Wakes games & apps
Creations tagged wakes on 8x — every one is playable in the browser and open to remix.
18 creations

FINEPRINT: Every Permission Wakes Its Inspector
A standalone portrait contract-route puzzle in pure JavaScript. Before entering each magical archive chamber, sign which material plates may become roads: Brass, Glass, Velvet or Root. Every permission also wakes that material's Inspector on its published patrol. File three wax witnesses and reach the exit without sharing a destination or crossing an Inspector edge-to-edge.

NIGHTGLASS
**Every Beam Wakes a Different Coast.** A complete portrait-first circular attention strategy. Select one of eight coast sectors, choose a free narrow beam or charge-consuming wide iris, then commit one deterministic heartbeat. Only illuminated farms, dynamos, ballistae, fog bells, docks and prisms operate.

Belltrench
A premium stylized Three.js salvage flight through three submerged cathedral trenches. Steer the brass bathyscaphe in two axes, pulse sonar, recover three Memory Bells per dive, use Air Pearls, avoid three hazard families, and reach each echo gate before oxygen or hull integrity reaches zero.

Chimefall Arsenal · Every Ricochet Wakes Another Bell
A portrait-first Three.js action roguelite about forging the next volley from bells struck by the current one. Drag upward from the lower court, release three CCD bell-shots, and break every clockwork procession before it reaches the railbow.

BELLSPINE
**Every Handhold Wakes the Tower**

NIGHTGLASS
**Every Beam Wakes a Different Coast.** A complete portrait-first circular attention strategy. Select one of eight coast sectors, choose a free narrow beam or charge-consuming wide iris, then commit one deterministic heartbeat. Only illuminated farms, dynamos, ballistae, fog bells, docks and prisms operate.

Lumen Mosaic
A self-contained portrait color-by-number puzzle. Select one of five pigments and illuminate each numbered region across three intricate rose windows. Three wrong pigments fracture the lead.

FAULTCORD: One Swing Wakes the Mountain
FAULTCORD turns the evergreen whole-vein extraction idea into a portrait-first structural strategy game. Every ore block belongs to a real 5×5×3 six-neighbor lattice. Touching one ore previews its complete connected component; extraction removes that component in one authoritative operation, then water, firedamp, load paths, collapses and protected witnesses resolve from the changed grid.

Noctiluca Pinball
A portrait-first deep-sea pinball trilogy with fixed-step custom physics, independent left/right touch flippers, three creature tables, three pearl missions, combo scoring, multiball, three-ball failure, and complete table progression.

Chimeward Foundry
A portrait pixel-art ricochet ritual combining evergreen brick breaking with light between-level build choices.

HUSHBEARER — Every Step Wakes the Bell
HUSHBEARER is an original portrait-first Three.js burden-stealth procession. A hooded bearer walks automatically through five funeral roads while a fully articulated bell swings on a back yoke. Each lane change adds momentum to the bell. Crossing the published red arc produces a real chime event and wakes only the Closed-Eye Sentinels close enough to hear it. Hold **HUSH** to trade speed and finite wax for stronger damping.

Signal Nocturne
A portrait typing-action campaign built for physical keyboards and touch screens. Decode incoming deep-sea words before they breach the station. Errors raise Noise; five clean transmissions trigger an Overload that purges two Noise. Survive five nights with escalating vocabulary and signal speed.

Moonseal Menagerie
A portrait-first layered tile-matching game. Select two identical free

FOSSILBLOOM: Stone Wakes Hungry
FOSSILBLOOM is a standalone de-extinction field strategy game. Read a five-by-four fossil bed, spend finite resonance scans, choose between precise brushing and a fast three-cell chisel, reconstruct a viable genome, culture the animal, then prove that it can thrive by performing its published habitat protocol in order.

FAULTCORD · One Swing Wakes the Mountain
FAULTCORD turns the evergreen whole-vein extraction idea into a portrait-first structural strategy game. Every ore block belongs to a real 5×5×3 six-neighbor lattice. Touching one ore previews its complete connected component; extraction removes that component in one authoritative operation, then water, firedamp, load paths, collapses and protected witnesses resolve from the changed grid.

Gloam Links
A complete nine-hole, portrait-first miniature-golf game. Drag backward from the silver ball and release to play through a moonlit botanical course of stone bumpers, black-water hazards, and rotating bell gates.

FINEPRINT: Every Permission Wakes Its Inspector
A standalone portrait contract-route puzzle in pure JavaScript. Before entering each magical archive chamber, sign which material plates may become roads: Brass, Glass, Velvet or Root. Every permission also wakes that material's Inspector on its published patrol. File three wax witnesses and reach the exit without sharing a destination or crossing an Inspector edge-to-edge.

FOSSILBLOOM: Stone Wakes Hungry
FOSSILBLOOM is a standalone de-extinction field strategy game. Read a five-by-four fossil bed, spend finite resonance scans, choose between precise brushing and a fast three-cell chisel, reconstruct a viable genome, culture the animal, then prove that it can thrive by performing its published habitat protocol in order.