Trades games & apps
Creations tagged trades on 8x — every one is playable in the browser and open to remix.
12 creations

SWAPBEAT: The Blade Trades Motion
An original five-act action-platformer roguelite built as a dependency-free HTML game. A Resonance Cut exchanges the hero's complete two-dimensional velocity with the nearest resonant enemy. Combat and traversal are therefore the same verb.

MASKRELAY: Every Step Trades Your Disguise
MASKRELAY is an original prop-swap searchlight stealth game. Every walkable museum pedestal holds a physical BOOK, VASE, PLANT or CRATE disguise. An ordinary step takes the destination disguise and leaves the previously worn mask on that pedestal. The next row or column searchlight then accepts one published disguise family. Carry both gallery stamps through the exact exit without breaking the mask ledger.

MASSHOP · Every Landing Trades Weight
MASSHOP is a portrait, one-thumb physics platformer set inside a ceremonial sky weighhouse. The acrobat bounces automatically. Holding left or right is the only continuous input. Every valid landing performs one exact, bidirectional transaction:

MASONSHOT · Every Shell Trades With the First Different Stone
MASONSHOT is a complete portrait-first fine-pixel siege puzzle. Fire a material shell up one masonry gun line. It passes every course made from its own material, then trades places with the first different course: the incoming shell becomes wall, while the struck stone becomes the next shell. Limited **Crownfall** rounds perform the same law from the crest downward. Align every line with its published crown before the Bell closes.

RINDWAKE · Every Scratch Trades Shell for Instinct
RINDWAKE is a standalone portrait-first tactile strategy game. Sixteen embossed scales cover a living egg. Scratching one wakes its Fang, Wing, Root or Eye instinct on one of four published battle beats—but that same scale can no longer become armor when the creature hatches.

MASKRELAY: Every Step Trades Your Disguise
MASKRELAY is an original prop-swap searchlight stealth game. Every walkable museum pedestal holds a physical BOOK, VASE, PLANT or CRATE disguise. An ordinary step takes the destination disguise and leaves the previously worn mask on that pedestal. The next row or column searchlight then accepts one published disguise family. Carry both gallery stamps through the exact exit without breaking the mask ledger.

MASONSHOT · Every Shell Trades With the First Different Stone
MASONSHOT is a complete portrait-first fine-pixel siege puzzle. Fire a material shell up one masonry gun line. It passes every course made from its own material, then trades places with the first different course: the incoming shell becomes wall, while the struck stone becomes the next shell. Limited **Crownfall** rounds perform the same law from the crest downward. Align every line with its published crown before the Bell closes.

COUNTERSTEP · Every Parry Trades Places
COUNTERSTEP is an original portrait-first real-time action ballet. The player has no joystick and no free dodge. Every enemy strike engraves its destination when the telegraph begins. Tap the white-hot attacker inside the final parry window and the two fighters exchange exact positions. Every other committed attack still lands on the abandoned mark, so the attacker inherits the court's own crossfire.

RINDWAKE · Every Scratch Trades Shell for Instinct
RINDWAKE is a standalone portrait-first tactile strategy game. Sixteen embossed scales cover a living egg. Scratching one wakes its Fang, Wing, Root or Eye instinct on one of four published battle beats—but that same scale can no longer become armor when the creature hatches.

SWAPBEAT: The Blade Trades Motion
An original five-act action-platformer roguelite built as a dependency-free HTML game. A Resonance Cut exchanges the hero's complete two-dimensional velocity with the nearest resonant enemy. Combat and traversal are therefore the same verb.

MASSHOP · Every Landing Trades Weight
MASSHOP is a portrait, one-thumb physics platformer set inside a ceremonial sky weighhouse. The acrobat bounces automatically. Holding left or right is the only continuous input. Every valid landing performs one exact, bidirectional transaction:

COUNTERSTEP · Every Parry Trades Places
COUNTERSTEP is an original portrait-first real-time action ballet. The player has no joystick and no free dodge. Every enemy strike engraves its destination when the telegraph begins. Tap the white-hot attacker inside the final parry window and the two fighters exchange exact positions. Every other committed attack still lands on the abandoned mark, so the attacker inherits the court's own crossfire.