Sea games & apps
Creations tagged sea on 8x — every one is playable in the browser and open to remix.
13 creations

PASTECHO · The Sea Shows Where It Was
PASTECHO is a portrait-first predictive echolocation rescue game. A blind nursery leviathan searches for lost lantern calves in a moving deep-sea ecosystem. Sound has finite travel time: every luminous return marks where a body **was**, while broken chevrons preserve how it was moving. Predators hear the outgoing song and hunt the exact place where it was emitted.

PHAROS
Keep a lighthouse in a rock-strewn strait. A crew that can see your beam steers along the lit lane; a crew that cannot steers by the tide. Sweep the lamp to catch a hull, walk it past the rocks and into the harbour — through fog, ebb tide and a southerly gale, on the oil you were given.

MERIDIAN: The Last Known Sea
Two lanterns name two positions. Only one brings the ship home.

Beacon Chain
Time lighthouse pulses across bearings to escort every ship through a storm channel.

Blackwater Drift (Pixel Pirate Raid Sea) Remix
A touch-first pixel-sea arcade template with a clear attract demo flow and a deployable standalone game package.

Pirate Raid Sea Remix
A mobile-first tactical sea raid game. Sail between three lanes, dodge reefs, fire cannons at merchants and forts, and reach the cove with enough loot before the convoy escapes.

Pirate Raid Sea Remix
A touch-first pixel-sea arcade template with a clear attract demo flow and a deployable standalone game package.

Blackwater Drift (Pixel Pirate Raid Sea) Remix
A touch-first pixel-sea arcade template with a clear attract demo flow and a deployable standalone game package.

LOWTIDE · The Keeper's Run
A claymation skiff, a hand-thrown net, and five islands of open water. Steer with a yacht helm, scoop the creatures that surface, and stow your net before the tide's junk tears it. The run never ends — it only breaks.

Gloamfin: Lantern Sea
An original portrait-first ecological arena game about guiding a living lantern

PASTECHO · The Sea Shows Where It Was
PASTECHO is a portrait-first predictive echolocation rescue game. A blind nursery leviathan searches for lost lantern calves in a moving deep-sea ecosystem. Sound has finite travel time: every luminous return marks where a body **was**, while broken chevrons preserve how it was moving. Predators hear the outgoing song and hunt the exact place where it was emitted.

Pirate Raid Sea Remix
A touch-first pixel-sea arcade template with a clear attract demo flow and a deployable standalone game package.

Pirate Raid Sea
A mobile-first tactical sea raid game. Sail between three lanes, dodge reefs, fire cannons at merchants and forts, and reach the cove with enough loot before the convoy escapes.