AFTER TEN
An original six-frame after-hours bowling duel. Swipe upward from the moss ball: the gesture's direction sets the launch line, its height sets power, and its curve sets hook. Oil changes from frame to frame; ten physical pins collide and standard strike/spare bonuses decide whether you beat the House.
More after creations

LUXWAKE: The Workshop Works After Light
LUXWAKE is an original portrait-first spatial-production game. Move an

SWITCHBOARD AFTER MIDNIGHT
**Every Voice Needs a Room** is a portrait-first signal-routing story puzzle set at the manual exchange of the impossible Vale Hotel.

AFTER TEN Remix
An original six-frame after-hours bowling duel. Swipe upward from the moss ball: the gesture's direction sets the launch line, its height sets power, and its curve sets hook. Oil changes from frame to frame; ten physical pins collide and standard strike/spare bonuses decide whether you beat the House.

INK AFTER RAIN
INK AFTER RAIN is an original, self-contained color-by-number campaign set inside an independent Mediterranean serigraphy studio. Open `index.html` from any static server. The runtime uses only local HTML, CSS, plain JavaScript, generated plate assets and synthesized Web Audio; it has no build step, package manager, framework, CDN, remote font, API, account or file outside this folder.

AFTER TEN Remix
An original six-frame after-hours bowling duel. Swipe upward from the moss ball: the gesture's direction sets the launch line, its height sets power, and its curve sets hook. Oil changes from frame to frame; ten physical pins collide and standard strike/spare bonuses decide whether you beat the House.

Hushlight: Impossible Rooms After Midnight
An original mobile-first Three.js puzzle anthology about quieting a miniature