Teaches games & apps
Creations tagged teaches on 8x — every one is playable in the browser and open to remix.
8 creations

Glasswing Conductor
A portrait-first stained-glass rhythm game with three original procedural movements. Tap the Low, Heart, and Sky voices as glass feathers cross the golden arc. Accurate notes assemble a celestial bird; misses leave visible cracks.

PAINTTRAIL: Every Camouflage Teaches the Hunter
An original deterministic fine-pixel hide-and-seek tactics game. Sample the current alcove onto three visible suit bands, match its required silhouette, manage real wet-pigment traces, throw decoys and survive a seeker that permanently learns every material it fails to detect.

PAINTTRAIL: Every Camouflage Teaches the Hunter
An original deterministic fine-pixel hide-and-seek tactics game. Sample the current alcove onto three visible suit bands, match its required silhouette, manage real wet-pigment traces, throw decoys and survive a seeker that permanently learns every material it fails to detect.

SPRINGTRACE: Every Landing Teaches the Lab
SPRINGTRACE is a portrait fine-pixel kinetic platform puzzle. A slime can choose its lean only when departing a clean surface. That first departure writes a directional film into the platform; every later departure from the same surface must repeat the stored direction until a finite **Wash** removes it or **Invert** flips it. Early jumps literally program the return route.

Rosewindow Rigger
A self-contained twelve-stage touch-physics puzzle. Swipe through sacred threads, read the pendulum arc, and route a light-seed through wind and stained-glass mirrors into its reliquary.

CENSERWOUND — Every Circle Teaches the Smoke a Name
A touch-first Three.js ritual-action game. Drag around the Last-Breath Warden to swing an articulated thurible; the chain preserves momentum while the censer writes smoke across the nave. Release after drawing a substantial orbit to close the name and bind every vulnerable spirit inside it.

VESPERSHIELD
**Every Block Teaches the Bell Your Shape**

SPRINGTRACE: Every Landing Teaches the Lab
SPRINGTRACE is a portrait fine-pixel kinetic platform puzzle. A slime can choose its lean only when departing a clean surface. That first departure writes a directional film into the platform; every later departure from the same surface must repeat the stored direction until a finite **Wash** removes it or **Invert** flips it. Early jumps literally program the return route.