
A pixel Three Kingdoms action RPG spanning 184–280: 79 scenarios, 51 regions, 456 generals, 143 weapons, 28 mounts and 1,083 collector cards. Tactical weather and day/night battles; hero, weapon and mount chests with daily free and rewarded-ad draws, ten-draw options and 0–6 star progression. Refined skill depth and stable rendering. Remixed from Julien’s Oath Of Three Remix.

A five-versus-five battle arena on floating sky-islands. Pick one of twelve heroes — a windblade duelist, a stormcaller, a kite-riding scout, a cloud-hidden assassin, a druid who grows bridges across the sky — and fight bots or friends across three lanes to break the enemy Keelstone. The sky itself is alive: drift isles swing on their chains every four minutes and reroute the map, a jetstream carries you along the river, open rims fling the unwary home on a gust, and the cloud leviathan Thunderhead wakes to grant a Second Wind.

Build a modular battleship, fuse matching weapons, and balance power, ammunition and defense. Cross six frontiers in an 18-engagement solo expedition with distinct flagships, four commanders, touch-friendly construction and cinematic automatic combat.

Painted knights on an unrolled war map. Command six companies, hold the mid-field war camps, and break the enemy keep across 54 siege operations.

A Three Kingdoms pixel card battler with 6,662 cards, six campaign chapters, tactical unit combat and deck building. English by default, with a Chinese language option. Remixed from Legend of Wolong and Oath Of Three.

Run a tour boat through the eight wonder-nations of Flowers in the Mirror, retold as daylight cyberpunk. Every city paints a filter over its people: courtesy scores, heart-clouds, perfect smiles, endless feasts. Plan each route, hand out one precious item, land your guests and watch their true colours appear. Then sweep your lens across the street to see what the filter hides, unlock the kinder choice, and keep every guest out of trouble, all the way to the server island where your father uploaded his mind.