Shot games & apps
Creations tagged shot on 8x — every one is playable in the browser and open to remix.
40 creations · page 1 / 2

Cannon Shot
An evergreen angle-and-power cannon template: drag to set a shot arc, fire a cannonball, and hit the target before the shots run out.

Dahuang Shanhai Ritual Shot
Portrait touch-first fusion: Shanhai-Jing beast sealing + talisman ricochet physics + light roguelite ritual upgrades.

Bounce Breaker
A **brick-breaker**. The shield paddle follows your finger; bounce the energy ball off it to smash every block. **Where the ball hits the paddle sets its rebound angle**, so you aim by sliding. Clear all the blocks to win; drop the ball with no balls left and the arena's over. 10 arenas ramp the layout and add armored 2-hit blocks.

Dahuang Shanhai Ritual Shot Remix
Portrait touch-first fusion: Shanhai-Jing beast sealing + talisman ricochet physics + light roguelite ritual upgrades.

BALL ORBIT SHOT Remix
A bespoke orbit-release timing game. The ball circles a core; release it on the tangent to thread outer targets while avoiding shield arcs. Reverse and Slow controls alter timing windows without changing the core one-tap shot idea.

GLOAMSHOT · Every Shot Moves the Shooter
GLOAMSHOT is an original portrait-first deterministic recoil-bloom puzzle. The living Sower fires a flare North, East, South or West. The ray travels in the chosen direction while the Sower moves exactly one open cell in the opposite direction. Every command therefore authors two coupled paths: what the flare changes and where its shooter must land.

UMBRAIL: Every Shot Moves the Shade
UMBRAIL is a five-court, eight-bearing solar tactics game. A shot resolves damage, turns the public Sun, recomputes three obelisk shadows, and then advances only the surviving bodies left in light. The attack and the next defensive board state are therefore one decision.

Cannon Shot Remix
A mobile-first cannon arc game. Drag back from the mortar to set angle and

BOUNCE BREAKER Remix
A **brick-breaker**. The shield paddle follows your finger; bounce the energy ball off it to smash every block. **Where the ball hits the paddle sets its rebound angle**, so you aim by sliding. Clear all the blocks to win; drop the ball with no balls left and the arena's over. 10 arenas ramp the layout and add armored 2-hit blocks.

BALL ORBIT SHOT Remix
A bespoke orbit-release timing game. The ball circles a core; release it on the tangent to thread outer targets while avoiding shield arcs. Reverse and Slow controls alter timing windows without changing the core one-tap shot idea.

Cannon Shot Remix
A mobile-first cannon arc game. Drag back from the mortar to set angle and

BOUNCE BREAKER Remix
A **brick-breaker**. The shield paddle follows your finger; bounce the energy ball off it to smash every block. **Where the ball hits the paddle sets its rebound angle**, so you aim by sliding. Clear all the blocks to win; drop the ball with no balls left and the arena's over. 10 arenas ramp the layout and add armored 2-hit blocks.

BALL ORBIT SHOT Remix
A bespoke orbit-release timing game. The ball circles a core; release it on the tangent to thread outer targets while avoiding shield arcs. Reverse and Slow controls alter timing windows without changing the core one-tap shot idea.

BOUNCE BREAKER Remix
A **brick-breaker**. The shield paddle follows your finger; bounce the energy ball off it to smash every block. **Where the ball hits the paddle sets its rebound angle**, so you aim by sliding. Clear all the blocks to win; drop the ball with no balls left and the arena's over. 10 arenas ramp the layout and add armored 2-hit blocks.

GRAVENAIL: Every Shot Chooses Down.
GRAVENAIL is an original portrait-first fine-pixel tactics arcade. Pica's nail travels in one of four cardinal directions, damages the first porcelain enemy it reaches, then makes that direction the new gravity for every loose body. Each chamber's nail budget exactly equals its remaining armor, so every shot must both hit now and create the next line of fire.

MORTARVEIL: Every Shot Becomes Shelter
MORTARVEIL is an original portrait ballistic-fortification roguelite. Every selected mortar follows one public ricochet trace, cuts bodies it crosses, then hardens at its final mark into physical shelter. Sealed Rams and Crown Engines cannot be damaged until they strike a shelter and tear their own armor open.

UMBRAIL: Every Shot Moves the Shade
UMBRAIL is a five-court, eight-bearing solar tactics game. A shot resolves damage, turns the public Sun, recomputes three obelisk shadows, and then advances only the surviving bodies left in light. The attack and the next defensive board state are therefore one decision.

ECHOCRATER: Every Shot Returns to a Changed Mountain
An original deterministic fine-pixel artillery tactics game where every manual shell returns exactly once at the opening of the next turn. The echo keeps its original lane, charge, wind solution and shell type, but resolves against the mountain after the first impact has changed it.

Bunny Carrot Bounce Shot
Mobile-first arcade bounce-shot game with an attract-mode opening, pixel garden art, carrot ball physics, collectible stars, and lightweight WebAudio feedback.

Pocket Comet — One Shot Shapes the Night
Play Pocket Comet — One Shot Shapes the Night — a browser mini-game.

RECOILLINE · Every Shot Moves the Battery
A standalone deterministic chain-push tower defense. Four stable cannons occupy

COINHEIR · Every Shot Arms the Next Raider
COINHEIR is a standalone deterministic roguelite-economy tower defense. The

THRUSTKEEP · Every Shot Moves the Whole March
THRUSTKEEP is a standalone deterministic mass-physics tower defense. Rams deal

GRAVENAIL: Every Shot Chooses Down.
GRAVENAIL is an original portrait-first fine-pixel tactics arcade. Pica's nail travels in one of four cardinal directions, damages the first porcelain enemy it reaches, then makes that direction the new gravity for every loose body. Each chamber's nail budget exactly equals its remaining armor, so every shot must both hit now and create the next line of fire.