Three.js games & apps
Creations tagged three.js on 8x — every one is playable in the browser and open to remix.
118 creations · page 4 / 5

PHAROS
Keep a lighthouse in a rock-strewn strait. A crew that can see your beam steers along the lit lane; a crew that cannot steers by the tide. Sweep the lamp to catch a hull, walk it past the rocks and into the harbour — through fog, ebb tide and a southerly gale, on the oil you were given.

Fringe Accumulator
Accumulate individual detections into three matched, source-backed Fraunhofer slit patterns inside a bright Three.js instrument gallery.

GLASSFALL
Lean a tower of glass and roll a marble down it. Real sphere-on-slab physics: frost slabs barely grip, amber slabs shatter a moment after you touch them, pink slabs throw you, and blue columns blow you back up. Eight towers, three prisms each, one basin at the bottom.

NULLRING
Magnetic sumo in a neon void. Drive a charged frame across a folding hex plate: matching charges explode on contact, opposite charges latch so you can swing and fling. Ten circuits, six rival frames, a boss that pulses back, and an endless Overload.

VOIDLINE: Neon Siege
A portrait-first neon particle-defense arcade game. Command three evolving sentries, carve paths through a doubled enemy tide, and survive 50 levels of ten-wave boss sieges.

Crystal Paws — 3v3 Pet Arena
Cute chibi-pet 3v3 MOBA: pick an animal champion, push three lanes with AI teammates, break towers and shatter the enemy crystal. Toon-shaded Three.js, mobile + desktop.

One More Take
A cel-shaded Three.js wuxia duel on a film soundstage. You are the stunt double paid to lose on cue — until the take where you refuse to fall. Twelve takes across three rule-breaking acts: parry the finisher you were scripted to eat, weaponise the wires, fans, breakaway props and the camera itself, then cut, slow, rewind and delete the scene against the Director. Twenty 'wait, that's allowed?' bloopers to discover, two endings, a Director's Cut mode and a cloud Studio Score board.

Crumble Kingdom
A 3D artillery duel on a giant dessert table: catapult jawbreakers, gumball scatters, pop-rock bombs, frost mints and dough rollers at rival candy castles built from cookie, wafer, chocolate, jelly and sugar glass until their king hits the tablecloth. Twelve campaign battles across four tables with fans, turntables and caramel shields, five rival bakers, hot-seat versus, real online duels through Paean rooms, and a Smash Lab with infinite ammo.

PORT OF SALT
Work a gantry crane on a salt-stained quay. The load hangs on a rope, so every move you make on the trolley comes back as a swing you have to settle before you can land. The manifest is strict — reefers need powered bays, heavies go on the bottom, hazard boxes ride on top — and the tide will not wait. Eight shifts, from a morning coaster to a night gale.

Voidlace
A rhythm tunnel runner drawn in nothing but glowing lines. Snap your ship between sixteen ribs on the beat, cut the knots before they seal the lattice, and hold a rib to build phase up to ×8. Three authored stages — Cyan, Magenta, Amber — then an endless recombining void with a daily seed.

TIDEPOOL
Tend a rock shelf through a season of tides. Algae feeds limpets, limpets feed crabs, mussels filter the tide and starfish work through the mussels — and nothing on the shelf crosses a channel unless you carry it. Three interventions a tide, and the tide goes further out every day.

SKYBALL
A low-gravity sport played inside a drum forty metres long with a hoop at each end. Fly, read the bounce off the curved wall, take the ball early and strike it through the far hoop — your own speed goes into the shot. Eight rival sides, each with a different way of beating you.

RINGFALL
A salvage tug in the rings of the gas giant Halde. There is no forward out here — only faster and slower, higher and lower, and a tank measured in delta-v. Plan a burn on the pad, watch your projected ellipse change in real time, commit, and make the rendezvous before the window closes.

HULLSIDE
You are a magnetic repair crawler on the outside of an orbiting station. Trace the hull seams and hold the torch steady while solar arrays sweep past, coolant vents fire, micrometeorites land and the station turns you into the dark.

Worlds of the Solar System
Rotate eight source-mapped planets, hold their accelerated sidereal spin, and compare their published mean radii.

SIDEREAL
You keep a brass orrery. A patron names the bodies and the hour; you cannot move the sky, only the gearing that drives each arm. Fit a pair of wheels to every spindle — a bigger driven wheel turns the arm slower — read what the machine predicts, and let it run until they come round to the same bearing.

ECHODEEP
Climb eight lightless shafts you can only see by sound. A ping draws the rock for a few seconds — solid, rotten, wet, the bells, the way out — and then the dark takes it back and you climb on memory. Rotten holds crumble under you, dead air swallows the echo, bats wake, and the water is coming up behind you.

KILN
Throw a pot on a real wheel. The wall is a radius profile and the clay is conserved: widen it and it thins, pull it fast and it wobbles, take it past the limit and it tears. Match the commissioned silhouette, choose the glaze, then hold the firing curve without cracking the piece. Eight commissions from a plain cylinder to a moon jar.

Phantasy Codex Online
A chibi fantasy action RPG spanning 45 realms, now fully playable in both portrait and landscape mobile orientations.

Invisible Universe
Compare ten pinned all-sky survey products without inventing alignment between native projections.

Cold Light · ALMA
Inspect ESO's European ALMA antenna and build a source-bounded radio interferometry field card.

Tiangong · Horizon Lab
Scrub an official Tiangong orbit record and audit a source-constrained Three.js exterior reconstruction.

Veilwood Menagerie
A bright portrait sorting adventure where hidden animal tiles reveal fresh surprises and families of eight return home across 72 garden trails.

HEFT
A ringside push-duel in low-poly clay. Load a shove with one thumb, circle with the other, and read the wind-up: release into theirs and you counter, release into empty sand and you fall. Nine rivals up a stable ladder to a champion who stops holding back.