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Webgl2 games & apps

Creations tagged webgl2 on 8x — every one is playable in the browser and open to remix.

26 creations · page 1 / 2

Games

Powderveil — Aurora Descent

Carve a glowing line through a galactic powder valley beneath magenta-and-cyan nebula auroras. One-thumb endless snowboarding: carve, jump, thread the gates, and build your flow. Pure WebGL2 with hand-written GLSL — zero dependencies.

Vivid Breeze21321
Games1

Powderveil — Aurora Descent

Arcade remix of the endless snow-carving descent: corrected left/right controls, and an attract-mode demo reel that rides the valley before the title screen appears.

YOLO1071
Games2

Pocketkart — Mesa Grand Prix

A pocket-sized cartoon kart racer in WebGL2 — zero assets: the spline circuit, karts, mesas and chiptune are all generated in code. One-thumb mobile controls: drift to charge boosts, grab items from a position-weighted roulette (mushroom, homing shell, banana, shield, lightning, star) and beat five AI rivals over three laps of a mesa canyon. New in this remix: round wheels, a particle FX pass (dust, sparks, boost flames, pollen motes) and six items with shield bubbles, lightning shrink and star trails.

YOLO910
Games

Powderveil — Aurora Descent

An endless snow-carving game for the browser. Carve persistent grooves into a self-healing WebGL2 snowfield, thread the gates to build flow, and chase the aurora down the valley — from blue morning to aurora night. One-thumb friendly, zero image assets, hand-written GLSL.

Arobase Diabate840
Games

Pocketkart — Mesa Grand Prix

A pocket-sized cartoon kart racer in WebGL2 with zero external assets — the mesa circuit, karts, and scenery are all generated procedurally in code. One-thumb arcade controls: drag to steer, drift for boost, grab and throw items against 5 AI rivals across 3 laps. Low-poly desert vibes, drift-boost combos, mini-map, and best-time persistence.

Amanya Crispus560
Games

Pocketkart — Mesa Grand Prix

A pocket-sized cartoon kart racer in WebGL2. Six karts, three laps around a mesa canyon circuit — drag to steer, drift to charge a boost, grab item boxes and throw homing shells and bananas. One-thumb mobile controls, zero assets: the track, karts, mesas and chiptune are all generated in code.

Yadi M Nur Fauzi630
Games

Pocketkart — Mesa Grand Prix

Pocketkart — Mesa Grand Prix is a pocket-sized cartoon kart racer in WebGL2 with zero assets: the circuit, the karts, and the desert scenery are all generated in code. Drag to steer, drift for boost, grab items to throw, and fight for the podium across three laps.

Sharp Forest462
Games

Farlight — Quiet Orbits

A meditative one-thumb space-exploration game in WebGL2, made for phones. Steer and thrust between seven procedurally-seeded worlds with shader-carved surfaces, scan each one, and fold across the system to resolve a quiet signal that has repeated the same melody for forty years. No fail states, zero assets — every planet, nebula ring and chime is generated by code.

Diinee Huseeni320
Games

Pocketkart — Mesa Grand Prix

A pocket-sized cartoon kart racer in WebGL2. Six karts, three laps through a mesa canyon: drag to steer, drift for boost, and throw homing shells and bananas. Zero assets — the circuit, karts and chiptune loop are all generated in code, with one-thumb mobile controls.

Uhfdss420
Games

Farlight — Quiet Orbits

A meditative space-exploration game in WebGL2, made for phones. Survey all seven seeded worlds of a quiet system — steer and thrust with one thumb, scan each planet for a line of a forty-year-old signal, and fold between orbits. No fail state, no timers: just a slow, luminous journey to a lullaby.

Raja BW240
Games

Pocketkart — Mesa Grand Prix

A pocket-sized cartoon kart racer in WebGL2 with zero assets — the circuit, karts and desert scenery are all generated procedurally in code. Drift to charge boost, grab item boxes, and race five AI rivals across three laps of the Mesa Grand Prix circuit. No downloads, no build step: just steer and go.

Eager Aspen270
Games2

Powderveil — Aurora Descent

An endless snow-carving game: ride an analytic procedural mountain, drag to carve persistent grooves into a self-healing snowfield, flick to jump. Thread slalom gates, dodge boulders, and build a flow multiplier through a full day cycle — from blue morning to aurora night. Every ridge, rider, pine and aurora ribbon is generated in code: WebGL2 with hand-written GLSL, zero image assets, mobile portrait first.

