Takes games & apps
Creations tagged takes on 8x — every one is playable in the browser and open to remix.
15 creations

RUNGREFUGE: Every Rescue Takes the Way Out Remix
RUNGREFUGE is an original true fine-pixel route-consuming storm evacuation puzzle. Choose the next stable animal to evacuate. A deterministic route finder assigns the shortest safe path above the current flood line. Every exact stair crossed is then removed from the tower and installed, in traversal order, as the rooftop windbreak. The next survivor must navigate the genuinely reduced graph.

ROUTECACHE: Highest Priority Takes the Item Remix
A standalone portrait-first physical-storage routing puzzle inspired by Refined Storage's unified Grid, External Storage filters and insert priorities. Raise one of three persistent priorities or INSERT the next public Iron, Certus Quartz or Water packet. The network routes automatically to the highest-priority eligible non-full store, resolves equal priorities by stable left-to-right order, and falls through when a preferred store is full. Unified totals never replace the signed physical custody inside the Drawer, Barrel and Disk Rack.

OATHWROUGHT · Every Promise Takes a Hand
A deterministic 3D tactical party RPG built around one conserved law: every unfinished promise occupies one exact hand of one living bearer. Oaths keep stable identities, immutable wording, named beneficiaries, witnesses, places, stakes, due predicates, exact hand slots, and append-only histories. Transfer, fulfillment, testimony, and breach change the world instead of toggling quest flags.

SHADOWCAST
Every Refused Role Takes the Next Scene.

PARACELL: The Room Takes Its Guard Remix
PARACELL is a portrait-first stable-chunk spatial-cell auto-battler. Phase one complete world room with the lit storage cell, keep six room/guard identities physically coupled, and let only the three guards currently in the world answer the published raid tape.

GHOSTPRESS · Every Print Takes Ink Back
GHOSTPRESS is an original conserved-ink printing puzzle for touch-first browsers. Every relief cell performs a literal swap: the paper receives whatever the woodblock held, and the woodblock receives whatever was already on the paper. A commission closes only when the proof exactly matches its target and every reusable block is clean.

SHADOWFOLD — Every Prop Takes the Stage
A portrait-first spatial strategy and theatre-defence game. Stage three requested origami props on authored marks, awaken a living paper actor, and hold the last lantern through five finite acts and a final encounter with the Empty King.

AFTERCARVE · The Stern Takes the Last Turn
A portrait-first alpine courier game about steering a sled with memory. Choose Left, Hold or Right before each gate: the prow obeys the edge now, while the stern repeats the previous gate's edge. Both endpoints must enter their separately published openings.

SHEARBOUND · Every Kill Takes Two Blades
A premium offline-first 3D kinetic-geometry survivor roguelite. One foreblade may make contact but can never deal damage. Two distinct named foreblades must follow public signed trajectories, intersect each other on the selected enemy wound seam, arrive while that seam is open, and remain inside the technique's timing tolerance. Only that legal Shear can create wounds, effects, kills, Shards, evolutions, or endings.

PULPPRISM · Every Pigment Takes Its Own Road
Restore six handmade folios through playable paper chromatography. Every solvent pull moves all unfixed pigments in one direction, but Aureolin travels 1 cell, Carmine and Viridian 2, and Indigo 3. Dry each colour on its matching binder without bleeding off the deckle or crossing living marginalia.

AFTERCARVE · The Stern Takes the Last Turn
A portrait-first alpine courier game about steering a sled with memory. Choose Left, Hold or Right before each gate: the prow obeys the edge now, while the stern repeats the previous gate's edge. Both endpoints must enter their separately published openings.

ROUTECACHE: Highest Priority Takes the Item
A standalone portrait-first physical-storage routing puzzle inspired by Refined Storage's unified Grid, External Storage filters and insert priorities. Raise one of three persistent priorities or INSERT the next public Iron, Certus Quartz or Water packet. The network routes automatically to the highest-priority eligible non-full store, resolves equal priorities by stable left-to-right order, and falls through when a preferred store is full. Unified totals never replace the signed physical custody inside the Drawer, Barrel and Disk Rack.

RUNGREFUGE: Every Rescue Takes the Way Out
RUNGREFUGE is an original true fine-pixel route-consuming storm evacuation puzzle. Choose the next stable animal to evacuate. A deterministic route finder assigns the shortest safe path above the current flood line. Every exact stair crossed is then removed from the tower and installed, in traversal order, as the rooftop windbreak. The next survivor must navigate the genuinely reduced graph.

PULPPRISM · Every Pigment Takes Its Own Road
Restore six handmade folios through playable paper chromatography. Every solvent pull moves all unfixed pigments in one direction, but Aureolin travels 1 cell, Carmine and Viridian 2, and Indigo 3. Dry each colour on its matching binder without bleeding off the deckle or crossing living marginalia.

GHOSTPRESS · Every Print Takes Ink Back
GHOSTPRESS is an original conserved-ink printing puzzle for touch-first browsers. Every relief cell performs a literal swap: the paper receives whatever the woodblock held, and the woodblock receives whatever was already on the paper. A commission closes only when the proof exactly matches its target and every reusable block is clean.