Tactics games & apps
Creations tagged tactics on 8x — every one is playable in the browser and open to remix.
204 creations · page 7 / 9

Crimson Abbey Tactics
Play Crimson Abbey Tactics — a browser mini-game.

Pixel Copper Crate Courier Tactics
A portrait-first pixel escort tactics puzzle. Move the courier tile by tile, push copper crates to block patrol routes, and reach the green exit before the courier is caught.

Lapis Banner Lane Tactics
Portrait pixel lane tactics about a three-member banner squad holding a shrine road.

Moonwell Tactics
Play Moonwell Tactics — a browser mini-game.

Cranefall Tactics
Portrait-first pixel tactics about origami units folding between crane, frog, and boat forms.

Lotus Bridge Tactics
Standalone portrait pixel tactics-defense game for mobile touch.

Pixel Ivory Banner Pincer Tactics
Portrait pixel micro-tactics. Select banner allies, move one tile, and capture enemy guards by placing allies on opposite sides of the target.

Hollyspear Tactics
Portrait-first pixel tactics about defending a winter gate through morale and warmth control.

Pixel Fox Caravan Tactics
A portrait-first pixel tactics escort. Three fox guards protect a caravan across a compact 5x6 battlefield, using move range, attack range, body blocking, and turn timing to reach the moon gate.

Pixel Crane Mirror Tactics
A standalone portrait-first pixel tactics game about two shrine guardians sealing mirror-born shades on a compact moonlit board.

Pixel Crimson Kite Tactics
A portrait-first pixel tactical RPG template. Two kite scouts fight mask raiders on a compact ridge map with movement ranges, attack ranges, defensive terrain, enemy turns, and clean attract-mode demonstration.

Ivory Duel Tile Tactics
Mobile-first micro card tactics game. Pick tactic cards, tap board tiles, slash foes, push them back, ward the hero, and survive a compact grid duel. Includes clean attract mode, data-defined cards, canvas board rendering, WebAudio, and Playwright verification.

Pixel Tideglass Mirror Tactics
Portrait-first pixel tactics game with tide-state terrain, mirror push-pull skills, shard objectives, enemy phase AI, and a clean attract demo that hides HUD controls until the first touch.

Pixel Ember Ronin Tactics
A compact portrait-first pixel tactics game. Players command two ronin on a 6x7 shrine grid, move into range, and strike ember raiders before the enemy phase pushes back.

Silver Lotus Courier Tactics
Portrait-first pixel tactical courier game built as a fully independent deployable game.

Opal Formation Auto Tactics
Mobile-first formation auto battler. Rotate hero order, exploit counter matchups, and watch the front line resolve automatically.

Jade Teahouse Spirit Tactics
Portrait-first pixel tactics roguelike about stepping through a jade teahouse, bumping spirits, spending charms, and opening the exit brew.

Azure Lotus Squad Tactics
A portrait-first fine-pixel tactical RPG. Three shrine agents move across a canal board, spend focus on small skills, and break a lotus ambush before the enemies close in.

Ashen Kitsune Tactics
Portrait pixel tactics battle. Tap an ally, read blue move tiles and gold attack range, reposition the fox clan, and survive the enemy phase.

Ivory Rabbit Moon Tactics
A self-contained portrait pixel tactics escort game. Select the rabbit or jade mortar, move one tile per turn, collect rice, stomp adjacent shadows, and escort the mortar to the moon gate.

Sakura Ronin Relay Tactics Remix
Portrait-first pixel tactics about escorting a courier through a sakura checkpoint. Tap a ronin, then tap an adjacent cell to move or an enemy in range to strike. Relay swaps let two allies exchange positions and open a route for the courier.

Bamboo Sigil Pincer Tactics
A portrait pixel tactics puzzle about two bamboo wardens using push, pull, and pincer strikes to clear a compact grid.

Garnet Banner Tactics
A portrait-first pixel tactics duel with compact Fire Emblem-like rules: select a unit, move across the grid, attack in range, wait to end action, and survive a short enemy phase.

Vermillion Sparrow Tactics
A portrait-first pixel tactics RPG about three shrine wardens holding a lantern gate against ash spirits. It is built as a self-contained deployable folder with no external runtime assets.