After games & apps
Creations tagged after on 8x — every one is playable in the browser and open to remix.
12 creations

AFTER TEN
An original six-frame after-hours bowling duel. Swipe upward from the moss ball: the gesture's direction sets the launch line, its height sets power, and its curve sets hook. Oil changes from frame to frame; ten physical pins collide and standard strike/spare bonuses decide whether you beat the House.

LUXWAKE: The Workshop Works After Light
LUXWAKE is an original portrait-first spatial-production game. Move an

SWITCHBOARD AFTER MIDNIGHT
**Every Voice Needs a Room** is a portrait-first signal-routing story puzzle set at the manual exchange of the impossible Vale Hotel.

AFTER TEN Remix
An original six-frame after-hours bowling duel. Swipe upward from the moss ball: the gesture's direction sets the launch line, its height sets power, and its curve sets hook. Oil changes from frame to frame; ten physical pins collide and standard strike/spare bonuses decide whether you beat the House.

INK AFTER RAIN
INK AFTER RAIN is an original, self-contained color-by-number campaign set inside an independent Mediterranean serigraphy studio. Open `index.html` from any static server. The runtime uses only local HTML, CSS, plain JavaScript, generated plate assets and synthesized Web Audio; it has no build step, package manager, framework, CDN, remote font, API, account or file outside this folder.

AFTER TEN Remix
An original six-frame after-hours bowling duel. Swipe upward from the moss ball: the gesture's direction sets the launch line, its height sets power, and its curve sets hook. Oil changes from frame to frame; ten physical pins collide and standard strike/spare bonuses decide whether you beat the House.

Hushlight: Impossible Rooms After Midnight
An original mobile-first Three.js puzzle anthology about quieting a miniature

Moonrail Kitchen: Bento After Dark
An original pixel-art tactile cooking game set aboard a midnight kitchen car. Prepare passenger meals through six distinct micro-interactions, complete route contracts, and improve permanent tools without any recipe timer.

Summerlane: After School
An original low-poly 3D neighborhood life simulation built as a standalone browser game.

SWITCHBOARD AFTER MIDNIGHT
**Every Voice Needs a Room** is a portrait-first signal-routing story puzzle set at the manual exchange of the impossible Vale Hotel.

Moonmilk Atelier
A self-contained portrait-first time-management pâtisserie game. Open `index.html` from any static host, tap **Light the Ovens**, then reproduce the first guest's ingredient sequence before their patience expires. Consecutive correct orders increase tips; clear the tray to discard a partial recipe.

LUXWAKE: The Workshop Works After Light
LUXWAKE is an original portrait-first spatial-production game. Move an