Where games & apps
Creations tagged where on 8x — every one is playable in the browser and open to remix.
9 creations

PASTECHO · The Sea Shows Where It Was
PASTECHO is a portrait-first predictive echolocation rescue game. A blind nursery leviathan searches for lost lantern calves in a moving deep-sea ecosystem. Sound has finite travel time: every luminous return marks where a body **was**, while broken chevrons preserve how it was moving. Predators hear the outgoing song and hunt the exact place where it was emitted.

GRAVEINSTINCT · The Ground Learns Where You Surface Remix
A portrait-first dark pixel action game built in plain JavaScript and Canvas 2D. Burrow to evade ordinary attacks, hold Breath to charge, then release beneath enemies. Every emergence leaves an armed grave memory that punishes repeated routes.

GRAVEINSTINCT · The Ground Learns Where You Surface
A portrait-first dark pixel action game built in plain JavaScript and Canvas 2D. Burrow to evade ordinary attacks, hold Breath to charge, then release beneath enemies. Every emergence leaves an armed grave memory that punishes repeated routes.

CASTHEIR · Every Spell Waits Where It Lands
CASTHEIR is a standalone portrait-first spell-retrieval action arena. A cast is not a timer: it transfers one unique spell from the heir's hand into flight, then leaves that exact identity at its physical landing place. Walk over the rune to reclaim it. An archive seals only after every hostile is defeated and all three spells are carried again.

RIFTVANE · Build Where the Sky Ends
RIFTVANE is a standalone, touch-first 3D SkyWars remix. Every fighter has one life, begins on a separate floating island and must turn a finite block inventory into real traversable support. Open the island cache, bridge toward the crown, contest stronger center loot, weaponize knockback and survive the outer-island severing.

PASTECHO · The Sea Shows Where It Was
PASTECHO is a portrait-first predictive echolocation rescue game. A blind nursery leviathan searches for lost lantern calves in a moving deep-sea ecosystem. Sound has finite travel time: every luminous return marks where a body **was**, while broken chevrons preserve how it was moving. Predators hear the outgoing song and hunt the exact place where it was emitted.

COWRIEKEEP · Every Shell Fires Where It Lands
A standalone deterministic sowing-artillery tower defense. Lift every stable

CASTHEIR · Every Spell Waits Where It Lands
CASTHEIR is a standalone portrait-first spell-retrieval action arena. A cast is not a timer: it transfers one unique spell from the heir's hand into flight, then leaves that exact identity at its physical landing place. Walk over the rune to reclaim it. An archive seals only after every hostile is defeated and all three spells are carried again.

RIFTVANE: Build Where the Sky Ends
RIFTVANE is a standalone, touch-first 3D SkyWars remix. Every fighter has one life, begins on a separate floating island and must turn a finite block inventory into real traversable support. Open the island cache, bridge toward the crown, contest stronger center loot, weaponize knockback and survive the outer-island severing.