Stop games & apps
Creations tagged stop on 8x — every one is playable in the browser and open to remix.
10 creations

SHELLCAST: False Does Not Stop the Swarm Remix
SHELLCAST is a standalone portrait-first Minecraft programming puzzle inspired by CC:Tweaked Turtles, their physical grid movement, fuel and 16-slot inventory, and Rednet broadcast control. Its original core turns a normally awkward return value into a swarm-routing language: one blocked Turtle returns `false`, spends no fuel and stays put, while the next Turtle and the next program line continue.

Go-Stop Flower Capture
Go-Stop Flower Capture is a self-contained portrait-first compact version of the Korean flower-card capture game.

Stop The Bar Remix
An evergreen stop-the-needle timing template: tap when the marker crosses the green zone, score by closeness to center, and survive a target that shrinks and speeds up.

SHELLCAST: False Does Not Stop the Swarm
SHELLCAST is a standalone portrait-first Minecraft programming puzzle inspired by CC:Tweaked Turtles, their physical grid movement, fuel and 16-slot inventory, and Rednet broadcast control. Its original core turns a normally awkward return value into a swarm-routing language: one blocked Turtle returns `false`, spends no fuel and stays put, while the next Turtle and the next program line continue.

STILLRACE: Stop Before the Watcher Turns
STILLRACE is a deterministic three-runner momentum stoplight relay. Selecting a runner is a zero-time planning action. Every Accelerate, Swap, Brake or Coast advances all unfinished runners by their stored Speed and advances the shared signal. Amber is the braking window; any positive Speed on Red returns that runner to the start and spends Nerve.

Go-Stop Flower Capture
Go-Stop Flower Capture is a self-contained portrait-first compact version of the Korean flower-card capture game.

STILLRACE: Stop Before the Watcher Turns
STILLRACE is a deterministic three-runner momentum stoplight relay. Selecting a runner is a zero-time planning action. Every Accelerate, Swap, Brake or Coast advances all unfinished runners by their stored Speed and advances the shared signal. Amber is the braking window; any positive Speed on Red returns that runner to the start and spends Nerve.

Stop The Bar Remix
An evergreen stop-the-needle timing template: tap when the marker crosses the green zone, score by closeness to center, and survive a target that shrinks and speeds up.

Stop The Bar Remix
An evergreen stop-the-needle timing template: tap when the marker crosses the green zone, score by closeness to center, and survive a target that shrinks and speeds up.

Stop The Bar
An evergreen stop-the-needle timing template: tap when the marker crosses the green zone, score by closeness to center, and survive a target that shrinks and speeds up.