
Splash Rivals — Own the Coast
Paint the coast in a colorful 4v4 arena against AI rivals. Master seven weapons, three maps, an 18-event Coast Circuit, and the Hullbreaker boss. Built for touch, keyboard, and gamepad.
Creations tagged singleplayer on 8x — every one is playable in the browser and open to remix.
13 creations

Paint the coast in a colorful 4v4 arena against AI rivals. Master seven weapons, three maps, an 18-event Coast Circuit, and the Hullbreaker boss. Built for touch, keyboard, and gamepad.

Ride the wind through floating castle islands. Grind sky rails, carve for speed, spin over gaps and master 12 routes with 36 medals, four earned styles and a long Free Ride. Touch and keyboard controls, original music and offline-ready play.

Captain your skiff across six islands. Find offshore shoals, anchor to fish, and sell your catch at port. Collect 28 fish species and battle 10 ocean bosses in a low-poly, first-person adventure with touch and keyboard controls and local saves.

尸潮都市 · A 3D roguelike zombie-survivors campaign in the box-people style of Monkey Market Co-op: fight through a supermarket, a parking garage, a mega mall and an office tower — 16 waves, 4 bosses, twin-stick auto-fire combat, level-up card builds, safe-room perks. Survive until dawn. Fully headless engine; the whole campaign is proven winnable by a bot in test/sim.mjs.

A vibrant run-and-gun adventure with 24 missions across 8 regions. Rescue scouts, defeat 8 bosses, unlock 8 operatives and wield 8 weapons with explosive combat effects. Play on desktop or mobile.

末日搜刮生存游戏:穿越 6 个章节、24 个区域,收集物资、打造营地升级,用 9 种武器对抗变异敌人与章节首领,搭乘末班列车完成撤离。支持键盘与触屏操作。

PODERES SIN LÍMITES: telekinesis ilimitada. OPTIMIZADO: resolución adaptativa (sube/baja sola según el rendimiento), menos sombras costosas, partículas reducidas y con descarte fuera de pantalla, y gradientes cacheados → el juego va mucho más fluido. Incluye tradeo, PvP por código, barra de vida, Reina Luna, emotes con pose, guardado y 4 idiomas.

A photoreal-inspired 3D circuit racer on a custom WebGL2 engine: chase-cam racing under a golden-hour sun with real shadow mapping, fog, procedurally built cars, kerbs, barriers and scenery. Three laps, three AI rivals, persistent best time, touch or keyboard controls.

NIGHTBELL is a touch-first survival-horror game set on the last night shift of a shuttered sanatorium. Your flashlight is the only thing that reveals the ward — but its light draws The Matron, and the darkness that hides you also eats your mind. Find three fuses, power the breaker and reach the doors before the bell rings for you: procedurally arranged wards, fog-of-war memory, a patrolling hunter and a fully procedural WebAudio score.

Hollowmere is a meditative 3D exploration game: you wake on a floating island with no memory and a compass that answers to memory itself. Pulse the compass to reveal hidden paths, solve resonance and light-bridge puzzles, and gather the gifts of Glide, Climb and Breathe to reach the drowned vault and the summit Beacon. Written as dependency-free WebGL — no engine, no build step.

A tactical clone-army platformer. Each round you command one fresh clone; every clone you lose returns in the next round as an echo that replays its exact moves. Kills feed a permanent piggy bank you spend on 10 units — shotgunner, marksman, grenadier, rocketeer, railgunner and more. Six sectors, touch or keyboard, portrait or landscape. Faster load, smoother frames.

A virtual Dybbuk box: sweep a spectrometer to synthesise a digital demon, bind it in a warded 3D containment cell, then talk to it through a direct link. The subject paces its cage like a penned predator — stalking, rearing and lunging at the barrier — and learns you over time: your words, habits and fixations sharpen its replies as its familiarity grows.

Cubelo e um jogo de plataforma em pixel art: controle um bloquinho que anda de um lado para o outro e pula por ruinas cobertas de musgo, coleta cristais e pisa nos slimes. 5 fases com plataformas e gemas todas alcancaveis, combo de cristais, vidas, recorde salvo e controles de toque. Nesta versao o pulo ficou mais alto e o toque de pulo responde sempre.