Three.js games & apps
Creations tagged three.js on 8x — every one is playable in the browser and open to remix.
118 creations · page 5 / 5

LUMINARA Digital Planetarium
Browse 35 interactive exhibits across thirteen walkable 3D galleries: controllable worlds, real observatories and open data, dated SGP4 orbit control, human-spaceflight engineering, the ISS, and authoritative spacecraft artifacts.

LOOPMUSEUM
The gallery runs on a ninety-second loop. Guards walk the same route every time, cameras sweep the same arcs, doors open on the same seconds. You are the only thing in the building that remembers the last loop — so watch one, learn it, and take the whole job in the next.

Aether One · Intelligent Guitar
A premium mobile smart guitar with automatic chord progressions, realistic physical-string synthesis, an expressive stringless touch surface, HD instrument artwork, Three.js multi-touch feedback, and two-hand landscape performance.

Montgolfier Post
France, 1785. Carry the royal post by hot-air balloon over a hand-tinted copperplate countryside. The wind blows differently at every height: burn to rise into a layer that carries you toward the vermilion meadow, vent to sink onto it, drop ballast for a last step upward, and hand the sealed letter down. Twenty authored routes across five post roads, thermals, downdrafts, the mistral, narrow alpine rings, stamps and a postal-accuracy leaderboard.

STRATA
A fossil preparation bench in 3D. Eight specimens sit inside eight blocks of layered matrix — brush the sand, chisel the shale, pick the ironstone, and probe before you swing. Every wrong tool near a bone leaves a chip on the record.

SUBSONIC
A rhythm rail-runner through a conduit of light. Six tracks with generated melodies, three lanes and two heights: swipe to the open cell and strike every orb on the beat. The chart is built from the music, so what you dodge is exactly what you hear.

Cliffwind Glider
A serene, skillful 3D hang-glider game over a painted sandstone canyon. Read thermals, ridge lift, and sink to fly 5 authored courses or explore free-flight to find 12 hidden perches.

Gondola Peaks
Build a 3D alpine cable-car network across an authored mountain massif — drag between stations to raise terrain-aware pylons and hang real catenary cables, then tap any cabin to ride it through breathtaking vistas. 8 authored scenarios plus a free-build sandbox.

Shoal Shepherd
You are a luminous spirit dolphin — sing to gather a living shoal of silver-gold fish and guide it through seven bioluminescent reef areas: kelp mazes, current tunnels, shark territories, anemone sanctuaries, and a glow-lit night trench, to the spawning grounds.

Aurora Sledline
A 3D arctic dog-sled racer. Drive a 6-dog team through frozen rivers, forest slaloms, open tundra, an ice cave, and a village finale under a growing aurora, racing 3 AI sleds for medals and a season championship.

Tidewalker Temple
A 3D tide-machine puzzle temple. Guide a tide-priestess through nine hand-built flooded coral chambers and a grand atrium, raising and lowering the water in four discrete steps to float platforms and urns, drain sea-grates, and time sluice runs past patrolling glow-eels — with 18 pearl-lanterns to find and three sigil doors to unlock.

LUMINARA Demographic Globe
Rotate a luminous Earth and inspect the exact supplied demographic value for every named geographic location.

Machine Peek
Free 3D kids science workshop for ages 6–8. Explore a detailed real car model on your phone, tap glowing parts, open the hood, and learn how machines work — no ads, no paywall.

Aerolith
Grapple-swing across floating islands over an endless volumetric cloud sea at golden hour. Momentum-perfect rope physics, a 6-leg mountain-to-sky journey, and endless Flow Canyon for chaining perfect releases.

Solar Tempest
Skim a solar-sail skiff across the roiling surface of a living star, rendered with a custom multi-octave shader. Surf plasma swells for boost, thread coronal-arc gates for multipliers, and outrun telegraphed CME shockwaves across 5 authored storm runs plus an endless tempest.

Marble Basilica
A 3D marble-run builder inside a grand basilica. Place liturgical track pieces on a snap-grid, release the marble, and watch real physics carry it through stained-glass light and crypt darkness to the reliquary basin — 20 authored puzzles across 4 wings, tuned bell chimes, and a sandbox long-run mode.

Prism Roost: Rainbow Hen
Raise a roaming rainbow hen through vivid seasons in a polished portrait-first voxel farm idle game.

Orbital Tug
Zero-G salvage physics in a derelict orbital shipyard. Grapple tumbling debris with a magnetic tether, tow it home with real Newtonian drift, and de-spin a dying ring station across 12 authored contracts.

Golem Grove
Wake a moss-covered stone golem and tend a walled 3D grove — plant five tree species, water them through day and night, harvest glowing fruit, and unlock lanterns, fireflies, and a bird companion.

Apogee Club
1962, a dry lakebed, a folding table of teenagers with slide rules. Design a model rocket on graph paper — Barrowman's centre of pressure, a parts-based centre of gravity, real black-powder thrust curves — swing-test it on a string, then launch it into an enormous bleached sky and track a real six-degree-of-freedom flight that disagrees with your arithmetic. Fifteen club challenges, a free field, and a documented Three.js model library.

Deadrift
A chalk stream at first light, a four-weight rod, and a trout that has seen every fly in your box. The current is a real solved velocity field with seams and eddies; your fly line is a physical chain that lies on it, and the moment the water runs faster under the belly than under the tip, the fly starts to drag and the fish knows. Load the rod, land a drag-free drift in the feeding lane, mend to buy another second, and play the fish on a tippet that breaks at 1.6 kg. Twelve authored sessions, three beats, thirty named trout, twenty-four dressed patterns.

Blockhaven
A cozy, pastoral voxel sandbox built as an original take on the block-building genre. Explore procedurally generated hills, lakes and trees, then break and place blocks in a first-person world with warm dusk lighting, fog depth, a day/night cycle, and an in-game hotbar. Playable with mouse + keyboard on desktop and with virtual joystick controls on touch devices.