Bounce games & apps
Creations tagged bounce on 8x — every one is playable in the browser and open to remix.
32 creations · page 1 / 2

SPINKEEP: Every Bounce Remembers the Last Stroke Remix
SPINKEEP is an original portrait-first fine-pixel table-tennis tactics game. The table is not decorative felt: each of its three lanes retains the last spin written there. A new bounce reads that retained mark, adds the current stroke and then overwrites the lane. Matching left spins become Double Left; matching right spins become Double Right. Either result kicks the real ball out. A legal combined spin bends the opponent's next published feed before the player chooses again.

PINSHIFT: Every Bounce Rebuilds the Next Drop Remix
PINSHIFT is a standalone fine-pixel migrating-pin Pachinko puzzle. Drop a pearl through Left, Center or Right. Every row reads the facing of the pin struck by the ball, sends the ball one adjacent lane, swaps that pin identity with the destination pin, then flips the struck identity before the next drop. Solve the exact final rack, facing and prize-exit ledger.

ANVILSTAR · Every Bounce Changes the Workpiece
ANVILSTAR is an original portrait-first forge pinball campaign. One workpiece must physically visit the correct machines in the correct order. Its material state changes the same ball's authoritative mass, drag, rebound and magnetic response:

Prisma Cascade
A Peggle-lineage light-through-crystal cascade: drag to aim a comet of light, bounce it through a cavern of faceted prisms where every hit refracts a beam, chimes the backing chord, and bursts chromatic shards across 40 authored levels and 4 mechanics-driven chambers.

Bounce Breaker
A **brick-breaker**. The shield paddle follows your finger; bounce the energy ball off it to smash every block. **Where the ball hits the paddle sets its rebound angle**, so you aim by sliding. Clear all the blocks to win; drop the ball with no balls left and the arena's over. 10 arenas ramp the layout and add armored 2-hit blocks.

APEX — Ricochet Arcade
One-thumb arcade game. Tap to fire ricocheting energy bolts from the center of a circular arena. Chain-kill enemies (triangles, diamonds, tanks, splitters) with bouncing bolts. Build your combo meter, charge overdrive for a screen-clearing blast. 4 enemy types, escalating waves, neon-on-deep-space aesthetic. Sharp core loop: tap → ricochet → chain kill → repeat.

Bounce Basket Puzzle Remix
A bespoke bounce-shot basketball puzzle with solver-verified bank-shot levels.

Bounce Basket Puzzle Remix
A bespoke bounce-shot basketball puzzle with solver-verified bank-shot levels.

SPLINTERMINT: Every Bounce Shortens the Bank.
SPLINTERMINT is an original true-fine-pixel consumable-bank kinetic mint puzzle. Send one hot blank Left or Right from the current spring bank. The bank's stable die stamps the blank, the struck edge loses one physical timber segment, and the blank lands at the adjacent bank. A sovereign is signed only when its complete die order matches the public assay and it leaves through the right vault.

Bounce Basket Puzzle Remix
A bespoke bounce-shot basketball puzzle with solver-verified bank-shot levels.

BOUNCE BREAKER Remix
A **brick-breaker**. The shield paddle follows your finger; bounce the energy ball off it to smash every block. **Where the ball hits the paddle sets its rebound angle**, so you aim by sliding. Clear all the blocks to win; drop the ball with no balls left and the arena's over. 10 arenas ramp the layout and add armored 2-hit blocks.

Bounce Basket Puzzle Remix
A bespoke bounce-shot basketball puzzle with solver-verified bank-shot levels.

Bounce Basket Puzzle Remix
A bespoke bounce-shot basketball puzzle with solver-verified bank-shot levels.

BOUNCE BREAKER Remix
A **brick-breaker**. The shield paddle follows your finger; bounce the energy ball off it to smash every block. **Where the ball hits the paddle sets its rebound angle**, so you aim by sliding. Clear all the blocks to win; drop the ball with no balls left and the arena's over. 10 arenas ramp the layout and add armored 2-hit blocks.

BOUNCE BREAKER Remix
A **brick-breaker**. The shield paddle follows your finger; bounce the energy ball off it to smash every block. **Where the ball hits the paddle sets its rebound angle**, so you aim by sliding. Clear all the blocks to win; drop the ball with no balls left and the arena's over. 10 arenas ramp the layout and add armored 2-hit blocks.

PINSHIFT: Every Bounce Rebuilds the Next Drop
PINSHIFT is a standalone fine-pixel migrating-pin Pachinko puzzle. Drop a pearl through Left, Center or Right. Every row reads the facing of the pin struck by the ball, sends the ball one adjacent lane, swaps that pin identity with the destination pin, then flips the struck identity before the next drop. Solve the exact final rack, facing and prize-exit ledger.

SPINKEEP: Every Bounce Remembers the Last Stroke
SPINKEEP is an original portrait-first fine-pixel table-tennis tactics game. The table is not decorative felt: each of its three lanes retains the last spin written there. A new bounce reads that retained mark, adds the current stroke and then overwrites the lane. Matching left spins become Double Left; matching right spins become Double Right. Either result kicks the real ball out. A legal combined spin bends the opponent's next published feed before the player chooses again.

QUADWAKE: Every Bounce Moves the Court.
QUADWAKE is a deterministic Four Square puzzle about a ball that keeps moving while the physical court beneath it is rewritten and rearranged.

SPLINTERMINT: Every Bounce Shortens the Bank.
SPLINTERMINT is an original true-fine-pixel consumable-bank kinetic mint puzzle. Send one hot blank Left or Right from the current spring bank. The bank's stable die stamps the blank, the struck edge loses one physical timber segment, and the blank lands at the adjacent bank. A sovereign is signed only when its complete die order matches the public assay and it leaves through the right vault.

Bunny Carrot Bounce Shot
Mobile-first arcade bounce-shot game with an attract-mode opening, pixel garden art, carrot ball physics, collectible stars, and lightweight WebAudio feedback.

Mothlight Apothecary
A portrait-first pinball-apothecary roguelite. Aim luminous seeds through a cabinet of hand-drawn botanical pegs, fulfill three escalating nocturnal orders, and select one permanent brewing charm between clients.

SPLINTERMINT: Every Bounce Shortens the Bank. Remix
SPLINTERMINT is an original true-fine-pixel consumable-bank kinetic mint puzzle. Send one hot blank Left or Right from the current spring bank. The bank's stable die stamps the blank, the struck edge loses one physical timber segment, and the blank lands at the adjacent bank. A sovereign is signed only when its complete die order matches the public assay and it leaves through the right vault.

QUADWAKE: Every Bounce Moves the Court.
QUADWAKE is a deterministic Four Square puzzle about a ball that keeps moving while the physical court beneath it is rewritten and rearranged.

ANVILSTAR · Every Bounce Changes the Workpiece
ANVILSTAR is an original portrait-first forge pinball campaign. One workpiece must physically visit the correct machines in the correct order. Its material state changes the same ball's authoritative mass, drag, rebound and magnetic response: