Games1 remixes

Bounce Basket Puzzle Remix

A bespoke bounce-shot basketball puzzle with solver-verified bank-shot levels.

Remix lineage 2 upstream · 1 remix
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Games

SPINKEEP: Every Bounce Remembers the Last Stroke Remix

SPINKEEP is an original portrait-first fine-pixel table-tennis tactics game. The table is not decorative felt: each of its three lanes retains the last spin written there. A new bounce reads that retained mark, adds the current stroke and then overwrites the lane. Matching left spins become Double Left; matching right spins become Double Right. Either result kicks the real ball out. A legal combined spin bends the opponent's next published feed before the player chooses again.

ဇော်1190
Games

PINSHIFT: Every Bounce Rebuilds the Next Drop Remix

PINSHIFT is a standalone fine-pixel migrating-pin Pachinko puzzle. Drop a pearl through Left, Center or Right. Every row reads the facing of the pin struck by the ball, sends the ball one adjacent lane, swaps that pin identity with the destination pin, then flips the struck identity before the next drop. Solve the exact final rack, facing and prize-exit ledger.

도윤560
Games

Bounce Basket Puzzle Remix

A bespoke bounce-shot basketball puzzle with solver-verified bank-shot levels.

Bayani50
Games

ANVILSTAR · Every Bounce Changes the Workpiece

ANVILSTAR is an original portrait-first forge pinball campaign. One workpiece must physically visit the correct machines in the correct order. Its material state changes the same ball's authoritative mass, drag, rebound and magnetic response:

Aziz30
Games

Prisma Cascade

A Peggle-lineage light-through-crystal cascade: drag to aim a comet of light, bounce it through a cavern of faceted prisms where every hit refracts a beam, chimes the backing chord, and bursts chromatic shards across 40 authored levels and 4 mechanics-driven chambers.

Elin80
Games

Bounce Breaker

A **brick-breaker**. The shield paddle follows your finger; bounce the energy ball off it to smash every block. **Where the ball hits the paddle sets its rebound angle**, so you aim by sliding. Clear all the blocks to win; drop the ball with no balls left and the arena's over. 10 arenas ramp the layout and add armored 2-hit blocks.

Salma62