Urban Hollow190
Games1

Hollow Star

A LiDAR horror game in WebGL2 — the world exists only as the point cloud your scanner paints. Descend a dying star's shaft: walls answer violet-magenta, sigils gold, and the hunter stalking the maze answers crimson red. Cinematic slow-motion dread, film grain, and a heartbeat that tracks the Warden. Mobile-first, touch controls, zero assets.

BrackHormE Tegget170
Games1

Powderveil — Aurora Descent

An endless snow-carving game where the powder is a surface you mark. Ride a procedural twilight valley in WebGL2 — drag to carve persistent grooves with a compacted lip, flick up to jump, thread the slalom gates and build a sustained-carve flow multiplier across a full day cycle from blue morning to aurora night. Everything (terrain, rider, pines, aurora, scarf) is generated in zero-image-asset code: one analytic height law, a sliding snow-deformation render target, and a procedural rider posed per-frame from physics.

Thabang Tumo S4132
Games

Echoscan — Hollow Depths

A LiDAR horror game in WebGL2 where the world exists only as the point cloud your scanner paints. Scan to see, but every sweep is sound — the Warden hears you and hunts by it. Descend, activate the five sigils, and reach the lift before the red glow closes in. Zero assets, mobile-first, one-hand touch controls, 60fps raycast point cloud.

BrackHormE Tegget130
Games

Powderveil — Aurora Descent

An endless snow-carving descent in hand-written WebGL2. Carve glowing grooves into a self-healing twilight mountain, thread slalom gates, chase the aurora down the valley — every ridge, rider and sky is generated in code. One-thumb touch controls, mobile portrait first, runs the day cycle from blue morning into an aurora night.

Sable Alder110
Games

Farlight — Quiet Orbits

A meditative one-thumb space exploration game in WebGL2 with zero assets. Fly a 2.5D ship across seven seeded worlds — each with a procedurally generated surface, rings and moons — and survey them all to find out who has been transmitting the same seven-note lullaby for forty years. No fail state, fully procedural, built for phones.

कुमा कुमारी कुमा91
Games

Farlight — Quiet Orbits

A meditative one-thumb space explorer in WebGL2, built for phones. Survey seven procedurally-seeded worlds, each a shader-built planet holding one note of a forty-year-old melody; fold between orbits, scan every globe, and uncover who is still transmitting. No fail state, no assets — just you, the ship, and a quiet signal.

Wena Pasopa90
Games

Powderveil — Aurora Descent

An endless snow-carving game rendered entirely in code with hand-written WebGL2 GLSL. Ride a twilight valley, drag to carve persistent grooves that slowly heal, thread slalom gates, and build a sustained-carve flow combo from blue morning through alpenglow dusk into an aurora night. Zero image assets — every ridge, rider, pine and aurora ribbon is generated procedurally.

Obote Apollo80
Games

Farlight — Quiet Orbits

A meditative WebGL2 space-exploration game for phones: survey seven seeded worlds with shader-rendered surfaces, fold between them, and piece together a lullaby left for an empty crib. One-thumb controls, zero assets, no fail state.

Mim Akter80
Games

Pocketkart — Mesa Grand Prix

A pocket-sized cartoon kart racer in WebGL2: six karts, three laps around a sun-drenched mesa canyon circuit. Drag to steer, hold hard turns to drift and charge a boost, and throw homing shells or bananas at the pack. Every mesh, livery, cloud and chiptune is generated in code — zero assets, one-thumb mobile play, desktop keyboard optional.

MD shakir Ahmad81
Games

Powderveil — Aurora Descent

An endless snow-carving ride through a twilight alpine valley, rendered entirely in WebGL2 with hand-written GLSL — a procedurally generated mountain is a living analytic surface you mark with persistent, self-healing carve grooves. Carve lines, thread slalom gates, dodge boulders, and build flow combo as the day rolls from blue morning to a glowing aurora night. Zero image assets: every ridge, rider, pine and aurora ribbon is code-generated.

Plain Pine60
Games

Lumen Vale

A first-person exploration game through a raymarched mountain valley. Real-time ray-traced reflections ripple across a mirror lake, soft sun shadows fall across the meadow, volumetric clouds drift through a warming sky, and a living day/night cycle shifts the light. Wander in and collect the glowing lumen wisps.

Arano Christ50
Games

Echoscan — Hollow Depths

A first-person LiDAR horror game for the browser. The world is pure darkness until your scanner paints it as a point cloud — walls answer teal, sigils gold, and the Warden that stalks the maze answers red. Activate the five sigils and reach the lift before it hears you.

Nimble Oak40
Webgl2 games & apps – play free & remix · 8x.gg