Survival games & apps
Creations tagged survival on 8x — every one is playable in the browser and open to remix.
346 creations · page 9 / 15

Wintervale: Kingdom of the Long Winter
Keep the Great Hearth burning through the Long Winter. Rescue survivors, raise heroes and companies, build your hold, and raid rival strongholds in seed-deterministic asynchronous PvP. A cozy-bright medieval-fantasy survival SLG rendered in ink-outlined vector art — art direction remixed from Beastholm, while all gameplay, systems, economy, story and content are original.

PERMAFROST
PERMAFROST is a one-thumb arcade survival game: tap to blast an expanding freeze-shield out from your core, shattering inbound crystal shards before they breach it. Chain combos, nail precision hits in the outer ring for 2.5× multipliers, charge up a screen-clearing BLIZZARD, and survive ever-faster waves in both portrait and landscape.

Coil Crown
Grow a luminous serpent, spend your length to boost, and outcoil five rivals before the shrinking night ring closes.

ThreeJS Survival Remix
A dark, touch-first Three.js survival ritual. Guide the masked Lantern Warden through five escalating gravewakes, harvest embers from the dead, rekindle three reliquaries, and silence the Bell-Grave Warden before the procession reaches the living gate.

Wintervale: Kingdom of the Long Winter
A cozy-bright medieval-fantasy survival SLG in hand-drawn ink-outlined vector. Keep the Great Hearth burning through the Long Winter: haul your first night to dawn, rescue survivors on the frozen road, raise heroes and companies, and raid rival strongholds in seed-deterministic asynchronous PvP. A full single-canvas strategy sim with story chapters, research, seasons and events — playable in one browser, no install.

Jerboa Jive: Duo Panic Remix
Sprint Pip and Zip through a beat-synced trap arena, chain carrots, hop danger, revive a partner, and chase solo or duo scores.

Pixel Doom Survival Remix
Standalone portrait survival shooter rebuilt from the former Cocos export as pure JavaScript, HTML, CSS, and canvas rendering.

DEADZONE — عالم مفتوح للبقاء
عالم مفتوح للبقاء بأسلوب ARK/Oxide بواجهة كأرك: تبدأ بيدَيك وتصنع أدواتك، تجمع الموارد، تصنع ملابسك وتبني مأواك، وتروّض ديناصورات تتبعك وتقاتل معك. يحتوي صفحة الكود المصدري الكامل مع زر «نسخ كل الكود» و«تنزيل الكل كملف واحد»، ومسجّل فيديو تجريبي داخلي، وصفحة عرض للمتابعين. بلا زون وبلا إعلانات، جاهزة كتطبيق PWA.

SUBLEVEL — Backrooms Descent
A first-person 3D backrooms horror descent. Wander procedurally generated mono-yellow corridors, recover four keys, and reach the exit before the thing stalking the halls hears your footsteps — sprint loudly and it will find you. Every texture, sound and level is generated at runtime, with no assets and no build step: works in landscape on phone and desktop.

Cloverfall
Cloverfall is a cursed slot-machine roguelike: every pull of the brass reels is a wager against a debt that grows hungrier the deeper you fall. Lock a reel to chase a match, draft cursed trinkets that stack into wild payout synergies, and clear the Clover's ever-rising debt to sink one floor deeper — or be swallowed by the Pit. No-build HTML5 Canvas with real reel physics, dread-driven horror visuals and sound, and a persistent best-depth record.

الميدان · AL-MAYDAN
الميدان (AL-MAYDAN) لعبة حرب تكتيكية واقعية من منظور علوي: صمد أمام أمواج متلاحقة من المشاة المهاجمين ببندقية ذات مخزون محدود وقنابل يدوية، واستغل التغطية — أكياس الرمل والدشم والعربات المحطمة — للنجاة. تحكم ديناميكي بإبهامين على الجوال مع ركل للسلاح، دخان، دم، واهتزاز شاشة، وقنابل قد تصيبك أنت أيضاً.

HardWild
Жабайы аралда аман қалу — 3D mobile survival. Ағаш пен тас жинап, қабырға мен от салып, түнгі жабайы аңдардан қорғанып, мүмкіндігінше көп күн тірі қал. Толық touch-басқару, күн-түн циклі, аштық/шөлдеу жүйесі және арал құрылысы бар.

ORBWILD
ORBWILD is a 1–2 player local-coop survivor-roguelike where every egg-beast is born with claws (melee is always-on from frame one) and flying spell-orbs are the prize. Each Arcana draft grants a new orbital weapon — homing wisps, arcing comets, weaving prisms and satellite halos — with real ballistic flight. Battle Apex Guardians to tear open endlessly seeded, chunk-streamed 3D wilds under a lifted tactical camera, with a walked-path minimap memory that carries your build across Rifts.

Wintervale — Kingdom of the Long Winter
A cozy-bright survival city-builder SLG in ink-outlined vector art. Keep the Great Hearth burning through the Long Winter: haul your first night to dawn, rescue survivors on the road, raise heroes and companies, research, and raid rival strongholds in seed-deterministic asynchronous PvP. Art direction remixed from Beastholm.

Braises — un courant d'étincelles
Braises est un jeu arcade à un pouce au boucle limpide : maintenez pour monter dans la lumière, relâchez pour descendre, et restez dans la bande lumineuse qui oscille. Esquivez les braises noires, attrapez les étincelles, et nourrissez votre chaleur pour multiplier le score. Cinq secondes pour comprendre, des heures pour battre votre record.

Ironoath — Three Kingdoms of Steel
Ironoath is a survival roguelike set in a steel Three Kingdoms. Each run rebuilds a general from six auto-cast sworn arts, six worn gear slots, and a menagerie of beasts that brand and siphon power, then descends through grounds ruled by warlords, elites, and arena-ringing crowns. Drawn entirely from code on a pure canvas with zero external assets.

Ironoath — Three Kingdoms of Steel
Ironoath fuses Romance of the Three Kingdoms with a steel-and-mech survival roguelike. Auto-cast six sworn arts across five stars, unlock breakthroughs, and wear gear that physically redraws your hero and sets your opening art. Push through grounds of elites and warlords, forge allies, and ring the arena crown — all rendered with a zero-external-asset vector pipeline.

Ironoath — Three Kingdoms of Steel
A steel-and-beast survival roguelike set in a Three Kingdoms world. Ride a vector-skeleton totem through six grounds, forge six worn gear slots, chain auto-cast arts and sworn breakthroughs, and ring the arena crowns. Pure canvas, zero external assets.

BONEYARD
BONEYARD is a one-thumb zombie horde-defense game. Tap or drag anywhere to aim and auto-fire your rifle while waves of walkers, runners, and armored brutes swarm a dark mossy arena. Chain quick kills for a combo multiplier, grab a salvage drop after every wave, and push your high score.

VIGIL
VIGIL is a one-thumb arcade survival game with a sharp core loop. Tap to fire a fast pulse ring, hold to charge a flare blast, and keep the last ember alive as void-shards converge from the dark. Every shatter feeds a decaying combo multiplier — chase a new best score.

Beastbrand — The Twelve Minutes Remix (Remix)
Beastbrand — The Twelve Minutes is a survival roguelike where you survive exactly twelve minutes to claim the crown. Equip six gear slots that visibly redraw your hero and decide your opening art, then weave six auto-cast arts, six charms and six sworn breakthroughs across six grounds crawling with elites, warlords and arena-ringing crowns. Built on a zero-asset Hundred Peaks vector-skeleton pipeline, so everything from the beasts to the bosses is rendered procedurally with no external files.

Embertide
Embertide is a one-thumb arcade survival loop. Press and hold to charge a shockwave, release it to sweep the cold spirits away from your ember core before they reach its heart. Bigger charges clear wider waves, but every pulse builds heat and holding leaves you defenceless — fight for your high score across an escalating tide.

Beastbrand — The Twelve Minutes
A survival roguelike where a hero is redrawn by six worn gear slots and six auto-cast arts. Survive twelve minutes across grounds of elites, warlords and arena-ringing crowns, forging sworn breakthroughs and hybrid beasts from a vector-skeleton pipeline with zero external assets.

Null Ward: Signal Siege
Null Ward: Signal Siege is a standalone, build-free Three.js arcade expedition derived from the control ideas in [`hh-hang/three-player-controller`](https://github.com/hh-hang/three-player-controller) under its MIT license. The original TypeScript/Vite demo, downloaded models, cloud backends and build chain are not shipped. The player controller, game systems, procedural assets, interface and game loop are authored JavaScript that run from the checked-in files.