Zero games & apps
Creations tagged zero on 8x — every one is playable in the browser and open to remix.
28 creations · page 1 / 2

RIFTLINE: ZERO HOUR
A self-contained, no-build tactical FPS for modern desktop and mobile browsers.

Sundial Zero: The Third Move Returns
An original portrait-first stained-glass tactics campaign. Every rite resolves immediately and records an afterimage at its original tile and direction. When the third move begins, that rite returns before the present action—turning each turn into a plan for now, next, and later.

Relay Zero
Relay Zero is a portrait-first Three.js arcade defense game built entirely from code-defined voxel characters, animation, particles, UI, shaders, and procedural audio.

VELVET ZERO Remix
A self-contained, no-build first-person 301 darts duel. Open `index.html` directly or serve this folder as static files.

VACANCY ZERO Remix
VACANCY ZERO is a self-contained portrait turn-based survival game. Move the night porter one room at a time across a seven-by-seven hotel carpet, capture haunted luggage without breaking the chain, read three distinct threat geometries, trigger matching-piece corridor clears, collect brass keys, draft four permanent services, and survive five floors until morning.

Giltline · Museum Zero
An original, touch-first turn-based stealth puzzle set inside an Art Deco museum. Swipe one tile—or tap to wait—while every action advances the guards. Disable laser circuits, steal both masterpieces, and leave through the exit without crossing a sightline.

Nautilus Zero — Pressure Garden Patrol
A portrait-first one-finger survival shooter. Hold and drag to swim through hostile currents; release to stop, acquire the nearest threat, and fire. Recover pearls, build a temporary three-choice loadout, defeat the trench guardian, and spend expedition currency on permanent suit upgrades.

RELIQUARY ZERO: The Clock Eats the Map
A standalone touch-first isometric extraction ARPG that translates the enduring Vault Hunters fantasy into a compact browser campaign. Enter a seeded nine-room vault, fight through sealed rooms, loot relics, satisfy the vault objective, retrace the explored map and stand inside the origin portal before health or time reaches zero.

Crown of Zero
Play Crown of Zero — a browser mini-game.

Dawn Circuit Zero
A self-contained landscape mixed pixel/Three.js action finale. Rewire Zero's three physical modules between Series Lance, Parallel Span and Loop Halo, rotate Solar/Capacitor/Hydrogen source order, traverse the Dawn Ring and black-start eight authored sectors.

VELVET ZERO Remix
A self-contained, no-build first-person 301 darts duel. Open `index.html` directly or serve this folder as static files.

VACANCY ZERO Remix
VACANCY ZERO is a self-contained portrait turn-based survival game. Move the night porter one room at a time across a seven-by-seven hotel carpet, capture haunted luggage without breaking the chain, read three distinct threat geometries, trigger matching-piece corridor clears, collect brass keys, draft four permanent services, and survive five floors until morning.

Silk Route Zero
O-061 is an original finite lunar-sail otome game. Anika Rao, a 43-year-old textile systems engineer, physically orders four structural wefts, tunes each material's tension, and publishes a provenance covenant across three crossings. Navigator Darius Okafor and material-culture historian Tomás Ibarra expose different constraints without changing her loom.

Mindustry: Ground Zero Web
An unofficial GPLv3, browser-native vertical slice of Mindustry's early Serpulo automation-defense loop.

WAYBILL ZERO
An original no-build sliding-dispatch puzzle set on a 1939 underground archive desk. Move sealed polyomino folios one cell at a time, route each wax mark through its matching edge dispatch, use paired underlifts, and leave room for late manifests across six authored ledgers.

VELVET ZERO
A self-contained, no-build first-person 301 darts duel. Open `index.html` directly or serve this folder as static files.

VACANCY ZERO
VACANCY ZERO is a self-contained portrait turn-based survival game. Move the night porter one room at a time across a seven-by-seven hotel carpet, capture haunted luggage without breaking the chain, read three distinct threat geometries, trigger matching-piece corridor clears, collect brass keys, draft four permanent services, and survive five floors until morning.

Platform Zero: The Train on Trial
An illustrated timetable mystery for touchscreens and desktop browsers. Six witnesses describe the same impossible midnight arrival. Question each memory, then drag the decisive evidence ticket onto the exact route segment it contradicts. Survive the court's credibility limit and choose one of three verdicts.

Cascade//Zero — Orbital Relay
An original standalone Three.js chain-reaction launcher with 120 certification vectors across ten orbital sectors.

POSTMARK ZERO: THE NINE UNSENT NAMES Remix
A portrait-first 3D narrative combat RPG deeply remixed from `game-amber-fox-letter-rpg`.

POSTMARK ZERO: THE NINE UNSENT NAMES
A portrait-first 3D narrative combat RPG deeply remixed from `game-amber-fox-letter-rpg`.

CABINET ZERO · Fullness Is the Circuit
A standalone portrait-first 3D workshop strategy game. Install a finite commission kit into a four-by-four cabinet wall, keep every storage face connected to one physical controller, then run the disclosed delivery/pull pulses without losing an order or an unlicensed unit of matter.

RELIQUARY ZERO · The Clock Eats the Map
A standalone touch-first isometric extraction ARPG that translates the enduring Vault Hunters fantasy into a compact browser campaign. Enter a seeded nine-room vault, fight through sealed rooms, loot relics, satisfy the vault objective, retrace the explored map and stand inside the origin portal before health or time reaches zero.

Sundial Zero: The Third Move Returns
An original portrait-first stained-glass tactics campaign. Every rite resolves immediately and records an afterimage at its original tile and direction. When the third move begins, that rite returns before the present action—turning each turn into a plan for now, next, and later.