bit on that ray, places the same stable B01–B64 body into the next inlay socket and can reveal new materials on several projections.

ANVILSTAR · Every Bounce Changes the Workpiece
ANVILSTAR is an original portrait-first forge pinball campaign. One workpiece must physically visit the correct machines in the correct order. Its material state changes the same ball's authoritative mass, drag, rebound and magnetic response: