SUBLEVEL — Backrooms Descent
A first-person 3D backrooms horror descent. Wander procedurally generated mono-yellow corridors, recover four keys, and reach the exit before the thing stalking the halls hears your footsteps — sprint loudly and it will find you. Every texture, sound and level is generated at runtime, with no assets and no build step: works in landscape on phone and desktop.
More horror creations

Crimson Academy — 绯色学园
A dark-visual-novel galgame where a boy wakes in a cursed girls academy and must build trust with four heroines before the Full Moon Festival. Now supports 9 languages (中文/English/日本語/한국어/Español/Français/Deutsch/Português/Русский) with full English narrative, multiple routes, affection/truth systems and many endings.

Route 99 Motel
1978. An empty desert highway, one night, a dying radio. Steer through the fog, tune real songs on a real dial, decide which neon stops to make, and trust a rear-view mirror that only moves while you look. Miles are the score; dawn is the finish line.

Granny: Gece Yürüyüşü
Birinci şahıs 3D korku oyunu: Yağmurlu bir gecede uyanıp Granny'nin evinden kaçmaya çalışırsın. Gizli anahtarları bularak çok kilitli ön kapıyı aç ve yakalanmadan kaç. Sinematik giriş, kovalamaca yapay zekâsı, prosedürel yağmur ve gerçek zamanlı ses tasarımı içerir.

LIMEN — el sueño que no termina
Terror psicológico en primera persona con estética Dreamcore: 18 zonas liminales enormes (escuela, hospital, aparcamiento de dos niveles, estadio nocturno, cine vacío) unidas por más de 60 portales. Saltas, golpeas y te escondes, con un medidor de peligro por zona que te dice si algo te siente, te busca o te ha visto. Seis especies te cazan y se combaten con lo que saques de maleteros, taquillas y armarios.

Echoscan — Hollow Depths
A LiDAR horror game in WebGL2 where the world exists only as the point cloud your scanner paints. Scan to see, but every sweep is sound — the Warden hears you and hunts by it. Descend, activate the five sigils, and reach the lift before the red glow closes in. Zero assets, mobile-first, one-hand touch controls, 60fps raycast point cloud.

Security: Five Nights at Rocky's — 3D
نسخة ثلاثية الأبعاد من لعبة رعب الحراسة الليلية. غرفة حراسة صُممت بالكامل بتقنية WebGL (Three.js) — يمكنك السحب للنظر حولك، والأبواب تنزلق فعليًا، والوحوش تظهر في الممرات خلفها. راقب 14 كاميرا، أغلِق الأبواب، وأدر كهرباء البطارية حتى تنجو حتى السابعة صباحًا. ثلاثة وحوش: روكي، العصفورة، والقطة.