
Spirit Clash
A retro 16-bit pixel arcade fighter. Summon your guardian spirit for longer reach and harder hits, but every blow it takes hurts you too and its gauge runs dry. Knowing when to call it and when to put it away is the fight.
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A retro 16-bit pixel arcade fighter. Summon your guardian spirit for longer reach and harder hits, but every blow it takes hurts you too and its gauge runs dry. Knowing when to call it and when to put it away is the fight.

Four keeps, one fireball, then more. Slide your shield to turn the fireball away from your king. Every block it breaks after your shield turned it flies across and mends your own wall, so attack is repair. Last king standing wins. 10 sieges against three rival keeps.

Ringer marbles in a back garden against ten rivals, from the Dormouse to the Old Tortoise. Slide your marble along the chalk, pull back and let go to flick: knock a marble wholly out of the ring to keep it and shoot again. You always shoot with the last marble you won, so a boulder or steelie shoves anything out and a peewee barely nudges a glassy. First to seven.

Crokinole by the stove against ten woodland players, from the Chipmunk to the Old Beaver. Slide your disc along the shooting line, pull back and let go to flick. Six discs each a round: hit theirs when they have one down, sink the middle hole for twenty, first to 50. The twist: the rings are pots, shared by every disc lying in them. Alone in the 15 you take all 24; slide in beside their disc and you halve their take.

Table shuffleboard in a lamplit tavern against ten regulars, from the Field Mouse to the Old Bear. Pull back and let go to slide a weight down the powdered maple; four each a frame, and only the side with the furthest weight scores. First to 15. The twist: weights that hit swap owners, so a soft tap on their best weight makes it yours, and the weight you tapped it with becomes theirs.

Bridge the lotus pond with lily pads before your rival links its banks. Every pad you drop sends out a ripple that pushes the rival's touching pads one spot away, unless something is behind them. Ten rivals.

Ficcions Battlegrounds — juego de pelea 2D con 11 luchadores de poderes exagerados. Free For All (hasta 6), 1v1, 2v2, 3v3, Arcade y Training, 7 escenarios animados, transformaciones, ultimates y diálogos únicos por personaje. Build de arranque reforzado.

A Mölkky duel on a midsummer lakeside lawn against ten woodland rivals, from the Lemming to the Brown Bear. Pull back and let go to throw the birch stick at twelve numbered pins: one pin scores its number, more score how many fell, and you need exactly 50. Whoever knocks pins down stands them back up, anywhere within a stride, so hide the number your rival needs behind another pin.

《灰色世界 CHROMA RIOT》是一款单手对抗街机。你是涂鸦者:按住并滑动,把喷漆射向欧洲灰墙,一层层点亮整面街区,同时躲避灰幕局清扫者的疯狂擦除。填满整墙即可解放街区,拖得越久巡逻队越多越凶。含连击倍率、街区推进、本地+云端最高分。

Jogo de luta 2D em pixel art com 23 lutadores e 7 arenas animadas, todos desenhados em código. Socos, golpes especiais exclusivos, IA de CPU, rounds com K.O. e efeitos de impacto. Controles de toque grandes para celular e teclado opcional. Criado por RH STUDIOS.